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Forge Android App: 11-13-2016 Alpha 1.5.58.002

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Android App: 07-29-2014 Alpha 1.5.23.008

Postby kestell » 30 Jul 2014, 09:06

♫ everything is awesome ♫... I've played 3 games, built 2 decks.

I think having duplicate editions of cards is cluttering an already clunky deckbuilder.

But ♫ I'm so excited ♫.
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Re: Forge Android App: 07-29-2014 Alpha 1.5.23.008

Postby kestell » 30 Jul 2014, 16:13

Description: [I was casting eternal dragon]

RuntimeException | Open
Code: Select all
Forge Version:    1.5.23.008
Operating System: Linux 3.4.5-1083225 armv7l
Java Version:     0 The Android Project

java.lang.RuntimeException: Cannot remove input InputPassPriority because it's not on top of stack. Stack = []
   at forge.match.input.InputQueue.removeInput(InputQueue.java:54)
   at forge.match.input.InputSyncronizedBase.stop(InputSyncronizedBase.java:49)
   at forge.match.input.InputPassPriority.selectAbility(InputPassPriority.java:138)
   at forge.match.input.InputPassPriority.onCardSelected(InputPassPriority.java:130)
   at forge.match.input.InputBase.selectCard(InputBase.java:76)
   at forge.match.input.InputProxy.selectCard(InputProxy.java:142)
   at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.selectCard(VCardDisplayArea.java:245)
   at forge.screens.match.views.VCardDisplayArea$CardAreaPanel$1.run(VCardDisplayArea.java:233)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573)
   at java.lang.Thread.run(Thread.java:856)
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Re: Forge Android App: 07-29-2014 Alpha 1.5.23.008

Postby drdev » 31 Jul 2014, 00:14

kestell wrote:♫ everything is awesome ♫... I've played 3 games, built 2 decks.

I think having duplicate editions of cards is cluttering an already clunky deckbuilder.

But ♫ I'm so excited ♫.
I've thought of finding a way to show only one instance of each card but still be able to choose the art you want to add to the deck. I'm thinking maybe of adding a new menu item to change your preferred art for any given card, which would be saved between sessions and determine which art is used for the card in the catalog as well as when added to random generated decks.

I'm also planning some performance optimizations for the editor so scrolling is smoother and applying filters is faster. Showing only one version of each card will certainly help with that.

Does that alleviate your concerns, and is there anything else I could do to make the deck builder feel less clunky?

Glad to hear you're enjoying it overall.

Thanks.
-Dan
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Re: Forge Android App: 07-29-2014 Alpha 1.5.23.008

Postby kestell » 31 Jul 2014, 06:33

Hey Dan

On my Samsung Galaxy S4 with the filter bar on, I can see 7 card names, with the filter bar off, it becomes ~8.25. Each line is about 9 mm high - I feel that I would be happy with a 50% reduction in size to be able to see 50% more cards.

I would also reduce the size of the top ribbon and deck name bar.(which is probably 15 mm)

In summary:

When on the catalog tab, I'm in list view and I want to see as many card names as possible - the way you are doing it is great, just smaller and use more real estate for the card names.

On the Main tab, I like the pile view. It provides a perfect overview of your deck summarized in CMC's, categorized in creatures, spells and lands. In the list view, I would have liked to also have the category subtotals shown but it's no big deal since the pile view is better in any event.

Personally I feel that having multiple images for a mobile game is a luxury that could be sacrificed for the improved experience in the deck builder - but I imagine that it's a priority to some players who is playing on tablets.

THANK YOU again.
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Re: Forge Android App: 07-29-2014 Alpha 1.5.23.008

Postby Agetian » 31 Jul 2014, 13:30

Yes, being able to choose a card from a specific set, as well as a card with a specific art, should NOT be removed completely - it's better to make it toggleable on/off as an option for people who are on smaller screens or who want faster deck editing performance. I agree with Dan's proposal here.

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Re: Forge Android App: 07-29-2014 Alpha 1.5.23.008

Postby drdev » 31 Jul 2014, 14:24

kestell wrote:Hey Dan

On my Samsung Galaxy S4 with the filter bar on, I can see 7 card names, with the filter bar off, it becomes ~8.25. Each line is about 9 mm high - I feel that I would be happy with a 50% reduction in size to be able to see 50% more cards.

I would also reduce the size of the top ribbon and deck name bar.(which is probably 15 mm)

In summary:

When on the catalog tab, I'm in list view and I want to see as many card names as possible - the way you are doing it is great, just smaller and use more real estate for the card names.

On the Main tab, I like the pile view. It provides a perfect overview of your deck summarized in CMC's, categorized in creatures, spells and lands. In the list view, I would have liked to also have the category subtotals shown but it's no big deal since the pile view is better in any event.

Personally I feel that having multiple images for a mobile game is a luxury that could be sacrificed for the improved experience in the deck builder - but I imagine that it's a priority to some players who is playing on tablets.

THANK YOU again.
Would you be open to me making the height of certain elements within the game, like the editor tabs and list items, configurable? That way you could tweak the sizes to your liking without me having to change it for everyone.
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Re: Forge Android App: 07-29-2014 Alpha 1.5.23.008

Postby RichardHawk » 31 Jul 2014, 15:38

drdev wrote:
kestell wrote:♫ everything is awesome ♫... I've played 3 games, built 2 decks.

