Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by cc-drake » 10 Apr 2011, 20:03
- When targeting AI's morphed-down creature with Alaborn Cavalier, the stack shows
- AI's Millikin puts his mana in my mana pool
- Orcish Veteran 's first strike ability is missingWhenever Alaborn Cavalier attacks, you may tap target creature. (Targeting Fledgling Mawcor (75))
- AI's Millikin puts his mana in my mana pool
Re: Current Known Bugs list
by Chris H. » 10 Apr 2011, 21:59
`cc-drake wrote:- Orcish Veteran 's first strike ability is missing
Fixed.
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Re: Current Known Bugs list
by Chris H. » 10 Apr 2011, 22:47
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Re: Current Known Bugs list
by Chris H. » 10 Apr 2011, 23:21
`Replika wrote:Gigapede is wrong. It's a triggered ability, not an activated one.
Fixed, it is now a triggered ability.
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Re: Current Known Bugs list
by cc-drake » 11 Apr 2011, 08:04
- AI's unblocked Dauthi Mindripper gives an Exception.
- AI doesn't sacrifice it's Quest for the Gravelord
- Mother of Runes gives blocking creatures protection from white even if they block red creatures (hard to fix, I know)
- AI's Wheel and Deal doesn't force me to discard my hand (only to draw 7 cards). I was not able to reproduce this bug.
- If AI blocks my Myr Adapter equipped with Sword of Kaldra with multiple creatures, only one of them gets exiled. After combat, the number of AI's exiled creatures is still shown as 0 even if there is one exiled creature.
- Spirit Loop can enchant opponents creatures
- AI doesn't sacrifice it's Quest for the Gravelord
- Mother of Runes gives blocking creatures protection from white even if they block red creatures (hard to fix, I know)
- AI's Wheel and Deal doesn't force me to discard my hand (only to draw 7 cards). I was not able to reproduce this bug.
- If AI blocks my Myr Adapter equipped with Sword of Kaldra with multiple creatures, only one of them gets exiled. After combat, the number of AI's exiled creatures is still shown as 0 even if there is one exiled creature.
- Spirit Loop can enchant opponents creatures
Re: Current Known Bugs list
by Chris H. » 11 Apr 2011, 11:52
`cc-drake wrote:- Spirit Loop can enchant opponents creatures
Fixed.
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Re: Current Known Bugs list
by cc-drake » 11 Apr 2011, 20:50
- I play Awakener Druid and have 2 untapped Forest left. I decide to animate the lower one. After resolution, when I move the cursor over the upper Forest, the animated lower Forest is highlighted as long as the cursor is over both cards at the same time. Cursor should highlight always the upper card.
Re: Current Known Bugs list
by eidolon » 11 Apr 2011, 23:13
Akroma, Angel of Fury can't be countered, even if you play her as a Morph.
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Re: Current Known Bugs list
by Sloth » 12 Apr 2011, 17:32
Tweaked the token generating ability AI. I tested Quest for the Gravelord and the AI uses it now asap. Thanks cc-drake.cc-drake wrote:- AI doesn't sacrifice it's Quest for the Gravelord
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Re: Current Known Bugs list
by cc-drake » 13 Apr 2011, 06:05
- My Briar Patch triggers, but doesn't do anything.
- AI plays Fugue:
- AI plays Fugue:
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
null
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.card.abilityFactory.AbilityFactory.playReusable(AbilityFactory.java:717)
at forge.card.abilityFactory.AbilityFactory_DealDamage.damageChoosingTargets(AbilityFactory_DealDamage.java:379)
at forge.card.abilityFactory.AbilityFactory_DealDamage.damageDoTriggerAI(AbilityFactory_DealDamage.java:483)
at forge.card.abilityFactory.AbilityFactory_DealDamage.access$4(AbilityFactory_DealDamage.java:461)
at forge.card.abilityFactory.AbilityFactory_DealDamage$3.doTrigger(AbilityFactory_DealDamage.java:121)
at forge.card.abilityFactory.AbilityFactory_Counters.putDoTriggerAI(AbilityFactory_Counters.java:440)
at forge.card.abilityFactory.AbilityFactory_Counters$1.doTrigger(AbilityFactory_Counters.java:60)
at forge.card.trigger.TriggerHandler$2.doTrigger(TriggerHandler.java:441)
at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:958)
at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:250)
at forge.MagicStack.add(MagicStack.java:413)
at forge.MagicStack.addAndUnfreeze(MagicStack.java:79)
at forge.card.spellability.Cost_Payment.payComputerCosts(Cost_Payment.java:692)
at forge.ComputerUtil.playCards(ComputerUtil.java:59)
at forge.ComputerAI_General.playCards(ComputerAI_General.java:39)
at forge.ComputerAI_General.main2(ComputerAI_General.java:33)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:67)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:33)
at forge.GuiInput.setInput(GuiInput.java:29)
at forge.GuiInput.update(GuiInput.java:23)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.gui.input.InputControl.resetInput(InputControl.java:58)
at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
at forge.GuiInput.selectButtonOK(GuiInput.java:37)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:954)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:953)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:741)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by slapshot5 » 13 Apr 2011, 16:24
. Briar Patch is now fixed in SVN. Thanks!
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Re: Current Known Bugs list
by cc-drake » 13 Apr 2011, 20:51
- Mire Blight triggers for each 1 point of damage which makes it hard to Stifle.
- Millikin should not use the stack since it's ability is a mana ability. In addition, he should be able to get activated when paying mana for a spell.
- Springjack Knight is 0/0
- Millikin should not use the stack since it's ability is a mana ability. In addition, he should be able to get activated when paying mana for a spell.
- Springjack Knight is 0/0
Re: Current Known Bugs list
by eidolon » 14 Apr 2011, 09:04
"Enchant X you control", like used in Caribou Range should cause the Aura to get unattached as soon as the enchanted permanent is no longer a legal target, like when you Donate it to your opponent.
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Re: Current Known Bugs list
by Chris H. » 14 Apr 2011, 12:00
`cc-drake wrote:- Millikin should not use the stack since it's ability is a mana ability. In addition, he should be able to get activated when paying mana for a spell.
- Springjack Knight is 0/0
The Millikin card was implemented via script. The Milling uses the AF mill ability and I am not aware of any code in the cost code which can handle milling as a cost. Not sure when this will be fixed.

I was able to add the missing P/T to Springjack Knight, thank you for repoerting the problem.
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