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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby gos » 14 Mar 2013, 18:03

AI activates Helm of Kaldra repeatedly even though none of the other equipment necessary is on the battlefield.
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Re: Card AI (Improvements) Requests

Postby Nordos » 15 Mar 2013, 16:01

Could you do it that the AI checks for Shirei, Shizo's Caretaker? If it has on the battlefield and another creature with power 1 or 0, and if I attack, that the AI will block with that creature, since it will return anyway.
Same goes with sacrificing them...

Wait, he doesn't even activate him in the first place...



EDIT: The AI doesn't seem to take equipment in account (regarding infect in the very least).
my creatures on the battlefield could deal 9 poison counters (well, in that case, deal 5 while he had 4). I had an equipment on the battlefield which gives the equipped creature +1/+1 - unattached and enough mana to equip it. The AI attacked with both it's creatures, resulting into dying
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Re: Card AI (Improvements) Requests

Postby Pux » 16 Mar 2013, 10:14

The AI played Mind Twist with X=0 (and thus doing nothing).
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Re: Card AI (Improvements) Requests

Postby Sloth » 16 Mar 2013, 17:18

Bundy wrote:Computer casts Timid Drake, then Zephyr Falcon which returns the drake to it's hand. Then computer casts the drake again :roll:
Timid Drake now has the no AI flag.

Bundy wrote:I have Grave Pact in play. Computer has 4 cards in hand and casts Rending Vines on my Grave Pact. But after casting Rending Vines the computer only has 3 cards left in hand, making it useless to cast on an enchantment with converted mana cost of 4.
Fixed! Thanks Bundy.

Nordos wrote:I don't understand Pack Rat. Sometimes the AI would play them, sometimes they wouldn't. It's quite confusing.
The AI will only play Pack Rat when it already has a rat on the battlefield.

myk wrote:The AI (Dungeon Crawling (Blue)) played an Aven Fogbringer..and returned one of its own islands to its hand.
This has benn fixed in the 1.3.10 beta.

Nordos wrote:Could you do it that the AI checks for Shirei, Shizo's Caretaker? If it has on the battlefield and another creature with power 1 or 0, and if I attack, that the AI will block with that creature, since it will return anyway.
Same goes with sacrificing them...
This has been improved. The AI will now use them as sacrifice and block fodder.

Pux wrote:The AI played Mind Twist with X=0 (and thus doing nothing).
Fixed! Thanks Pux.
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Re: Card AI (Improvements) Requests

Postby Nordos » 16 Mar 2013, 19:43

Sloth wrote:
Nordos wrote:I don't understand Pack Rat. Sometimes the AI would play them, sometimes they wouldn't. It's quite confusing.
The AI will only play Pack Rat when it already has a rat on the battlefield.
What's the reason for that?
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Re: Card AI (Improvements) Requests

Postby Sloth » 16 Mar 2013, 21:22

Nordos wrote:
Sloth wrote:
Nordos wrote:I don't understand Pack Rat. Sometimes the AI would play them, sometimes they wouldn't. It's quite confusing.
The AI will only play Pack Rat when it already has a rat on the battlefield.
What's the reason for that?
Pack Rat is 0/0 when no rat is on the battlefield. The AI does not "look ahead".
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Re: Card AI (Improvements) Requests

Postby Nordos » 16 Mar 2013, 22:12

how so? Since the Pack Rat is a rat himself, it will still remain on the battlefield...
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Re: Card AI (Improvements) Requests

Postby friarsol » 17 Mar 2013, 01:34

Nordos wrote:how so? Since the Pack Rat is a rat himself, it will still remain on the battlefield...
It doesn't consider itself when comparing whats on the battlefield
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Re: Card AI (Improvements) Requests

Postby Nordos » 17 Mar 2013, 10:10

friarsol wrote:
Nordos wrote:how so? Since the Pack Rat is a rat himself, it will still remain on the battlefield...
It doesn't consider itself when comparing whats on the battlefield
Ah, I see. OK, that explains why I couldn't exploit the Ai to creat a loop with a 0/0 creature and Shirei, Shizo's Caretaker.

I had two creatures on the battlefield. Both had power 3 and toughness 2 (Hand of the Praetors and an Ichor Rats. The AI choosed to exile my Ichor Rats with Unmake, even though the Hand of the Praetors has a higher CMC, a higher rarity and even a higher native power/toughness (+ having various abilities)
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Re: Card AI (Improvements) Requests

Postby Nordos » 17 Mar 2013, 17:27

The AI seems to use all his mana at the beginning of any upkeep if he controls Moonveil Dragon, no matter if he can or does attack. He has several cards in hand, which he could play instead, yet he only activates its ability
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Re: Card AI (Improvements) Requests

Postby Nordos » 18 Mar 2013, 14:38

I cast Douse in Gloom at a Slithering Shade. The AI had 3 untapped lands, but wouldn't pump his Shade to survive the 2 dmg.
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Re: Card AI (Improvements) Requests

Postby jwallstone » 18 Mar 2013, 20:01

AI had Mana Drain in its hand and open mana, and never once used it to counter anything over two games.
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Re: Card AI (Improvements) Requests

Postby Nordos » 20 Mar 2013, 15:48

I gave the AI a cleric deck, and sometimes he wouldn't attack even though he controlled an overwhelming army or creature. I think I know why the AI wouldn't attack me (yet would attack my Planeswalker): He always controlled at least one copy of Battletide Alchemist. It seems that he 'thinks' that the damage would always prevented, making it useless to attack a player at all

Then again he sometimes does attack. I dont get the AI at all :S
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Re: Card AI (Improvements) Requests

Postby goonjamin » 21 Mar 2013, 01:36

AI played Thoughtweft Gambit when my only creature was already tapped and both their creatures were already untapped (basically a complete waste).
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Re: Card AI (Improvements) Requests

Postby Sloth » 21 Mar 2013, 08:48

jwallstone wrote:AI had Mana Drain in its hand and open mana, and never once used it to counter anything over two games.
Fixed! Thanks jwallstone.

Nordos wrote:I gave the AI a cleric deck, and sometimes he wouldn't attack even though he controlled an overwhelming army or creature. I think I know why the AI wouldn't attack me (yet would attack my Planeswalker): He always controlled at least one copy of Battletide Alchemist. It seems that he 'thinks' that the damage would always prevented, making it useless to attack a player at all
Fixed! Thanks Nordos.

goonjamin wrote:AI played Thoughtweft Gambit when my only creature was already tapped and both their creatures were already untapped (basically a complete waste).
Fixed! Thanks goonjamin.
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