It is currently 30 Aug 2025, 17:36
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby Chris H. » 24 Feb 2011, 20:04

AI cast a Tormod's Crypt on it's first turn and both graveyards are empty. The stack only has "1." displayed and there is no additional text after these two characters.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Current Known Bugs list

Postby ZzzzSleep » 27 Feb 2011, 01:28

Playing a new quest with the 20110219 version of forge.
I played Electropotence and then an infect creature (Phyrexian Hydra in this case). Targeting the opponent, I think this should have dealt 7 poison counters instead of 7 damage.
Also, creatures dealt lethal damage by electropotence aren't put into the graveyard immediately.
ZzzzSleep
 
Posts: 182
Joined: 29 Oct 2010, 02:19
Has thanked: 18 times
Been thanked: 18 times

Re: Current Known Bugs list

Postby Sloth » 27 Feb 2011, 09:35

ZzzzSleep wrote:Playing a new quest with the 20110219 version of forge.
I played Electropotence and then an infect creature (Phyrexian Hydra in this case). Targeting the opponent, I think this should have dealt 7 poison counters instead of 7 damage.
Also, creatures dealt lethal damage by electropotence aren't put into the graveyard immediately.
Electropotence wasn't scripted correctly (and is not possible with the trigger system at the moment). Should we remove it for now or does anyone plan to make cards like this possible (Kiku's Shadow and Kiku, Night's Flower had similar problems)?
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby cc-drake » 27 Feb 2011, 19:46

- Goblin Charbelcher doesn't put the revealed cards on the bottom of the library
- If I play Searing Touch with Buyback and after resolving, I play it again without Buyback, it returns nevertheless to my hand after resolution. Note: AI had Lightning Cloud in play.
- The Equip ability of Umbral Mantle can be activated in Declare Attackers phase
- Cave Tiger gets +1/+1 for each blocking creature on the battlefield
Last edited by cc-drake on 27 Feb 2011, 21:41, edited 1 time in total.
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Current Known Bugs list

Postby Professor » 27 Feb 2011, 21:23

Has anyone looked at the draft deck editing crash?
-------------------------------------
PostCount=PostCount+1
User avatar
Professor
 
Posts: 172
Joined: 27 Jul 2009, 21:02
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby slapshot5 » 28 Feb 2011, 04:37

cc-drake wrote:- The Equip ability of Umbral Mantle can be activated in Declare Attackers phase
- Cave Tiger gets +1/+1 for each blocking creature on the battlefield
These two items should now be fixed in SVN.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Current Known Bugs list

Postby ZzzzSleep » 28 Feb 2011, 04:57

* Dragon's Claw is triggering off black spells at the moment instead of red ones.
ZzzzSleep
 
Posts: 182
Joined: 29 Oct 2010, 02:19
Has thanked: 18 times
Been thanked: 18 times

Re: Current Known Bugs list

Postby slapshot5 » 28 Feb 2011, 05:24

ZzzzSleep wrote:* Dragon's Claw is triggering off black spells at the moment instead of red ones.
Now fixed in SVN. Thanks!

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Current Known Bugs list

Postby cc-drake » 28 Feb 2011, 10:13

- There is a bug in Stonybrook Schoolmaster - when my Schoolmaster is tapped and AI tries to attack me, his attacking creatures don't tap and my Schoolmaster's ability triggers.
- The -1/-1 counter of Necropede isn't neutralized by Molten Hydra 's existing +1/+1 counters
EDIT: It seems to be more weird - after clicking on my other creature, suddenly that creature got an -1/-1 counter without any reason. However, charging Molten Hydra again removes it's -1/-1 counter.
-
Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


There is an error in the card code for Repeal:



Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: Mana_Part : checkMana() error, argument mana is invalid mana, mana - X
   at forge.Mana_Part.checkSingleMana(Mana_Part.java:32)
   at forge.Mana_PartColor.<init>(Mana_PartColor.java:15)
   at forge.ManaCost.getManaPart(ManaCost.java:290)
   at forge.ManaCost.split(ManaCost.java:260)
   at forge.ManaCost.<init>(ManaCost.java:30)
   at forge.GameAction.getSpellCostChange(GameAction.java:3041)
   at forge.ComputerUtil.canPayCost(ComputerUtil.java:200)
   at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:178)
   at forge.ComputerAI_General.getOtherPhases(ComputerAI_General.java:165)
   at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:248)
   at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:241)
   at forge.ComputerAI_Input.think(ComputerAI_Input.java:68)
   at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:31)
   at forge.GuiInput.setInput(GuiInput.java:27)
   at forge.GuiInput.update(GuiInput.java:21)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:9)
   at forge.Phase.nextPhase(Phase.java:377)
   at forge.Phase.nextPhase(Phase.java:380)
   at forge.Phase.nextPhase(Phase.java:380)
   at forge.Input_Cleanup.showMessage(Input_Cleanup.java:28)
   at forge.GuiInput.setInput(GuiInput.java:27)
   at forge.GuiInput.update(GuiInput.java:21)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:9)
   at forge.Phase.nextPhase(Phase.java:377)
   at forge.Phase.nextPhase(Phase.java:380)
   at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:740)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Last edited by cc-drake on 28 Feb 2011, 12:52, edited 1 time in total.
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Current Known Bugs list

Postby AndyTron » 28 Feb 2011, 12:52

2/19 beta

Umezawa's Jitte doesn't add counters after combat damage, only after a player is damaged.

When the computer casts Fireblast it only sacrifices one land, instead of two.
AndyTron
 
Posts: 53
Joined: 03 Feb 2011, 20:03
Has thanked: 6 times
Been thanked: 0 time

Re: Current Known Bugs list

Postby Chris H. » 28 Feb 2011, 13:14

cc-drake wrote:- There is a bug in Stonybrook Schoolmaster - when my Schoolmaster is tapped and AI tries to attack me, his attacking creatures don't tap and my Schoolmaster's ability triggers.
`
I put together a test deck with Stonybrook Schoolmaster and several other cards that also use the "T:Mode$ Taps" trigger. During the computer's combat phase these cards would trigger if they were already tapped in the previous turn.

I was using rev6916 for this test.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Current Known Bugs list

Postby johneaton » 28 Feb 2011, 13:57

I have noticed that when I play a Fireball and tap my Sol ring for mana it only adds 1 instead of 2 to the total damage caused.

This was in release 1/14.
johneaton
 
Posts: 2
Joined: 28 Feb 2011, 13:49
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby friarsol » 28 Feb 2011, 14:38

johneaton wrote:I have noticed that when I play a Fireball and tap my Sol ring for mana it only adds 1 instead of 2 to the total damage caused.

This was in release 1/14.
This is a current restriction of how X Mana is paid. The issue basically is because when paying for X Mana, the game only expects you to pay for mana 1 at a time. Your other mana isn't gone, it's just sitting in your mana pool. Just click on your mana pool afterwards to get your other mana added in.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Current Known Bugs list

Postby slapshot5 » 28 Feb 2011, 14:42

Chris H. wrote:
cc-drake wrote:- There is a bug in Stonybrook Schoolmaster - when my Schoolmaster is tapped and AI tries to attack me, his attacking creatures don't tap and my Schoolmaster's ability triggers.
`
I put together a test deck with Stonybrook Schoolmaster and several other cards that also use the "T:Mode$ Taps" trigger. During the computer's combat phase these cards would trigger if they were already tapped in the previous turn.

I was using rev6916 for this test.
This I believe is the same root issue as I reported here:

[url]
viewtopic.php?f=52&t=3721&start=570#p54917
[/url]

That relates to untap, but there is code a few lines below what I described there that if it was tapped, it gets untapped (as I describe), then retapped, which is probably causing this.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Current Known Bugs list

Postby cc-drake » 28 Feb 2011, 15:21

- Scourge Devil gives +1/+1 instead of +1/+0
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 78 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 78 users online :: 0 registered, 0 hidden and 78 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 78 guests

Login Form