Current Known Bugs list
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Re: Current Known Bugs list
by friarsol » 02 Feb 2011, 17:06
Animate Dead, Rippling, and Force of Will are fixed.
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Re: Current Known Bugs list
by cc-drake » 02 Feb 2011, 17:26
Maybe related to the Animate Dead bug: AI's creatures reanimated with Liliana Vess ultimate can't attack.Animate Dead, Rippling, and Force of Will are fixed.
- My Merrow Levitator triggers for AI's blue spells
- Something seems to be wrong with the focus on stacked creatures - when I animate two Mutavaults and move the mouse over them, the bottom card is focussed instead of the top card.
Re: Current Known Bugs list
by friarsol » 02 Feb 2011, 17:42
Liliana Vess thing was something completely different. But has already been fixed as well.cc-drake wrote:Maybe related to the Animate Dead bug: AI's creatures reanimated with Liliana Vess ultimate can't attack.
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Re: Current Known Bugs list
by Sloth » 02 Feb 2011, 17:45
Both fixed! Thanks for reporting cc-drake.cc-drake wrote:- Impulse is somehow broken, it shows me 4 Island with the same ID, and puts none of them into my hand
- My Merrow Levitator triggers for AI's blue spells
EDIT:
Also fixed.Zirbert wrote:1-28 Beta - crash upon declaring attack with Thraximundar:
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Re: Current Known Bugs list
by Brlokthlortl » 02 Feb 2011, 22:05
It's all of them for me. I'm not a programmer so I wasn't using the SVN, but I assumed since there were no previous posts about it that it wouldn't have been changed since the official build.friarsol wrote:Any specific cards? I was just using some multikicker cards in the SVN and they were working then.Brlokthlortl wrote:Multikicker seems to have been broken this version. When paying multikicker cost there's no option to click 'ok' and clicking cancel puts the card into play as if no multikicker cost had been paid.
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Re: Current Known Bugs list
by Chris H. » 03 Feb 2011, 00:49
`Brlokthlortl wrote:It's all of them for me. I'm not a programmer so I wasn't using the SVN, but I assumed since there were no previous posts about it that it wouldn't have been changed since the official build.friarsol wrote:Any specific cards? I was just using some multikicker cards in the SVN and they were working then.Brlokthlortl wrote:Multikicker seems to have been broken this version. When paying multikicker cost there's no option to click 'ok' and clicking cancel puts the card into play as if no multikicker cost had been paid.
I ran a test deck with one of each of the mulitkicker cards and I was able to kick them with out any problems. I'm using rev 6065 found on the SVN.
There are several people who are not programmers who use Snacko's scripts to download, build and update their local copy of forge with the code found on the SVN.
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Re: Current Known Bugs list
by Bundy » 03 Feb 2011, 10:15
Don't know if this is reported before but i just noticed that Beacon of Immortality is a sorcery, this should be an instant card.
Also the Serra Avatar is not working correct.
My life is 69, but it entered play as a 4/4 creature.
I had 4 creatures in play (including the Avatar).
During the computers turn one creature gets bounced back to my hand and at the beginning of my turn the avatar became 5/5.
Then i play the bounced creature again, it becomes 4/4.
At the beginning of the next turn it's suddenly 5/5 again.
I play another creature, also a Serra Avatar, it enters as a 4/4 creature, the 5/5 avatar becomes 4/4/ again.
The avatar created with Ajani Goldmane does work though
, so in combination with 3 Walls of Reverence my life total is now 629. Yet the 2 Serra Avatars keep op changing from 4/4 tot 5/5 and back again ...
Also, the first time i played the Serra Avatar in a different game, it never entered the battlefield, but also did not go to the graveyard or the exile pile. It just disappeared
EDIT
just found another one.
The computer played Dream Stalker, but i had to choose the permanent to return to hand.
EDIT
and one more ...
Phytohydra seemed to work at first. When taking damage from creatures, the damage is converted to counters like it should. But when i used Pestilence to deal damage, Phytohydra gets not counters and goes to the graveyard.
Also the Serra Avatar is not working correct.
My life is 69, but it entered play as a 4/4 creature.

