Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by friarsol » 12 Jan 2011, 03:32
Did you activate the Jitte in response to itself? There is a targeting bug related to things like this. Do it one at a time and it should be ok.24ivanthepoet wrote:It appears that giving creatures -1/-1 with Umerzawa's jitte won't kill them if they reach zero toughness. I was unable to kill both silver knight and imperious perfect this way, they just remained 1/1s after the second -1/-1 ability resolved.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Current Known Bugs list
by 24ivanthepoet » 12 Jan 2011, 05:05
yeah that was the problem, the jitte works fine if you activate jitte once at a time.
- 24ivanthepoet
- Posts: 9
- Joined: 10 Jul 2010, 17:06
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by cc-drake » 12 Jan 2011, 09:32
- When I try to cast a spell using mana from City of Brass or a land enchanted with Psychic Venom, and I cancel that spell, my lands become untapped but the damage still remains on the stack.
- When Frostweb Spider blocks AI's Aven Trailblazer, the spider doesn't get the +1/+1 counter at end of combat.
- The picture of Sawtooth Thresher shows Opaline Bracers.
- Lightbringer doesn't have to sacrifice for exiling plack permanents
- Reckless Scholar and Cephalid Looter don't discard a card (only draw), whereas Merfolk Looter works perfectly
- Jugan, the Rising Star 's ETB ability does not work at all
- Nocturnal Raid does not affect my blocking Screeching Harpy
- Belbe's Portal doesn't put Hurloon Minotaur onto the Battlefield (chosen type: "Minotaur")
- Kuldotha Phoenix shoud trigger at the beginning of my upkeep - by now he can only be returned with a Phase Stop in my upkeep
- Game crashes when game asks to pay mana for a spell, I try to tap Blue Mana Battery and then cancel the current spell
- Primalcrux goes right into the graveyard when it should enter the battlefield
- AI's Elvish Vanguard doesn't trigger for my Llanowar Knight
- Psionic Blast doesn't cause damage on Phyrexian War Beast enchanted with Aboshan's Desire (without Treshold)
- Unnerve causes myself to discard and not my opponents
- After my tapped Mirri the Cursed being put onto my library by AI's Time Ebb, when I cast it again, it enters the battlefield tapped.
- Witch Hunter can't return any creature to it's owners hand
- Dissipation Field returns my Conqueror's Pledge tokens to my hand (tokens should instead cease to exist)
- When Frostweb Spider blocks AI's Aven Trailblazer, the spider doesn't get the +1/+1 counter at end of combat.
- The picture of Sawtooth Thresher shows Opaline Bracers.
- Lightbringer doesn't have to sacrifice for exiling plack permanents
- Reckless Scholar and Cephalid Looter don't discard a card (only draw), whereas Merfolk Looter works perfectly
- Jugan, the Rising Star 's ETB ability does not work at all
- Nocturnal Raid does not affect my blocking Screeching Harpy
- Belbe's Portal doesn't put Hurloon Minotaur onto the Battlefield (chosen type: "Minotaur")
- Kuldotha Phoenix shoud trigger at the beginning of my upkeep - by now he can only be returned with a Phase Stop in my upkeep
- Game crashes when game asks to pay mana for a spell, I try to tap Blue Mana Battery and then cancel the current spell
- Primalcrux goes right into the graveyard when it should enter the battlefield
- AI's Elvish Vanguard doesn't trigger for my Llanowar Knight
- Psionic Blast doesn't cause damage on Phyrexian War Beast enchanted with Aboshan's Desire (without Treshold)
- Unnerve causes myself to discard and not my opponents
- After my tapped Mirri the Cursed being put onto my library by AI's Time Ebb, when I cast it again, it enters the battlefield tapped.
- Witch Hunter can't return any creature to it's owners hand
- Dissipation Field returns my Conqueror's Pledge tokens to my hand (tokens should instead cease to exist)
Re: Current Known Bugs list
by friarsol » 13 Jan 2011, 20:33
cc-drake, I think a bunch of these are already fixed and will appear in the next beta.
To clear up some confusion:
Jugan, the Rising Star does not have an ETB ability. It has a battlefield->graveyard ability.
Kuldotha Phoenix should never trigger. It's not a triggered ability. If you want to return it, put a stop in during your upkeep and activate it.
