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Card Requests

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Re: Card Requests

Postby atar » 01 Oct 2010, 06:53

It is possible to add Test of Endurance , Phyrexian Processor , Lifeline? Thnx in advance :D
Last edited by Rob Cashwalker on 01 Oct 2010, 14:33, edited 1 time in total.
Reason: capitalization correction for card highlight
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Re: Card Requests

Postby PhoenixAvenger » 01 Oct 2010, 07:16

Sloth wrote:The ability of Agrus Kos, Wojek Veteran is a triggered ability and should therefore not use the stPump keyword.
Grah... y'know, I really wish Wizards would be consistent in how it handles stuff happening when a creature attacks. Spirit of the Night getting first strike and Dream Prowler becoming unblockable are considered static (and I could have sworn they were once errata'd as Whenever CARDNAME attacks...etc), yet this, and apparently Exalted and similar abilities, are considered triggered for some reason... why does that word Whenever make such a difference, WotC? [/rant]

Anyway, yeah, forget about that one for now, it looks like a nightmare to handle with WheneverKeyword as it stands.

Oh, and don't forget to add Darksteel Myr - I think you forgot about mtgrares' first post in the SoM thread.

And I second Joraga Warcaller - there should be some way to combine our existing Multikicker code (like on Enclave Elite) with an stPumpOther that counts how many +1/+1 counters are on the Warcaller (dependent on two things - can stPump take X in the P/T field, and if it can, can Count$ handle counters?).

Some other ones as well if someone can convert {cost}, {tap}: add {mana} to use Ability_Cost:
Heritage Druid
Birchlore Rangers
Seton, Krosan Protector

And three I completely keep forgetting to bring up:
Worship (this can be fudged as "Creatures you control get Ali from Cairo 's ability")
Porphyry Nodes (white Drop of Honey)
Tower of Murmurs (uses Millstone logic)

EDIT: And one spDestroyAll spell that I was reminded of while browsing MTGSalvation (using Culling Sun as a template):
Code: Select all
Name:Granulate
ManaCost:2 R R
Types:Sorcery
Text:Destroy each nonland artifact with converted mana cost 4 or less.
K:spDestroyAll:Artifact.nonLand+cmcLE4
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/granulate.jpg
End
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Re: Card Requests

Postby slapshot5 » 01 Oct 2010, 14:11

I piggybacked Porphyry Nodes onto Drop of Honey. Added to SVN.

-slapshot5
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Re: Card Requests

Postby friarsol » 01 Oct 2010, 14:16

PhoenixAvenger wrote:Some other ones as well if someone can convert {cost}, {tap}: add {mana} to use Ability_Cost:
Heritage Druid
Birchlore Rangers
Seton, Krosan Protector
I actually started converting addMana to use abCost yesterday. I have it currently working for Phyrexian Tower but Ability_Mana has some additional functionality that is completely different than other Abilities. I may end up needing to rewrite some of the class, so this won't be done till next week sometime.
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Re: Card Requests

Postby Rob Cashwalker » 01 Oct 2010, 20:45

(dependent on two things - can stPump take X in the P/T field, and if it can, can Count$ handle counters?).
It can now. I just submitted this tiny addition to xCount:
Code: Select all
        // Count$CardCounters.<counterType>
        if (sq[0].contains("CardCounters"))
           return doXMath(c.getCounters(Counters.getType(sq[1])), m);
If stPump checks for X, I don't know.
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Re: Card Requests

Postby Sloth » 01 Oct 2010, 20:55

Rob Cashwalker wrote:
(dependent on two things - can stPump take X in the P/T field, and if it can, can Count$ handle counters?).
It can now. I just submitted this tiny addition to xCount:
Code: Select all
        // Count$CardCounters.<counterType>
        if (sq[0].contains("CardCounters"))
           return doXMath(c.getCounters(Counters.getType(sq[1])), m);
If stPump checks for X, I don't know.
Uhm, not yet. I will look into it. A lot of stPumpSelf creatures could use it too.

EDIT: After taking a quick glance, I remember that it would be a quite complicated addition to enable XCount. At the moment the boni are added and removed only if the conditions are met (or no longer met), but with XCount they need to be adapted with every check.
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Re: Card Requests

Postby PhoenixAvenger » 01 Oct 2010, 21:36

Rob Cashwalker wrote:If stPump checks for X, I don't know.
Uhm, not yet. I will look into it. A lot of stPumpSelf creatures could use it too.

