Current Known Bugs list
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Re: Current Known Bugs list
by friarsol » 10 Feb 2011, 01:33
Just go and delete skull_of_orm.jpg in /res/pics and redownload.
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Re: Current Known Bugs list
by Zirbert » 10 Feb 2011, 01:57
1-28 Beta, not fixed as of r6272 -
My Merrow Levitator untaps when my opponent plays a blue spell. Looks like it needs "+YouCtrl" added to the T:Mode$ line, like so:
Baku Altar
Briarknit Kami
Cinder Pyromancer
Fiddlehead Kami
I couldn't check some cards with similar triggers because they're hardcoded. Some of those (like Belligerent Hatchling, Gelectrode, Sigil of the Empty Throne, etc.) look like they could be converted to AF + triggers. Right now I'm crosseyed from reading through dozens of cards looking for "+YouCtrl", so for the moment at least, I'm calling "Not it!" on that front.
I also noticed, while looking stuff up in Gatherer to work on this matter, that there are lots of "Whenever you cast a ____ spell" trigger cards that Forge doesn't have yet, but that look scriptable to me. I think I've found a project for the near future.
-Zirbert, Focusing On Getting Bug Fixes In Before The Next Beta
My Merrow Levitator untaps when my opponent plays a blue spell. Looks like it needs "+YouCtrl" added to the T:Mode$ line, like so:
- Code: Select all
T:Mode$ SpellCast | ValidCard$ Card.Blue+YouCtrl | TriggerZones$ Battlefield | Optional$ True | Execute$ TrigUntap | TriggerDescription$ Whenever you cast a blue spell, you may untap CARDNAME.
Baku Altar
Briarknit Kami
Cinder Pyromancer
Fiddlehead Kami
I couldn't check some cards with similar triggers because they're hardcoded. Some of those (like Belligerent Hatchling, Gelectrode, Sigil of the Empty Throne, etc.) look like they could be converted to AF + triggers. Right now I'm crosseyed from reading through dozens of cards looking for "+YouCtrl", so for the moment at least, I'm calling "Not it!" on that front.
I also noticed, while looking stuff up in Gatherer to work on this matter, that there are lots of "Whenever you cast a ____ spell" trigger cards that Forge doesn't have yet, but that look scriptable to me. I think I've found a project for the near future.
-Zirbert, Focusing On Getting Bug Fixes In Before The Next Beta
Last edited by Zirbert on 10 Feb 2011, 03:44, edited 2 times in total.
Re: Current Known Bugs list
by Zirbert » 10 Feb 2011, 02:23
Thanks, Sol - it completely eluded my mind that card images are locally stored. I assume the Skull's pic URL was misdirected in the Beta where I first got it (which, in an assumptive chain, was probably because it was built by copy-and-pasting from the Archaeologist). I always copy the contents of my previous /res/pics folder over when a new version comes out, rather than download from scratch, so it never got corrected for me.friarsol wrote:Just go and delete skull_of_orm.jpg in /res/pics and redownload.
-Zirbert
Re: Current Known Bugs list
by Pasty » 10 Feb 2011, 16:04
Quick bug:
The AI's Harrier Griffin's effect triggers during both player's upkeeps.
The AI's Harrier Griffin's effect triggers during both player's upkeeps.
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Re: Current Known Bugs list
by ZzzzSleep » 11 Feb 2011, 02:34
I played a Mungha Wurm and the computer only untapped one land each upkeep too!
This is on the version released 2011/01/28
Edit: Added version info.
Edit again: Looks like I was confused, and playing the old version October last year, so this may already be fixed.
This is on the version released 2011/01/28
Edit: Added version info.
Edit again: Looks like I was confused, and playing the old version October last year, so this may already be fixed.
