Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Caranthol » 05 Nov 2010, 16:31
I had in play a Bellowing Tanglewurm and then I attacked with another green creature. It was blocked with a blue card, which it shouldn't happen.
If you look at the another green card text, Intimidate doesn't appear.
If you look at the another green card text, Intimidate doesn't appear.
Caranthol of Fornost, Dúnadan Knight, North Raider
-
Caranthol - Posts: 71
- Joined: 01 Dec 2009, 22:09
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by Jaedayr » 05 Nov 2010, 17:24
r3296 - The following occurred as the computer was in the process of casting Counterspell on Cobalt Golem. The creature entered play and the Counterspell disappeared from the game.
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
null
Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.CardFactoryUtil.spCounter_MatchSpellAbility(CardFactoryUtil.java:27)
at forge.CardFactory$6.resolve(CardFactory.java:351)
at forge.MagicStack.resolveStack(MagicStack.java:476)
at forge.Phase.passPriority(Phase.java:549)
at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
at forge.GuiInput.selectButtonOK(GuiInput.java:35)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:987)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:986)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:773)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
null
Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.CardFactoryUtil.spCounter_MatchSpellAbility(CardFactoryUtil.java:27)
at forge.CardFactory$6.resolve(CardFactory.java:351)
at forge.MagicStack.resolveStack(MagicStack.java:476)
at forge.Phase.passPriority(Phase.java:549)
at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
at forge.GuiInput.selectButtonOK(GuiInput.java:35)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:987)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:986)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:773)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by Jaedayr » 05 Nov 2010, 18:40
r3296 - The following occurred during computer draw phase. I was unable to continue play.
- Code: Select all
java.lang.NullPointerException
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:263)
at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:242)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:43)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:31)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9) - activatingPlayer not set before adding to stack.
at forge.MagicStack.push(MagicStack.java:407)
at forge.GameActionUtil$66.execute(GameActionUtil.java:13898)
at forge.GameActionUtil.executeCardStateEffects(GameActionUtil.java:10434)
at forge.GameAction.checkStateEffects(GameAction.java:522)
at forge.GameAction.CheckWheneverKeyword(GameAction.java:707)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.ComputerUtil.playLand(ComputerUtil.java:552)
at forge.ComputerUtil.chooseLandsToPlay(ComputerUtil.java:543)
at forge.ComputerAI_General.main1(ComputerAI_General.java:18)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:46)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:31)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.Phase.nextPhase(Phase.java:415)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:778)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by friarsol » 05 Nov 2010, 19:07
Any more information? What was in play?Jaedayr wrote:r3296 - The following occurred during computer draw phase. I was unable to continue play.
Edit: It looks like it was actually something triggering after a Land entering play. Was there any Landfall abilities or anything like that out?
Last edited by friarsol on 05 Nov 2010, 19:57, edited 1 time in total.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Current Known Bugs list
by Sloth » 05 Nov 2010, 19:53
Dragon Broodmother tokens had no color. Now fixed! Thanks SoulStorm.SoulStorm wrote:The +1/+1 bonus from the Knight of New Alara is not being applied to Dragon Broodmother tokens which are red and green.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Current Known Bugs list
by Jaedayr » 05 Nov 2010, 20:24
I don't remember other than I know that I had a Territorial Baloth in hand but no landfall cards in play. If I see it again I will provide more details.friarsol wrote:Any more information? What was in play?Jaedayr wrote:r3296 - The following occurred during computer draw phase. I was unable to continue play.
Edit: It looks like it was actually something triggering after a Land entering play. Was there any Landfall abilities or anything like that out?
Re: Current Known Bugs list
by Corwin72 » 05 Nov 2010, 20:37
build 3292
Null error while playing against the AI.
On the computers turn I received the error:
null
Detailed error trace:
java.lang.NullPointerException
at forge.ComputerAI_General.stackResponse(Unknown Source)
at forge.ComputerAI_General.stack_not_empty(Unknown Source)
at forge.ComputerAI_Input.think(Unknown Source)
at forge.ComputerAI_Input.showMessage(Unknown Source)
at forge.GuiInput.setInput(Unknown Source)
I think that is is because the computer had Baru, Fist of Krosa in play. I think that he played a forest. There was not trigger.
