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Current Known Bugs list

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Re: Current Known Bugs list

Postby Chris H. » 16 Feb 2011, 02:47

Sloth wrote:
timmermac wrote::!: Fracturing Gust does not give life. I destroyed a Mox Jet and a Cursed Land and got no life.
Someone converted Fracturing Gust and two other cards to Ability Factory, without the life gain being complete (and not implementable atm).
`
I think that was me. :mrgreen:

Fracturing Gust, Multani's Decree and Righteous Fury use the same drawback that came with these cards when they were using the spDestroyAll keyword.

I have not had a chance to play test this yet. Is the problem with the "GainLifeYou/X.Times.2" drawback? If so, then I guess that these three cards failed to give life back when the were keyword'ed,
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Re: Current Known Bugs list

Postby Zirbert » 16 Feb 2011, 03:02

Re: Urborg Syphon-Mage -

friarsol wrote:
Zirbert wrote:According to the Wiki, AB$ LoseLife without a target should automatically make the opponent lose life. Has that maybe changed?
That used to be the case but not anymore since Defined$ was combined into one thing. Try Defined$ Opponent to see if that works.
Yup, all better, thanks! Here's the line now:

Code: Select all
A:AB$ LoseLife | Cost$ 2 B T Discard<1/Card> | LifeAmount$ 2 | Defined$ Opponent | SubAbility$ YouGainLife/2 | SpellDescription$ Each other player loses 2 life. You gain life equal to the life lost this way.
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Re: Current Known Bugs list

Postby lovelydwarf » 16 Feb 2011, 03:52

When I play two mox opals in succession, they disappear.
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Re: Current Known Bugs list

Postby Zirbert » 16 Feb 2011, 03:55

lovelydwarf wrote:When I play two mox opals in succession, they disappear.
As they should. They're Legendary.
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Re: Current Known Bugs list

Postby lovelydwarf » 16 Feb 2011, 04:03

True . . . true. Funny the things that slip your mind. Thanks.
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Re: Current Known Bugs list

Postby jester666 » 16 Feb 2011, 09:50

Don't know if it was mentioned before but in the beta version 02142011 I can't block a creature with more than one creature of my own. This happens in fantasy quest mode, I'm not sure if it's the case in other modes.
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Re: Current Known Bugs list

Postby Sloth » 16 Feb 2011, 13:05

Chris H. wrote:Fracturing Gust, Multani's Decree and Righteous Fury use the same drawback that came with these cards when they were using the spDestroyAll keyword.

I have not had a chance to play test this yet. Is the problem with the "GainLifeYou/X.Times.2" drawback? If so, then I guess that these three cards failed to give life back when the were keyword'ed,
The problem is, they don't have an SVar called X. Do we have something like xCount$Destroyed? (I don't think so).
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Re: Current Known Bugs list

Postby Chris H. » 16 Feb 2011, 13:14

Sloth wrote:
Chris H. wrote:Fracturing Gust, Multani's Decree and Righteous Fury use the same drawback that came with these cards when they were using the spDestroyAll keyword.

I have not had a chance to play test this yet. Is the problem with the "GainLifeYou/X.Times.2" drawback? If so, then I guess that these three cards failed to give life back when the were keyword'ed,
The problem is, they don't have an SVar called X. Do we have something like xCount$Destroyed? (I don't think so).
`
Ah, hmmm...
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Re: Current Known Bugs list

Postby friarsol » 16 Feb 2011, 14:29

jester666 wrote:Don't know if it was mentioned before but in the beta version 02142011 I can't block a creature with more than one creature of my own. This happens in fantasy quest mode, I'm not sure if it's the case in other modes.
I don't have this problem. In fact just last night I was double blocking a 4/4 with a 1/3 and a 3/1 cause I needed the extra time. Are you sure the creature didn't have protection or something similar? Maybe your second creature can't block? If you notice it again please tell us every card involved so we can investigate.
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Re: Current Known Bugs list

Postby Chris H. » 16 Feb 2011, 16:33

Chris H. wrote:
Sloth wrote:
Chris H. wrote:Fracturing Gust, Multani's Decree and Righteous Fury use the same drawback that came with these cards when they were using the spDestroyAll keyword.