EDIT: After taking a quick glance, I remember that it would be a quite complicated addition to enable XCount. At the moment the boni are added and removed only if the conditions are met (or no longer met), but with XCount they need to be adapted with every check.
After taking a look at the stPump code myself, here's something like what I'm envisioning:

stPump:[Recipients]:Count$[foo]/Count$[bar]/[Keywords]:checkCount[criteria]

stPump would then parse Count$ directly (this seems possible to me), the new checkCount[criteria] condition would have a list of what each parsed Count$ would care about - creatures in play, cards in hand, counters on card, etc. - and then when something comes along that might change what the Count$'s care about, like a creature coming into play or a creature with +1/+1 counters getting hit with an Infect source (adapting code from WheneverKeyword might do the trick), checkCount would trigger, refreshing stPump.

You're quite right in that it is a complicated affair - I had forgotten about the whole Armored Ascension problem. :mrgreen:

Oh, and as long as I'm here, I might as well request Luminous Angel (use code from existing "add token at beginning of upkeep" cards like Creakwood Liege) and Dawnray Archer (uses abDamageTgtV Creature.attacking and Creature.blocking)
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Re: Card Requests

Postby timmermac » 02 Oct 2010, 01:25

I'd like to renew my request for more slivers to be added. There are 29 out of 76 slivers currently in the game... More, please? :D

I'd also like to renew my request for Two-Headed Dragon, Skizzik and it's Time Spiral cousin, Maraxus of Keld and Thundermare.
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Re: Card Requests

Postby nicolider » 02 Oct 2010, 08:23

I would like to see Archive Trap, gonna start adding cards and it would be awesome if they can be added!!

thx!
Last edited by Rob Cashwalker on 02 Oct 2010, 22:07, edited 1 time in total.
Reason: captitalization for card highlight
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Re: Card Requests

Postby nicolider » 02 Oct 2010, 16:09

Last edited by Rob Cashwalker on 02 Oct 2010, 22:08, edited 1 time in total.
Reason: capitalization for card highlight
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Re: Card Requests

Postby Eskelekecente » 02 Oct 2010, 23:30

Last edited by Rob Cashwalker on 02 Oct 2010, 23:36, edited 1 time in total.
Reason: spelling for card highlight
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Re: Card Requests

Postby weirdingway » 04 Oct 2010, 05:32

Genesis Chamber

http://gatherer.wizards.com/Pages/Card/ ... %20Chamber

edit: added link since correct spelling still didn't pick up the card
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Re: Card Requests

Postby Almost_Clever » 04 Oct 2010, 10:16

weirdingway wrote:Genesis Chamber

http://gatherer.wizards.com/Pages/Card/ ... %20Chamber

edit: added link since correct spelling still didn't pick up the card
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Re: Card Requests

Postby timmermac » 05 Oct 2010, 02:31

Another one to add... Evil Presence
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Re: Card Requests

Postby PhoenixAvenger » 06 Oct 2010, 07:14

Code: Select all
Name:Gaseous Form
ManaCost:2 U
Types:Enchantment Aura
Text:Prevent all combat damage that would be dealt to and dealt by enchanted creature.
K:Enchant creature
K:enPumpCurse:Prevent all combat damage that would be dealt to and dealt by CARDNAME.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/gaseous_form.jpg
End

Name:Indestructibility
ManaCost:3 W
Types:Enchantment Aura
Text:Enchanted permanent is indestructible.
K:Enchant permanent
K:enPump:Indestructible
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/indestructibility.jpg
End

Name:Inviolability
ManaCost:1 W
Types:Enchantment Aura
Text:Prevent all damage that would be dealt to enchanted creature.
K:Enchant creature
K:enPump:Prevent all damage that would be dealt to CARDNAME.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/inviolability.jpg
End

Name:Myr Matrix
ManaCost:5
Types:Artifact
Text:no text
K:Indestructible
K:stPumpAll:Creature.Myr:1/1:No Condition:Myr creatures get +1/+1.
K:abMakeToken 5<>1<>Myr<>C 1 1 Myr<>Controller<>1<>Artifact;Creature;Myr<>1<>1<>None<>put a 1/1 colorless Myr artifact creature token onto the battlefield.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/myr_matrix.jpg
End

Name:Umbra Mystic
ManaCost:2 W
Types:Creature Human Wizard
Text:no text
PT:2/2
K:stPumpAll:Aura.enchanting Permanent.YouCtrl:0/0/Totem armor:No Condition:Auras attached to permanents you control have totem armor.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/umbra_mystic.jpg
End
Not sure of the syntax of that last one, but if I understand the parameters of isEnchanting right, then it should be good. Also, I need verification that "Enchant permanent" is legal, even though it should by all rights be after looking in CardFactory_Auras.

Also, I'd like to repeat my request for Luminous Angel, second the Genesis Chamber, and ask for Luminarch Ascension and Kavu Howler (missed that one when asking for Enlistment Officer and Tidal Courier).

And thanks to slapshot5 for adding Worship. :D
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