I think having duplicate editions of cards is cluttering an already clunky deckbuilder.

But ♫ I'm so excited ♫.
I've thought of finding a way to show only one instance of each card but still be able to choose the art you want to add to the deck. I'm thinking maybe of adding a new menu item to change your preferred art for any given card, which would be saved between sessions and determine which art is used for the card in the catalog as well as when added to random generated decks.

I'm also planning some performance optimizations for the editor so scrolling is smoother and applying filters is faster. Showing only one version of each card will certainly help with that.

Does that alleviate your concerns, and is there anything else I could do to make the deck builder feel less clunky?

Glad to hear you're enjoying it overall.

Thanks.
-Dan
That sounds amazing, can we have it for the PC version as well? I usually don't want to see 13 different versions of Giant Growth when in the deck editor.
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Re: Forge Android App: 07-31-2014 Alpha 1.5.23.009

Postby drdev » 31 Jul 2014, 20:07

I just released 1.5.23.009, which includes the following enhancements to the Catalog page of the deck editor:

  • Only one copy of each card is now shown. To change which art/set you want to add to your deck, you can use the "Change Preferred Art" option in the menu to change which set and art to use for that card by default. Such configuration will be saved between sessions so you won't have to set this more than once per card.
  • Added "Add to Favorites" option to menu to allow configuring favorite cards which can be sorted to the top if sorting by favorites
  • Improved performance of opening editor for existing decks by delaying the loading of the Catalog until you select that tab
  • Improved performance of applying filters by doing it in a background thread.

ChangePreferredArt.png

Let me know if you have any questions or concerns with this new behavior.

Thanks.
-Dan
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Re: Forge Android App: 07-31-2014 Alpha 1.5.23.009

Postby friarsol » 31 Jul 2014, 20:13

Mostly curious, how does this effect Quest mode where different versions of the same card are valued at different amounts to buy/sell?
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Re: Forge Android App: 07-31-2014 Alpha 1.5.23.009

Postby drdev » 31 Jul 2014, 20:17

friarsol wrote:Mostly curious, how does this effect Quest mode where different versions of the same card are valued at different amounts to buy/sell?
Quest mode should not be affected by this, at least if you're referring to the preferred art change. That should only affect the Catalog tab of the Constructed deck editor.

EDIT: So after saying this, I went back and realized that the option was showing up improperly in the menu for the quest deck editor's inventory tab (as well as the draft pack tab for drafting). I just released 1.5.23.010 which fixes that bug.
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Re: Forge Android App: 07-31-2014 Alpha 1.5.23.010

Postby Agetian » 01 Aug 2014, 06:50

It's a very good option, Dan! The only question I have is: is it possible to go back to the old behavior and show the full card catalog when/if desired in the Android version? The reason I'm asking is - if one is deliberately building a deck with specific sets and art for Constructed play, switching the preferred art every time a specific card set/art is desired may prove to be (much?) more tedious than the behavior which shows all card sets and art (while I believe the full card catalog may still find its uses on Android, especially on faster and bigger tablets, e.g. 10" quadcores and octacores, that can handle the longer card list without reducing the deck editor to a crawl).

And another question: were you ever able to figure out what's up with the auras/equipments slowing down the game dramatically? (since we're talking optimizations I still think it's a pretty important one to figure out eventually, but no pressure of course :) ).

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Re: Forge Android App: 07-31-2014 Alpha 1.5.23.010

Postby drdev » 01 Aug 2014, 13:16

@Agetian - Yes, I can add a toggle setting to show the full card list in addition to the new behavior. As far as the the aura optimization, that's one of the next things I'm planning to look into.
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Re: Forge Android App: 07-31-2014 Alpha 1.5.23.010

Postby Agetian » 01 Aug 2014, 13:26

@ drdev: Thanks for looking into it! And yes, a toggle would be nice, thanks! :)

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Re: Forge Android App: 08-01-2014 Alpha 1.5.24.001

Postby drdev » 01 Aug 2014, 17:58

I just released 1.5.24.001, which includes two new configuration options asked for by kestell and Agetian:

1. All list views now support a compact mode for cards and decks such that the second line of details for each item is hidden. This mode is off by default, but can be toggled on by default if you change the new Compact List Items setting on the main settings screen. You can also change on the fly for any individual list view by doing a two finger zoom out to change to compact mode (so more items are shown) or a two finger zoom in to change back to showing the second line of details.

CompactListView.png

Note that for card and deck managers, changing the compact mode this way will be remembered between sessions without having to adjust the global setting. For list chooser and dual list chooser dialogs, you can change it using zoom, but the only way to change their defaults is the global setting.

2. Add Unique Cards Only toggle option to Catalog tab of Constructed deck editor that will allow changing between only one copy of each card with either random or your configured preferred art, versus showing all copies of each card.

UniqueCardsOnly.png

kestell, let me know if compact mode addresses your concerns sufficiently or if you still want a way to reduce the size of the tabs at the top of the screen.

Thanks for the feedback guys. It all helps make this app even better.
-Dan
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Re: Forge Android App: 08-01-2014 Alpha 1.5.24.001

Postby Scion of Darkness » 01 Aug 2014, 19:00

DrDev i know this might be hard but is it possible to make a quest mode with our constructed decks without prizes, just keep beating opponents and conquering planes with a super final boss?


Thanks for the hard work ;)
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