To clear up some confusion:
Jugan, the Rising Star does not have an ETB ability. It has a battlefield->graveyard ability.
Kuldotha Phoenix should never trigger. It's not a triggered ability. If you want to return it, put a stop in during your upkeep and activate it.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Current Known Bugs list
by craygz » 14 Jan 2011, 12:29
Mystical Tutor seems to be bugged.
it's either not placing the chosen card on top of the library at all, or is shuffling the library after it has placed the card.
in any case drawing the next card never gives me the card i searched for.
Vampiric Tutor (similar effect) is working fine.
i'm using the 12/22/2010 unofficial BETA version of forge.
it's either not placing the chosen card on top of the library at all, or is shuffling the library after it has placed the card.
in any case drawing the next card never gives me the card i searched for.
Vampiric Tutor (similar effect) is working fine.
i'm using the 12/22/2010 unofficial BETA version of forge.
- craygz
- Posts: 9
- Joined: 31 Dec 2010, 23:50
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by Sloth » 14 Jan 2011, 12:35
This is already fixed and will work correctly in the next version.craygz wrote:Mystical Tutor seems to be bugged.
it's either not placing the chosen card on top of the library at all, or is shuffling the library after it has placed the card.
in any case drawing the next card never gives me the card i searched for.
Vampiric Tutor (similar effect) is working fine.
i'm using the 12/22/2010 unofficial BETA version of forge.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Current Known Bugs list
by anikitin » 14 Jan 2011, 15:24
If you cast a affinity-based spell then cancel it and cast again, it asks 1 less colorless mana. Process can be repeated, and each time cost is 1 less than before. Happened when playing Assert Authority and Thoughtcast
Edit: everything works fine for Qumulox. Must be something wrong with those 2 spells
Edit: everything works fine for Qumulox. Must be something wrong with those 2 spells
- anikitin
- Posts: 72
- Joined: 02 Nov 2010, 11:40
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by craygz » 14 Jan 2011, 16:54
Sorry - should've looked a little further back through the threadSloth wrote:This is already fixed and will work correctly in the next version.

- craygz
- Posts: 9
- Joined: 31 Dec 2010, 23:50
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by anikitin » 14 Jan 2011, 17:45
There is a problem with Candelabra of Tawnos - it retains its targets. When I first used it, everything worked fine, I targeted 3 lands. Next turn, I use it again and it tells me something like "...Currently, 3 targets...". I paid 3 and it untapped the same 3 lands as before.
Also, All is Dust doesn't seem to work - AI cast it and nothing happened, even though I had several colored permanents in play.
Also, All is Dust doesn't seem to work - AI cast it and nothing happened, even though I had several colored permanents in play.
- anikitin
- Posts: 72
- Joined: 02 Nov 2010, 11:40
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by slowe » 15 Jan 2011, 04:59
In the 1-14 beta, Temporal Aperture isn't working correctly. When you use it to play the revealed card, the card isn't removed from the deck, but instead is somehow duplicated. If you don't shuffle it away before your next draw, you'll end up with a copy of the same card (with the same card ID) in both play and your hand. Forge thinks it's in play, so if you try to cast it from your hand, you'll just activate abilities, and if either card becomes tapped, so does the other. Funky bug 

Re: Current Known Bugs list
by slapshot5 » 15 Jan 2011, 05:17
Sweet. I think I've got this fixed now for all cases in SVN.slowe wrote:In the 1-14 beta, Temporal Aperture isn't working correctly. When you use it to play the revealed card, the card isn't removed from the deck, but instead is somehow duplicated. If you don't shuffle it away before your next draw, you'll end up with a copy of the same card (with the same card ID) in both play and your hand. Forge thinks it's in play, so if you try to cast it from your hand, you'll just activate abilities, and if either card becomes tapped, so does the other. Funky bug
-slapshot5
- slapshot5
- Programmer
- Posts: 1391
- Joined: 03 Jan 2010, 17:47
- Location: Mac OS X
- Has thanked: 25 times
- Been thanked: 68 times
Re: Current Known Bugs list
by cc-drake » 15 Jan 2011, 09:47
Just got the 01/14 started - and found some first bugs 
- AI counters Roar of the Wurm with Halt Order - I thought this has just been fixed?
