Current Known Bugs list
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Re: Current Known Bugs list
by slapshot5 » 28 Feb 2011, 15:25
Fixed in SVN. Thanks!cc-drake wrote:- Scourge Devil gives +1/+1 instead of +1/+0
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Re: Current Known Bugs list
by friarsol » 28 Feb 2011, 15:38
Buyback now resets after resolution of the spell, so the Spell doesn't have free lifetime buybacks.
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Re: Current Known Bugs list
by Chris H. » 28 Feb 2011, 15:40
`slapshot5 wrote:This I believe is the same root issue as I reported here:Chris H. wrote:`cc-drake wrote:- There is a bug in Stonybrook Schoolmaster - when my Schoolmaster is tapped and AI tries to attack me, his attacking creatures don't tap and my Schoolmaster's ability triggers.
I put together a test deck with Stonybrook Schoolmaster and several other cards that also use the "T:Mode$ Taps" trigger. During the computer's combat phase these cards would trigger if they were already tapped in the previous turn.
I was using rev6916 for this test.
http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=3721&start=570#p54917
That relates to untap, but there is code a few lines below what I described there that if it was tapped, it gets untapped (as I describe), then retapped, which is probably causing this.
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Ah, thanks for the reference. Yeah, it is probably related.
At first I thought that it might be a scripting error. So I looked at the script for these cards and then ran a text deck.
I will let someone with more experience handle the code fix/change.

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Re: Current Known Bugs list
by slapshot5 » 28 Feb 2011, 15:59
My thoughts exactly. I think Sloth and 8Masher8 have been discussing this code, or code very near it in a different thread. Hopefully one of them can rework it.Chris H. wrote:I will let someone with more experience handle the code fix/change.
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Re: Current Known Bugs list
by Sloth » 28 Feb 2011, 16:32
I replaced the code with something that can't trigger anything.slapshot5 wrote:My thoughts exactly. I think Sloth and 8Masher8 have been discussing this code, or code very near it in a different thread. Hopefully one of them can rework it.Chris H. wrote:I will let someone with more experience handle the code fix/change.
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Re: Current Known Bugs list
by Chris H. » 28 Feb 2011, 18:00
`Sloth wrote:I replaced the code with something that can't trigger anything.slapshot5 wrote:My thoughts exactly. I think Sloth and 8Masher8 have been discussing this code, or code very near it in a different thread. Hopefully one of them can rework it.Chris H. wrote:I will let someone with more experience handle the code fix/change.
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Thank you. We appreciate your efforts.

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Re: Current Known Bugs list
by friarsol » 28 Feb 2011, 19:32
Fireblast issue is now fixed. The AI was sacrificing two lands. It was just the same one twice :-d This should be fixed for a few other costs as well.
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Re: Current Known Bugs list
by timmermac » 28 Feb 2011, 20:24
February 19th Beta:
Ogre Recluse is triggering while not in play.
Edit, Orchard Warden does not appear to be selectable as an option to Champion when Lightning Crafter is put into play.
Edit 2: Blitz Hellion remained on the battlefield and did not get shuffled back into my deck at the end of the turn.
Edit 3: New match: Reckless Ogre was the only creature to attack for me, and it didn't get the +3/+0 bonus that it's supposed to get.
Edit 4: Sulfur Elemental is coming into play as a 0/0
Ogre Recluse is triggering while not in play.
Edit, Orchard Warden does not appear to be selectable as an option to Champion when Lightning Crafter is put into play.
Edit 2: Blitz Hellion remained on the battlefield and did not get shuffled back into my deck at the end of the turn.
Edit 3: New match: Reckless Ogre was the only creature to attack for me, and it didn't get the +3/+0 bonus that it's supposed to get.
Edit 4: Sulfur Elemental is coming into play as a 0/0
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by Sloth » 28 Feb 2011, 21:01
Just fixed these 3 bugs. Thanks timmermac.timmermac wrote:February 19th Beta:
Ogre Recluse is triggering while not in play.
Edit, Orchard Warden does not appear to be selectable as an option to Champion when Lightning Crafter is put into play.
Edit 2: Blitz Hellion remained on the battlefield and did not get shuffled back into my deck at the end of the turn.
The card script looks okay, but it doesn't work in the SVN version either.timmermac wrote:Edit 3: New match: Reckless Ogre was the only creature to attack for me, and it didn't get the +3/+0 bonus that it's supposed to get.

EDIT: Fixed Sulfur Elemental.
EDIT2: It seems that the Attacks Alone trigger checks OtherAttackers, which isn't set anywhere. ?
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Re: Current Known Bugs list
by timmermac » 01 Mar 2011, 00:54
In the quest deck editor, when sorting by rarity, mythic rares are still being mixed in with new cards that are won after matches.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by timmermac » 01 Mar 2011, 01:17
Rogue Kavu is also being affected by the error with Reckless Ogre.Sloth wrote:Just fixed these 3 bugs. Thanks timmermac.timmermac wrote:February 19th Beta:
Ogre Recluse is triggering while not in play.
Edit, Orchard Warden does not appear to be selectable as an option to Champion when Lightning Crafter is put into play.
Edit 2: Blitz Hellion remained on the battlefield and did not get shuffled back into my deck at the end of the turn.The card script looks okay, but it doesn't work in the SVN version either.timmermac wrote:Edit 3: New match: Reckless Ogre was the only creature to attack for me, and it didn't get the +3/+0 bonus that it's supposed to get.
EDIT: Fixed Sulfur Elemental.
EDIT2: It seems that the Attacks Alone trigger checks OtherAttackers, which isn't set anywhere. ?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by timmermac » 01 Mar 2011, 06:05
As of the current beta, there are still issues importing decks created in the main deck editor into quest mode. I imported a new Sliver deck that I had created using the current beta, and after playing one match with it in quest mode, it threw an exception about a card with an invalid name.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by cc-drake » 01 Mar 2011, 10:03
- Shade's Form doesn't reanimate my Isamaru, Hound of Konda which died in combat
- Wings of Velis Vel doesn't give Changeling (or at least the Merfolk bonus of Coralhelm Commander doesn't apply)
- Dirty Wererat doesn't need discarding a card to regenerate
- Wings of Velis Vel doesn't give Changeling (or at least the Merfolk bonus of Coralhelm Commander doesn't apply)
- Dirty Wererat doesn't need discarding a card to regenerate
Re: Current Known Bugs list
by slapshot5 » 01 Mar 2011, 13:25
1. Shade's Form - not surprised this is broken. Sol is looking into the larger problem with auras when he gets time.cc-drake wrote:- Shade's Form doesn't reanimate my Isamaru, Hound of Konda which died in combat
- Dirty Wererat doesn't need discarding a card to regenerate
2. Dirty Wererat is fixed in SVN.
I'm not sure what's going on with Changeling. Several issues have been reported about that.
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Re: Current Known Bugs list
by cc-drake » 01 Mar 2011, 20:25
- Exuberant Firestoker can damage a creature
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