I had 4 creatures in play (including the Avatar).
During the computers turn one creature gets bounced back to my hand and at the beginning of my turn the avatar became 5/5.

Then i play the bounced creature again, it becomes 4/4.
At the beginning of the next turn it's suddenly 5/5 again.

I play another creature, also a Serra Avatar, it enters as a 4/4 creature, the 5/5 avatar becomes 4/4/ again.
The avatar created with Ajani Goldmane does work though


Also, the first time i played the Serra Avatar in a different game, it never entered the battlefield, but also did not go to the graveyard or the exile pile. It just disappeared

EDIT
just found another one.
The computer played Dream Stalker, but i had to choose the permanent to return to hand.
EDIT
and one more ...
Phytohydra seemed to work at first. When taking damage from creatures, the damage is converted to counters like it should. But when i used Pestilence to deal damage, Phytohydra gets not counters and goes to the graveyard.
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Re: Current Known Bugs list
by Professor » 04 Feb 2011, 01:13
Isochron Scepter + Counterspell still doesn't do anything in 1/28 beta.
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Re: Current Known Bugs list
by cc-drake » 04 Feb 2011, 12:34
- During AI's attack phase, activating AI's Sailmonger on one of my creatures doesn't give flying. Tested both in Declare Attackers step and End of Combat step. Activating it again later in AI's End of Turn step works fine.
- AI's Ramosian Revivalist can revive Squadron Hawk
- Venser's Journal triggers at the beginning of EACH players upkeep
- AI's Ramosian Revivalist can revive Squadron Hawk
- Venser's Journal triggers at the beginning of EACH players upkeep
Re: Current Known Bugs list
by Sloth » 04 Feb 2011, 13:48
This is fixed now. Thanks for reporting cc-drake.
This was fixed already.cc-drake wrote:- Venser's Journal triggers at the beginning of EACH players upkeep
This combo did work for me. Maybe someone fixed something here.Bundy wrote:Phytohydra seemed to work at first. When taking damage from creatures, the damage is converted to counters like it should. But when i used Pestilence to deal damage, Phytohydra gets not counters and goes to the graveyard.
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Re: Current Known Bugs list
by friarsol » 04 Feb 2011, 14:37
Pestilence was recently converted to DamageAll. I think it wasn't assigning damage properly before.Sloth wrote:This combo did work for me. Maybe someone fixed something here.
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Re: Current Known Bugs list
by cc-drake » 05 Feb 2011, 17:22
- Hedron Crab has a strange timing - After playing a land and choosing target player to mill, the ability is placed on the stack not before you play a spell or pass priority.
- I like the option Stack AI lands, but it makes Mind Funeral kind of overpowered
Is there any chance to fix that?
- I like the option Stack AI lands, but it makes Mind Funeral kind of overpowered

Re: Current Known Bugs list
by friarsol » 05 Feb 2011, 17:40
Hedron Crab thing is fixed if you are saying what I think you are saying.cc-drake wrote:- Hedron Crab has a strange timing - After playing a land and choosing target player to mill, the ability is placed on the stack not before you play a spell or pass priority.
- I like the option Stack AI lands, but it makes Mind Funeral kind of overpoweredIs there any chance to fix that?
The way to fix using Mind Funeral is to not use Stack AI Lands. I don't see any other way.
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Re: Current Known Bugs list
by Obiershee » 06 Feb 2011, 10:12
Yes there are specific cards for multikicker that aren't working. So far I have found that joraga warcaller can't be multikicked at anytime. Also Omnath, Locus of Mana is broken. He goes straight to the graveyard each time I cast.
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Re: Current Known Bugs list
by Obiershee » 06 Feb 2011, 10:13
On another note myr galvanizer doesn't untap the palladium myr when you use the galvanizer's ability.
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