Re: Current Known Bugs list
by Zirbert » 12 Feb 2011, 04:30
As of r6324, Wurmcoil Engine's tokens still aren't artifact creatures:
- Code: Select all
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ C 3 3 Wurm Deathtouch | TokenColors$ Colorless | TokenAmount$ 1 | TokenName$ Wurm | TokenTypes$ Creature,Wurm | TokenPower$ 3 | TokenToughness$ 3 | TokenKeywords$ Deathtouch | SubAbility$SVar=DBToken
SVar:DBToken:DB$Token | TokenImage$ C 3 3 Wurm Lifelink | TokenColors$ Colorless | TokenAmount$ 1 | TokenName$ Wurm | TokenTypes$ Creature,Wurm | TokenPower$ 3 | TokenToughness$ 3 | TokenKeywords$ Lifelink
- Code: Select all
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ C 3 3 Wurm Deathtouch | TokenColors$ Colorless | TokenAmount$ 1 | TokenName$ Wurm | TokenTypes$ Artifact,Creature,Wurm | TokenPower$ 3 | TokenToughness$ 3 | TokenKeywords$ Deathtouch | SubAbility$SVar=DBToken
SVar:DBToken:DB$Token | TokenImage$ C 3 3 Wurm Lifelink | TokenColors$ Colorless | TokenAmount$ 1 | TokenName$ Wurm | TokenTypes$ Artifact,Creature,Wurm | TokenPower$ 3 | TokenToughness$ 3 | TokenKeywords$ Lifelink
Re: Current Known Bugs list
by Zirbert » 12 Feb 2011, 04:33
The AI just played a Faceless Butcher when the only other creature on the battlefield was another Faceless Butcher that it also controlled, and it didn't exile the first one with the second one's ETB ability.
Re: Current Known Bugs list
by friarsol » 12 Feb 2011, 04:48
Any issues with mandatory triggers are known and being worked on.Zirbert wrote:The AI just played a Faceless Butcher when the only other creature on the battlefield was another Faceless Butcher that it also controlled, and it didn't exile the first one with the second one's ETB ability.
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Re: Current Known Bugs list
by Zirbert » 12 Feb 2011, 05:29
1-28 Beta -
When the AI plays an Oblivion Ring and its ETB ability goes on the stack, the stack window doesn't tell me what it's targeting before it resolves.
When the AI plays an Oblivion Ring and its ETB ability goes on the stack, the stack window doesn't tell me what it's targeting before it resolves.
Re: Current Known Bugs list
by lazylockie » 12 Feb 2011, 13:31
Did you check the SVN versions? I think it says the target in the very end of the text. (you need to scroll the text to the right)Zirbert wrote:1-28 Beta -
When the AI plays an Oblivion Ring and its ETB ability goes on the stack, the stack window doesn't tell me what it's targeting before it resolves.
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Re: Current Known Bugs list
by Zirbert » 12 Feb 2011, 15:12
Nope, just the Beta. If this has already been fixed in the SVN, then we're good on this one. Thanks!lazylockie wrote:Did you check the SVN versions? I think it says the target in the very end of the text. (you need to scroll the text to the right)Zirbert wrote:1-28 Beta -
When the AI plays an Oblivion Ring and its ETB ability goes on the stack, the stack window doesn't tell me what it's targeting before it resolves.
Re: Current Known Bugs list
by Ezel » 12 Feb 2011, 15:15
I guess this is the thread to report found bugs?
In that case I think that the card Architects of Will has the wrong order when putting the looked upon cards back in the library. The 1st card put back on the library gets drawn first (when it really should be the 3rd card put back on the library that is the first to be drawn).
It might be I who get the wording wrong and the card is played right, but it could be written in way to remove some of the uncertainty of how the card-order is.
In that case I think that the card Architects of Will has the wrong order when putting the looked upon cards back in the library. The 1st card put back on the library gets drawn first (when it really should be the 3rd card put back on the library that is the first to be drawn).
It might be I who get the wording wrong and the card is played right, but it could be written in way to remove some of the uncertainty of how the card-order is.
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Re: Current Known Bugs list
by Hellfish » 12 Feb 2011, 16:12
It does work correctly but yeah, it's unintuitive. I just changed the ui for it a bit so hopefully it's better.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Hellfish - Programmer
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Re: Current Known Bugs list
by Replika » 13 Feb 2011, 21:06
Valakut, the Molten Pinnacle triggers only once if the fifth and sixth Mountain are put onto the battlefield at the same time (by Khalni Heart Expedition or Primeval Titan for example).
Re: Current Known Bugs list
by Zirbert » 14 Feb 2011, 00:32
1-28 Beta, not fixed as of r6387 -
Bringer of the Red Dawn's upkeep triggered ability doesn't work, and causes a crash, because the name of the trigger doesn't match in these two lines (TrigDraw in the first, TrigChange in the second):
Bringer of the Red Dawn's upkeep triggered ability doesn't work, and causes a crash, because the name of the trigger doesn't match in these two lines (TrigDraw in the first, TrigChange in the second):
- Code: Select all
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Optional$ True | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
SVar:TrigChange:AB$GainControl | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste
- Code: Select all
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Optional$ True | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
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