I have not had a chance to play test this yet. Is the problem with the "GainLifeYou/X.Times.2" drawback? If so, then I guess that these three cards failed to give life back when the were keyword'ed,
The problem is, they don't have an SVar called X. Do we have something like xCount$Destroyed? (I don't think so).
`
Ah, hmmm...
`
I reactivated the spDestroyAll keyword and reverted the cards: Fracturing Gust, Multani's Decree & Righteous Fury.
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Re: Current Known Bugs list

Postby BrotherD » 17 Feb 2011, 01:34

0214 beta

hello, Im new here, thanks for the forge game, im really crazy about it.

I find that I cannot import deck which was made using the deck editor 0214 version into my quest, however i can import decks made by older version; also the deck editor 0214 can open the decks fine. It seems that the 0214 deck editor saves everycard with their set information but the quest mode has trouble recognizing it.

sorry for my broken English, hope I expressed the problem clear.
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Re: Current Known Bugs list

Postby Rob Cashwalker » 17 Feb 2011, 03:50

Welcome BrotherD.

That's an issue that wasn't fixed until just after the beta was released.
The Force will be with you, Always.
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Re: Current Known Bugs list

Postby Zirbert » 17 Feb 2011, 05:01

2-14 Beta -

When the AI's Memnarch tries to grab one of my creatures (a Boneknitter, in case that matters), this happens:

Code: Select all
There is an error in the card code for Memnarch:

Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Linux Version: 2.6.31-9-rt Architecture: amd64

Java Version: 1.6.0_20 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.AbilityFactory_GainControl.doTgtAI(AbilityFactory_GainControl.java:157)
   at forge.AbilityFactory_GainControl.access$0(AbilityFactory_GainControl.java:130)
   at forge.AbilityFactory_GainControl$2.canPlayAI(AbilityFactory_GainControl.java:98)
   at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:178)
   at forge.ComputerAI_General.getOtherPhases(ComputerAI_General.java:165)
   at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:248)
   at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:241)
   at forge.ComputerAI_Input.think(ComputerAI_Input.java:68)
   at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:31)
   at forge.GuiInput.setInput(GuiInput.java:27)
   at forge.GuiInput.update(GuiInput.java:21)
   at java.util.Observable.notifyObservers(Observable.java:159)
   at java.util.Observable.notifyObservers(Observable.java:115)
   at forge.MyObservable.updateObservers(MyObservable.java:9)
   at forge.Phase.nextPhase(Phase.java:377)
   at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:738)
   at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2012)
   at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2335)
   at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:404)
   at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:253)
   at java.awt.Component.processMouseEvent(Component.java:6175)
   at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
   at java.awt.Component.processEvent(Component.java:5940)
   at java.awt.Container.processEvent(Container.java:2105)
   at java.awt.Component.dispatchEventImpl(Component.java:4536)
   at java.awt.Container.dispatchEventImpl(Container.java:2163)
   at java.awt.Component.dispatchEvent(Component.java:4362)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4461)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4125)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4055)
   at java.awt.Container.dispatchEventImpl(Container.java:2149)
   at java.awt.Window.dispatchEventImpl(Window.java:2478)
   at java.awt.Component.dispatchEvent(Component.java:4362)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:604)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
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Re: Current Known Bugs list

Postby Professor » 18 Feb 2011, 00:48

Not sure if I'd call it a bug or a "feature". In the deck Editor, the cards are displayed multiple times based on the number of set versions they purportedly have. It's pretty annoying paging through 18 occurrences of "Mountain" when they've been assigned different source sets for each.
Obviously it doesn't affect gameplay, but...
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Re: Current Known Bugs list

Postby lovelydwarf » 18 Feb 2011, 02:46

I blinked an ice cage using Venser's first ability; when the enchantment returned, it ask me to select a new target. It just sat there. I believe I should have to choose a new target.
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