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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby Zirbert » 05 May 2013, 00:04

The AI will spend all of its mana trying, over and over, to activate Helm of Kaldra even when it doesn't have the other two Kaldra equipment pieces on the table.
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Re: Card AI (Improvements) Requests

Postby Bundy » 05 May 2013, 14:19

Computer did not use the ability of Gustcloak Runner when it is blocked.
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Re: Card AI (Improvements) Requests

Postby Nordos » 06 May 2013, 10:34

I think the AI wouldn't know how to use Circle of Protections
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Re: Card AI (Improvements) Requests

Postby Bundy » 06 May 2013, 10:50

Computer enchants Ornithopter with Primal Cocoon, then attacks with it. This destroys Primal Cocoon and it had no time to put any counters on Ornithopter. Happened twice in match.
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Re: Card AI (Improvements) Requests

Postby Xitax » 07 May 2013, 02:28

AI casts Increasing Confusion with X=0.
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Re: Card AI (Improvements) Requests

Postby Buckminsterfullerene » 07 May 2013, 15:02

For some reason, when playing against my Werewolf deck, the AI uses Moonmist whenever it draws it, without regard to werewolves being absent from the field or a lack of impending attack, making the card a waste. If the AI could be programmed to only use it to transform werewolves or as a "Fog"-like card, that'd be stellar.
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Re: Card AI (Improvements) Requests

Postby Salmiaka » 09 May 2013, 04:19

I don't know if it is the good section but :
When you put Treacherous Link & Pariah on an opponent's creature, he keeps attacking with all his creatures, and then, dies.
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Re: Card AI (Improvements) Requests

Postby Diogenes » 12 May 2013, 21:34

The AI spent 6G on Green Sun's Zenith to bring out a Birds of Paradise. Next turn, it put 7G into another Green Sun's Zenith to play a Primeval Titan, while it had 3 Primeval Titans (I know!) sitting in its hand. The principle is sound, but its priorities are (amusingly) wrong.
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Re: Card AI (Improvements) Requests

Postby gos » 13 May 2013, 12:51

AI just taps Steel Overseer to put +1/+1 counters on all artifact creatures, and does so during its main phase. It doesn't attack with the Overseer, it doesn't leave it untapped during my attack phase to block, it just activates its ability blindly.
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Re: Card AI (Improvements) Requests

Postby Hib » 15 May 2013, 13:21

The AI user Slayers' Stronghold ability to pump a creature and give it vigilance and haste only after declaring attackers, thus wasting the vigilance ability.
It also doesn't use this ability to give creatures with summoning sickness haste.
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Re: Card AI (Improvements) Requests

Postby gos » 15 May 2013, 20:09

AI casts Death by Dragons... and targets itself.
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Re: Card AI (Improvements) Requests

Postby Pux » 18 May 2013, 09:00

The AI activates the ability of Searing Spear Askari more than once in one turn.
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Re: Card AI (Improvements) Requests

Postby gos » 18 May 2013, 15:09

AI is using Mindshrieker 's ability after dealing damage with it, during its own M2 or ET.
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Re: Card AI (Improvements) Requests

Postby friarsol » 19 May 2013, 17:41

AI seems to be trying to activate AI Manland abilities by tapping the land itself instead of with available basics. Several times against Caw-Blade did the AI activate Celestial Colonnade but it ended up tapped during the activation. It had plenty of both mana to keep it free.
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Re: Card AI (Improvements) Requests

Postby Xitax » 19 May 2013, 18:31

AI wont discard a land to save itself from Oona's Prowler.
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