Null error while playing against the AI.
On the computers turn I received the error:
null
Detailed error trace:
java.lang.NullPointerException
at forge.ComputerAI_General.stackResponse(Unknown Source)
at forge.ComputerAI_General.stack_not_empty(Unknown Source)
at forge.ComputerAI_Input.think(Unknown Source)
at forge.ComputerAI_Input.showMessage(Unknown Source)
at forge.GuiInput.setInput(Unknown Source)
I think that is is because the computer had Baru, Fist of Krosa in play. I think that he played a forest. There was not trigger.
-
Corwin72 - Posts: 793
- Joined: 15 Sep 2009, 13:26
- Location: Grayson, Ga
- Has thanked: 25 times
- Been thanked: 9 times
Re: Current Known Bugs list
by s1886x » 05 Nov 2010, 20:55
i don't think that swords of plowshare is supposed to cause drawing like it does
- s1886x
- Posts: 141
- Joined: 14 Jun 2010, 01:07
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by Chris H. » 05 Nov 2010, 22:48
`s1886x wrote:i don't think that swords of plowshare is supposed to cause drawing like it does
I seem to remember the Swords to Plowshares bug was fixed recently. I just tested the card using build r3312 from the SVN and the card appears to be working OK.
Which version of Forge are you using?
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Current Known Bugs list
by lazylockie » 06 Nov 2010, 00:26
Rev. 3318:
I'm targeting AI with Fireblast and it doesn't do damage. I've noticed also that Lightning Bolt didn't do damage to AI as well.
edit: apparently anything that targets a player isn't working. Ancestral Recall doesn't work as well.
I'm targeting AI with Fireblast and it doesn't do damage. I've noticed also that Lightning Bolt didn't do damage to AI as well.
edit: apparently anything that targets a player isn't working. Ancestral Recall doesn't work as well.
- lazylockie
- Posts: 508
- Joined: 13 Jul 2010, 22:44
- Has thanked: 74 times
- Been thanked: 15 times
Re: Current Known Bugs list
by Chris H. » 06 Nov 2010, 01:10
`lazylockie wrote:Rev. 3318:
I'm targeting AI with Fireblast and it doesn't do damage. I've noticed also that Lightning Bolt didn't do damage to AI as well.
edit: apparently anything that targets a player isn't working. Ancestral Recall doesn't work as well.
Using build r3317 I cast a Zap on a Kird Ape and the creature took one damage. I cast a second Zap on the computer and the computer took no damage.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Current Known Bugs list
by friarsol » 06 Nov 2010, 01:12
Yep. I missed a character when fixing a different issue for targeting players. Should be fixed now.Chris H. wrote:`lazylockie wrote:Rev. 3318:
I'm targeting AI with Fireblast and it doesn't do damage. I've noticed also that Lightning Bolt didn't do damage to AI as well.
edit: apparently anything that targets a player isn't working. Ancestral Recall doesn't work as well.
Using build r3317 I cast a Zap on a Kird Ape and the creature took one damage. I cast a second Zap on the computer and the computer took no damage.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Current Known Bugs list
by jeffwadsworth » 06 Nov 2010, 03:43
Using 3327. AI used Minister of Impediments to tap an already tapped card (Priest of Titania).
- jeffwadsworth
- Super Tester Elite
- Posts: 1172
- Joined: 20 Oct 2010, 04:47
- Location: USA
- Has thanked: 287 times
- Been thanked: 70 times
Re: Current Known Bugs list
by friarsol » 06 Nov 2010, 03:53
. Voices from the Void made me discard 5 cards. When the opponent only had 2 basic land types in play.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Current Known Bugs list
by slapshot5 » 06 Nov 2010, 03:54
Oops. AI logic was backwards. fixed now in SVN.jeffwadsworth wrote:Using 3327. AI used Minister of Impediments to tap an already tapped card (Priest of Titania).
-slapshot5
- slapshot5
- Programmer
- Posts: 1391
- Joined: 03 Jan 2010, 17:47
- Location: Mac OS X
- Has thanked: 25 times
- Been thanked: 68 times
Who is online
Users browsing this forum: No registered users and 41 guests