- Sailmonger 's Ability does nothing
- Despondency doesn't return to my hand when enchanted creature (AI's Ogre Gatecrasher) dies in combat
- When using the +1 ability of Tezzeret the Seeker with no artifacts on the battlefield, the game will stop since the cancel button is disabled.
- AI's Ashen Firebeast crashes the game:
EDIT: Same crash when AI uses Animate Dead

- AI counters Roar of the Wurm with Halt Order - I thought this has just been fixed?
- Suspended Errant Ephemeron enters the battlefield without haste- Fixed SpellTarget in Halt Order.
- Sailmonger 's Ability does nothing
- Despondency doesn't return to my hand when enchanted creature (AI's Ogre Gatecrasher) dies in combat
- When using the +1 ability of Tezzeret the Seeker with no artifacts on the battlefield, the game will stop since the cancel button is disabled.
- AI's Ashen Firebeast crashes the game:
- Game crashed when AI tried to play Dance of the Dead on the Wurmcoil Engine in my graveyard.An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
There is an error in the card code for Ashen Firebeast:
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NumberFormatException: For input string: "X"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at forge.AbilityFactory.calculateAmount(AbilityFactory.java:630)
at forge.AbilityFactory_DealDamage.getNumDamage(AbilityFactory_DealDamage.java:199)
at forge.AbilityFactory_DealDamage.damageAllCanPlayAI(AbilityFactory_DealDamage.java:530)
at forge.AbilityFactory_DealDamage.access$5(AbilityFactory_DealDamage.java:523)
at forge.AbilityFactory_DealDamage$2.canPlayAI(AbilityFactory_DealDamage.java:72)
at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:172)
at forge.ComputerAI_General.getMain1(ComputerAI_General.java:106)
at forge.ComputerAI_General.playCards(ComputerAI_General.java:28)
at forge.ComputerAI_General.main1(ComputerAI_General.java:19)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:46)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:31)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.Phase.nextPhase(Phase.java:362)
at forge.Phase.nextPhase(Phase.java:365)
at forge.Phase.nextPhase(Phase.java:365)
at forge.Phase.nextPhase(Phase.java:365)
at forge.Input_Cleanup.showMessage(Input_Cleanup.java:28)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.Phase.nextPhase(Phase.java:362)
at forge.Phase.nextPhase(Phase.java:365)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:811)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
EDIT: Same crash when AI uses Animate Dead
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
null
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.CardFactory_Auras$57.resolve(CardFactory_Auras.java:1579)
at forge.MagicStack.resolveStack(MagicStack.java:626)
at forge.Phase.passPriority(Phase.java:497)
at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
at forge.GuiInput.selectButtonOK(GuiInput.java:35)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1019)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:1018)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:806)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Last edited by cc-drake on 15 Jan 2011, 16:24, edited 1 time in total.
Re: Current Known Bugs list
by Sloth » 15 Jan 2011, 11:45
Slapshot just fixed this.
This was also an easy fix. We will look into the other bugs. Thanks cc-drake.cc-drake wrote:- AI's Ashen Firebeast crashes the game:
EDIT: Sailmonger did work for me (even if controlled by the AI)
EDIT2: It was Hellfish who made another change to Halt Order nor Slapshot.

-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Current Known Bugs list
by friarsol » 15 Jan 2011, 14:26
I fixed the Suspend bug last night after noticing it on my own.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Current Known Bugs list
by Zirbert » 15 Jan 2011, 16:02
01/14 Beta -
Serra Avatar doesn't appear to be calculating its P/T correctly. The AI played it at 50-ish life, and it came in as a 3/3. I thought it might have just been a display error, but it only took 3 damage to kill it. Plus, the AI only gained 3 life for its death from the Proper Burial that it had in play.
-Zirbert
Serra Avatar doesn't appear to be calculating its P/T correctly. The AI played it at 50-ish life, and it came in as a 3/3. I thought it might have just been a display error, but it only took 3 damage to kill it. Plus, the AI only gained 3 life for its death from the Proper Burial that it had in play.
-Zirbert
Who is online
Users browsing this forum: Google [Bot] and 84 guests