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Current Known Bugs list

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Re: Current Known Bugs list

Postby jeffwadsworth » 06 Nov 2010, 05:05

Using 3332. Note the attached picture. The AI did not attack during the last 2 full turns. All AI creatures were in play for at least 4 turns and attacked fine before the last 2. The blank cards are 2/2 Wolf tokens spawned by the Wolf-Skull Shaman. During the last 2 turns, it cast 2 Glimmerdust Nap, Whipcorder, Wall of Blossoms.
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Re: Current Known Bugs list

Postby anikitin » 06 Nov 2010, 05:33

When you play Kami of the Crescent Moon, if you already have one in play, they both go to graveyard
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Re: Current Known Bugs list

Postby Marek14 » 06 Nov 2010, 06:57

anikitin wrote:When you play Kami of the Crescent Moon, if you already have one in play, they both go to graveyard
How exactly is THAT a bug?
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Re: Current Known Bugs list

Postby Hellfish » 06 Nov 2010, 09:22

Jaedayr wrote:r3296 - Counterspell AI problems
r3333 is a charm! (Fixed :P)
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Re: Current Known Bugs list

Postby friarsol » 06 Nov 2010, 14:12

jeffwadsworth wrote:Using 3332. Note the attached picture. The AI did not attack during the last 2 full turns. All AI creatures were in play for at least 4 turns and attacked fine before the last 2. The blank cards are 2/2 Wolf tokens spawned by the Wolf-Skull Shaman. During the last 2 turns, it cast 2 Glimmerdust Nap, Whipcorder, Wall of Blossoms.
Not exactly a bug, more like a "it really sucks at deciding how to attack." We do improve the AI slowly at a time, Combat (in general and for the AI) are ripe for improvements soon.
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Re: Current Known Bugs list

Postby lazylockie » 06 Nov 2010, 15:32

rev. 3339

Ruthless Cullblade (and possibly other vampires that care of 10 life) are getting bonuses even if its controller has 10 life or less. Example: AI had 9 life and its Ruthless Cullblade was 4/2.
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Re: Current Known Bugs list

Postby friarsol » 06 Nov 2010, 15:40

Lockie, re-read the card: "Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life."
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Re: Current Known Bugs list

Postby lazylockie » 06 Nov 2010, 15:55

friarsol wrote:Lockie, re-read the card: "Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life."
I'm trying to reproduce the bug, then I'll post a screenshot.

Edit: There's no bug. Maybe there was a Vampire Nocturnus and I wasn't seeing it.
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Re: Current Known Bugs list

Postby Rob Cashwalker » 07 Nov 2010, 04:04

r. 3351
AI played Death's Shadow at greater than 13 life.
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Re: Current Known Bugs list

Postby freestorageaccount » 07 Nov 2010, 04:33

The evasion of Argothian Pixies doesn't work (blocked with Onulet); the prevention ability is fine.

Not of great importance, but cards with {T} abilities are a little inconsistent about when they're shown as tapping. Tanglebloom taps upon being clicked (and untaps correctly if the activation is cancelled) while Expedition Map doesn't.

EDIT: I tried Animate Dead on the computer's Myr Enforcer, and both ended up in the graveyard. Strange that.

EDIT2: Some themes cause parts of the interface not to fit. I'm using the Mist Aqua L&F, which may or may not have to do with the bottom of the cards (at 'Huge' size) in my hand being cut off and the title of the scry dialog being too long for its space. The latter is a bummer, since that window can't be resized.
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Re: Current Known Bugs list

Postby slapshot5 » 07 Nov 2010, 13:20

freestorageaccount wrote:The evasion of Argothian Pixies doesn't work (blocked with Onulet); the prevention ability is fine.
This is now fixed in SVN. Thanks!

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Re: Current Known Bugs list

Postby Professor » 07 Nov 2010, 15:43

How do we make use of these revisions between releases? Is that just for programmers? I'd like to take advantage of the bug fixes, too.

Thx
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Re: Current Known Bugs list

Postby Hellfish » 07 Nov 2010, 16:31

You can use Snacko's svnbuilder tool found here: viewtopic.php?f=26&t=2767
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Re: Current Known Bugs list

Postby Almost_Clever » 07 Nov 2010, 17:19

I haven't figured out all of the combinations, but if you attack with a Time Elemental and then bounce it to your hand prior to the end of combat, it will deal the five damage to you up to eight times. If you wait until the sacrafice and five damage are put on the stack before bouncing it, then it will only deal the specified five damage. Typically you will take ten damage, but if it has haste then you will take more. Bouncing it back to your hand using its own ability is worse for you than using some other spell or effect. In the attached image, I cast the Time Elemental (that's currently in my hand), attached the Sword of Vengeance, attacked, immediately bounced it back to my hand using its own ability, and then took 40 (!) damage.
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Re: Current Known Bugs list

Postby Chris H. » 07 Nov 2010, 18:07

freestorageaccount wrote:EDIT: I tried Animate Dead on the computer's Myr Enforcer, and both ended up in the graveyard. Strange that.
`
A fix to the Animate Dead bug was merged into the SVN code base a few days ago.
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