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Current Known Bugs list

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Re: Current Known Bugs list

Postby Sloth » 30 Nov 2010, 14:54

Corwin72 wrote:build 3936
Tokens made from Nath of the Gilt-Leaf are not being affected by Creakwood Liege or Oran-Rief, the Vastwood.
They were missing their color. Fixed! Thanks Corwin.
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Re: Current Known Bugs list

Postby Chris H. » 30 Nov 2010, 15:36

I got an error exception while trying to activate a Baku Altar. This is with the new forge 11-30.

Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $

OS: Mac OS X Version: 10.6.4 Architecture: x86_64

Java Version: 1.6.0_22 Vendor: Apple Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.AbilityFactory_Token.doStackDescription(AbilityFactory_Token.java:209)
   at forge.AbilityFactory_Token.access$2(AbilityFactory_Token.java:180)
   at forge.AbilityFactory_Token$1.getStackDescription(AbilityFactory_Token.java:118)
   at forge.SpellAbility_Requirements.addAbilityToStack(SpellAbility_Requirements.java:82)
   at forge.SpellAbility_Requirements.finishPaying(SpellAbility_Requirements.java:66)
   at forge.Cost_Payment.payCost(Cost_Payment.java:324)
   at forge.Input_PayCostMana.done(Input_PayCostMana.java:56)
   at forge.Input_PayCostMana.showMessage(Input_PayCostMana.java:73)
   at forge.Input_PayCostMana.selectCard(Input_PayCostMana.java:46)
   at forge.GuiInput.selectCard(GuiInput.java:47)
   at forge.GuiDisplay3$7.mousePressed(GuiDisplay3.java:384)
   at java.awt.Component.processMouseEvent(Component.java:6349)
   at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
   at java.awt.Component.processEvent(Component.java:6117)
   at java.awt.Container.processEvent(Container.java:2085)
   at java.awt.Component.dispatchEventImpl(Component.java:4714)
   at java.awt.Container.dispatchEventImpl(Container.java:2143)
   at java.awt.Component.dispatchEvent(Component.java:4544)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4621)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4279)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4212)
   at java.awt.Container.dispatchEventImpl(Container.java:2129)
   at java.awt.Window.dispatchEventImpl(Window.java:2478)
   at java.awt.Component.dispatchEvent(Component.java:4544)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:635)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
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Re: Current Known Bugs list

Postby friarsol » 30 Nov 2010, 15:56

It looks like it's missing TokenOwner as a parameter, and TokenOwner doesn't default to the activator of the ability.

It looks like the SVN is down for me right now, but the line that Baku Altar needs to be is this:

Code: Select all
A:AB$Token | Cost$ 2 T SubCounter<1/KI> | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenColors$ Colorless | TokenPower$ 1 | TokenToughness$ 1 | TokenOwner$ Controller | SpellDescription$ Put a 1/1 colorless Spirit creature token onto the battlefield.
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Re: Current Known Bugs list

Postby Sloth » 30 Nov 2010, 16:03

Chris H. wrote:I got an error exception while trying to activate a Baku Altar. This is with the new forge 11-30.
It seems that AF token needs a tokenOwner parameter. I think it should be optional and default to controller.

EDIT: Fixed!
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Re: Current Known Bugs list

Postby Chris H. » 30 Nov 2010, 16:56

Good catch. I think that it is safe to assume that most token creating abilities will not give the token to the controller's opponent.
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Re: Current Known Bugs list

Postby friarsol » 30 Nov 2010, 16:56

I found another bug in Gate to Phyrexia. I updated both those data files so they should work with no code changes, so users wanting those fixes can just overwrite those files instead of needing to recompile.
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Re: Current Known Bugs list

Postby NinerLP » 30 Nov 2010, 17:16

I dunno whether I am writing to the correct topic or not, but

Arcanis the Omnipotent special ability currently costs "U U U" but should cost "2 U U" according to it's picture and Oracle.
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Re: Current Known Bugs list

Postby slapshot5 » 30 Nov 2010, 17:23

NinerLP wrote:I dunno whether I am writing to the correct topic or not, but

Arcanis the Omnipotent special ability currently costs "U U U" but should cost "2 U U" according to it's picture and Oracle.
This is now fixed in SVN. Another text-only fix.

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Re: Current Known Bugs list

Postby NinerLP » 30 Nov 2010, 17:27

Yeah, I knew it could be fixed in SVN, but I don't know how to change files there =_=.
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Re: Current Known Bugs list

Postby Hellfish » 30 Nov 2010, 18:04

EDIT: Complete derp, I was thinking casting cost not ability cost. :oops:
You can still fix it in your own version by opening arcanis_the_omnipotent.txt in res/cardsfolder and changing the line
Code: Select all
A:AB$Bounce | Cost$ U U U | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.
to
Code: Select all
A:AB$Bounce | Cost$ 2 U U | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand
.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list

Postby NinerLP » 30 Nov 2010, 20:31

Well, based on me updating from SVN every hour and recompiling MTG Forge, I don't really need to mess up with those files. And everything was correct in change, if I am not mistaken.
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Re: Current Known Bugs list

Postby Corwin72 » 30 Nov 2010, 20:44

build 3936
Avatar token created from Ajani Goldmane equipped with Basilisk Collar. When it deals damage the lifelink is not triggering. Deathtouch is working correctly
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Re: Current Known Bugs list

Postby Almost_Clever » 02 Dec 2010, 04:08

I really liked it a few betas back when Isochron Scepter was broken good with an imprinted Counterspell (you could counter activated or triggered abilities and destroy the permanent from which it was activated or triggered). Now imprinting Counterspell is absolutely worthless -- you can not even activate the Isochron Scepter in response to the computer casting a spell.

Attacking with a Judge of Currents as the only creature you control seems to work but you should not attack when you control both a Judge of Currents and any other creature (attacking with a Judge of Currents while controlling a Merfolk of the Pearl Trident = total lockup; attacking with other merfolk while controlling a Judge of Currents = total lockup (usually -- worked properly one time)).
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Re: Current Known Bugs list

Postby SoulStorm » 02 Dec 2010, 09:09

:Ophidian Eye and Curiosity are only working with combat damage.

Swans of Bryn Argoll died after blocking a Flametongue Kavu. It may or may not matter, but the Flametongue Kavu blocked was a Kiki-Jiki, Mirror Breaker token.
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Re: Current Known Bugs list

Postby indicatie » 02 Dec 2010, 10:23

- Personal Tutor let's you search for artifact and enchantments instead of sorceries. The selected card doesn't end up on top of your library, though
Don't mistake lack of talent for genius.
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