It is currently 31 Aug 2025, 05:45
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby slapshot5 » 26 Dec 2010, 19:17

Professor wrote:Wall of Tears is not sending the blocked attacker back to AI's hand.
Can you be more specific? This is working for me in current SVN. I don't think anything around this has changed since the 12/22 beta.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Current Known Bugs list

Postby Professor » 26 Dec 2010, 20:31

slapshot5 wrote:
Professor wrote:Wall of Tears is not sending the blocked attacker back to AI's hand.
Can you be more specific? This is working for me in current SVN. I don't think anything around this has changed since the 12/22 beta.

-slapshot5
Not sure how much more specific I can be... I use Wall of Tears as early defense in a Psychatog deck. I was blocking elves, but they were never bounced back to the AI's hand after combat as expected. Just a wall with no abilities. I'm using r4609, I believe. Plain Windows 7 machine with updated Java.
If it works for you, then don't worry about it.
Thanks for checking!
-------------------------------------
PostCount=PostCount+1
User avatar
Professor
 
Posts: 172
Joined: 27 Jul 2009, 21:02
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby slapshot5 » 26 Dec 2010, 21:22

slapshot5 wrote:Many of the cards with static pumping like this were fixed for the last beta. Omnath, Locus of Mana was not one of them however. It's on the list. I just need to add counting of mana in the mana pool to the standard code.
Omnath, Locus of Mana now uses the standard code for self pumping. Just checked this into SVN. Please report any new problems.
-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Current Known Bugs list

Postby ajcgr » 27 Dec 2010, 03:20

Hi, the last ability of Nissa Revane (Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.) is not working :(


An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


For input string: "XFetch"


Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_14 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NumberFormatException: For input string: "XFetch"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at forge.AbilityFactory_ChangeZone.changeHiddenOriginResolveHuman(AbilityFactory_ChangeZone.java:344)
at forge.AbilityFactory_ChangeZone.changeHiddenOriginResolve(AbilityFactory_ChangeZone.java:313)
at forge.AbilityFactory_ChangeZone.changeZoneResolve(AbilityFactory_ChangeZone.java:140)
at forge.AbilityFactory_ChangeZone.access$1(AbilityFactory_ChangeZone.java:136)
at forge.AbilityFactory_ChangeZone$1.resolve(AbilityFactory_ChangeZone.java:23)
at forge.MagicStack.resolveStack(MagicStack.java:512)
at forge.Phase.passPriority(Phase.java:571)
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:330)
at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:279)
at forge.InputControl.updateInput(InputControl.java:149)
at forge.GuiInput.update(GuiInput.java:19)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.InputControl.resetInput(InputControl.java:51)
at forge.Phase.passPriority(Phase.java:562)
at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
at forge.GuiInput.selectButtonOK(GuiInput.java:35)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1000)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:999)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:786)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
User avatar
ajcgr
 
Posts: 43
Joined: 12 Mar 2010, 15:23
Has thanked: 3 times
Been thanked: 0 time

Re: Current Known Bugs list

Postby timmermac » 27 Dec 2010, 06:11

12/22 beta: Enlightened Tudor does not place the card I selected on top of my deck.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Current Known Bugs list

Postby Zirbert » 27 Dec 2010, 15:29

I had two face-down copies of Akroma, Angel of Fury on the table. When I paid the morph cost to flip one of them, they both immediately went to the graveyard. Looks like the Legend rule killed them, but it shouldn't have, since the face-down copy was still nameless.

EDIT - I can confirm that this bug still exists in the 12-22 beta (which I just installed).

-Zirbert
http://zirbert.blogspot.com
Last edited by Zirbert on 27 Dec 2010, 18:41, edited 1 time in total.
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Current Known Bugs list

Postby Zirbert » 27 Dec 2010, 15:39

The AI will repeatedly play Man-o'-War when there are no other creatures on either side of the table, forcing it to bounce itself. It'll do this over and over until it runs out of mana. Granted, there could sometimes be a reason to do this (building up Storm count, triggering a comes-into-play ability on an enchantment, etc.), but that isn't the case here.

More an AI issue than a bug, but I figured it might be worth bringing up.

-Zirbert
http://zirbert.blogspot.com
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Current Known Bugs list

Postby Zirbert » 27 Dec 2010, 18:35

I can confirm that Wall of Tears and AEther Membrane still don't work for me either (12-22 beta, running in Ubuntu Studio). I block with them, the attacking creatures deal their damage to the walls, and then nothing else happens. Neither one is causing the blocked creatures to get bounced at the end of combat.

-Zirbert
http://zirbert.blogspot.com
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Current Known Bugs list

Postby Professor » 27 Dec 2010, 18:43

Zirbert wrote:I had two face-down copies of Akroma, Angel of Fury on the table. When I paid the morph cost to flip one of them, they both immediately went to the graveyard. Looks like the Legend rule killed them, but it shouldn't have, since the face-down copy was still nameless.

-Zirbert
http://zirbert.blogspot.com
Oh, that explains what happened with the AI the other day. AI was playing an Elvish Piper deck and I was getting pwned by an Akroma. The turn he was about to deal lethal damage, his Akroma suddenly disappeared. I checked, and he had 2 Akromas in the yard. Apparently he decided he needed a second one to kill me with. Victory snatched from the jaws of defeat!
-------------------------------------
PostCount=PostCount+1
User avatar
Professor
 
Posts: 172
Joined: 27 Jul 2009, 21:02
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Zirbert » 27 Dec 2010, 19:02

Professor wrote:

Oh, that explains what happened with the AI the other day. AI was playing an Elvish Piper deck and I was getting pwned by an Akroma. The turn he was about to deal lethal damage, his Akroma suddenly disappeared. I checked, and he had 2 Akromas in the yard. Apparently he decided he needed a second one to kill me with. Victory snatched from the jaws of defeat!
Yeah, the AI tends to play second copies of legends, especially lands (Tolarian Academy, Gaea's Cradle). This goes in the same category as the Man-o'-War issue I mentioned a couple of posts back - more an AI matter than an actual bug. The rules are working as they should, but the AI plays suboptimally.

On another note, I've tested it, and the problem of not being able to play Counterspell and variants (my favourite is Mana Drain) off an Isochron Scepter has been fixed in the 12-22 version.

-Zirbert
http://zirbert.blogspot.com

(Edited for typos - there are probably more I haven't noticed yet)
Last edited by Zirbert on 27 Dec 2010, 21:21, edited 1 time in total.
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Current Known Bugs list

Postby Chris H. » 27 Dec 2010, 20:09

timmermac wrote:12/22 beta: Enlightened Tudor does not place the card I selected on top of my deck.
`
Hmm. I wonder if the code may be shuffling the Library before or after it places the fetched artifact or enchantment card on top of the library.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Current Known Bugs list

Postby indicatie » 27 Dec 2010, 21:58

Compy played Spreading Seas on my Island of Wak-Wak. My Island of Wak-Wak became a regular Island, but Spreading Seas gained IoWW's ability!

Spreading Seas.jpg


Nice one!
Don't mistake lack of talent for genius.
User avatar
indicatie
 
Posts: 153
Joined: 06 Feb 2009, 15:15
Has thanked: 13 times
Been thanked: 5 times

Re: Current Known Bugs list

Postby Chris H. » 27 Dec 2010, 22:24

indicatie wrote:Compy played Spreading Seas on my Island of Wak-Wak. My Island of Wak-Wak became a regular Island, but Spreading Seas gained IoWW's ability!
`
I looked at the code for Spreading Seas a few moths ago when someone else mentioned this situation. I remember that the code moved the abilities from the target land and these abilities get moved back if Spreading Seas leaves the battlefield.

I remember trying a test deck and the new abilities listed on Spreading Seas would not activate, no free lunch. It is mainly a cosmetic issue. One of the devs may change the code at some point but this may be viewed as low priority.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Current Known Bugs list

Postby slapshot5 » 27 Dec 2010, 22:25

Chris H. wrote:
timmermac wrote:12/22 beta: Enlightened Tudor does not place the card I selected on top of my deck.
`
Hmm. I wonder if the code may be shuffling the Library before or after it places the fetched artifact or enchantment card on top of the library.
It shuffles after. I posted that in the Dev Forum yesterday in the ChangeZone thread.

I don't know how to easily fix it off the top of my head. It may have to wait for whoever wrote that stuff to come back from holiday.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Current Known Bugs list

Postby Chris H. » 27 Dec 2010, 22:28

slapshot5 wrote:It shuffles after. I posted that in the Dev Forum yesterday in the ChangeZone thread.

I don't know how to easily fix it off the top of my head. It may have to wait for whoever wrote that stuff to come back from holiday.
`
I thought that I had seen a reference to this situation over on the dev board. :)
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 59 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 59 users online :: 0 registered, 0 hidden and 59 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 59 guests

Login Form