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Current Known Bugs list

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Re: Current Known Bugs list

Postby Replika » 10 Apr 2011, 19:11

Gigapede is wrong. It's a triggered ability, not an activated one.

Brawn does not show the trample keyword on my creatures when hovering over them.
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Re: Current Known Bugs list

Postby cc-drake » 10 Apr 2011, 20:03

- When targeting AI's morphed-down creature with Alaborn Cavalier, the stack shows
Whenever Alaborn Cavalier attacks, you may tap target creature. (Targeting Fledgling Mawcor (75))
- Orcish Veteran 's first strike ability is missing
- AI's Millikin puts his mana in my mana pool
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Re: Current Known Bugs list

Postby Chris H. » 10 Apr 2011, 21:59

cc-drake wrote:- Orcish Veteran 's first strike ability is missing
`
Fixed.
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Re: Current Known Bugs list

Postby Chris H. » 10 Apr 2011, 22:47

cc-drake wrote:- AI's Millikin puts his mana in my mana pool
`
Millikin will no longer appear in a randomly constructed deck used by the computer.

While this card works somewhat, it may be a hackie sort of implementation.
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Re: Current Known Bugs list

Postby Chris H. » 10 Apr 2011, 23:21

Replika wrote:Gigapede is wrong. It's a triggered ability, not an activated one.
`
Fixed, it is now a triggered ability.
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Re: Current Known Bugs list

Postby cc-drake » 11 Apr 2011, 08:04

- AI's unblocked Dauthi Mindripper gives an Exception.
- AI doesn't sacrifice it's Quest for the Gravelord
- Mother of Runes gives blocking creatures protection from white even if they block red creatures (hard to fix, I know)
- AI's Wheel and Deal doesn't force me to discard my hand (only to draw 7 cards). I was not able to reproduce this bug.
- If AI blocks my Myr Adapter equipped with Sword of Kaldra with multiple creatures, only one of them gets exiled. After combat, the number of AI's exiled creatures is still shown as 0 even if there is one exiled creature.
- Spirit Loop can enchant opponents creatures
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Re: Current Known Bugs list

Postby Chris H. » 11 Apr 2011, 11:52

cc-drake wrote:- Spirit Loop can enchant opponents creatures
`
Fixed.
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Re: Current Known Bugs list

Postby cc-drake » 11 Apr 2011, 20:50

- I play Awakener Druid and have 2 untapped Forest left. I decide to animate the lower one. After resolution, when I move the cursor over the upper Forest, the animated lower Forest is highlighted as long as the cursor is over both cards at the same time. Cursor should highlight always the upper card.
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Re: Current Known Bugs list

Postby eidolon » 11 Apr 2011, 23:13

Akroma, Angel of Fury can't be countered, even if you play her as a Morph.
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Re: Current Known Bugs list

Postby Sloth » 12 Apr 2011, 17:32

cc-drake wrote:- AI doesn't sacrifice it's Quest for the Gravelord
Tweaked the token generating ability AI. I tested Quest for the Gravelord and the AI uses it now asap. Thanks cc-drake.
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Re: Current Known Bugs list

Postby cc-drake » 13 Apr 2011, 06:05

- My Briar Patch triggers, but doesn't do anything.
- AI plays Fugue:
Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.card.abilityFactory.AbilityFactory.playReusable(AbilityFactory.java:717)
   at forge.card.abilityFactory.AbilityFactory_DealDamage.damageChoosingTargets(AbilityFactory_DealDamage.java:379)
   at forge.card.abilityFactory.AbilityFactory_DealDamage.damageDoTriggerAI(AbilityFactory_DealDamage.java:483)
   at forge.card.abilityFactory.AbilityFactory_DealDamage.access$4(AbilityFactory_DealDamage.java:461)
   at forge.card.abilityFactory.AbilityFactory_DealDamage$3.doTrigger(AbilityFactory_DealDamage.java:121)
   at forge.card.abilityFactory.AbilityFactory_Counters.putDoTriggerAI(AbilityFactory_Counters.java:440)
   at forge.card.abilityFactory.AbilityFactory_Counters$1.doTrigger(AbilityFactory_Counters.java:60)
   at forge.card.trigger.TriggerHandler$2.doTrigger(TriggerHandler.java:441)
   at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:958)
   at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:250)
   at forge.MagicStack.add(MagicStack.java:413)
   at forge.MagicStack.addAndUnfreeze(MagicStack.java:79)
   at forge.card.spellability.Cost_Payment.payComputerCosts(Cost_Payment.java:692)
   at forge.ComputerUtil.playCards(ComputerUtil.java:59)
   at forge.ComputerAI_General.playCards(ComputerAI_General.java:39)
   at forge.ComputerAI_General.main2(ComputerAI_General.java:33)
   at forge.ComputerAI_Input.think(ComputerAI_Input.java:67)
   at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:33)
   at forge.GuiInput.setInput(GuiInput.java:29)
   at forge.GuiInput.update(GuiInput.java:23)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:9)
   at forge.gui.input.InputControl.resetInput(InputControl.java:58)
   at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
   at forge.GuiInput.selectButtonOK(GuiInput.java:37)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:954)
   at forge.GuiDisplay4.access$3(GuiDisplay4.java:953)
   at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:741)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby slapshot5 » 13 Apr 2011, 16:24

. Briar Patch is now fixed in SVN. Thanks!
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Re: Current Known Bugs list

Postby cc-drake » 13 Apr 2011, 20:51

- Mire Blight triggers for each 1 point of damage which makes it hard to Stifle.
- Millikin should not use the stack since it's ability is a mana ability. In addition, he should be able to get activated when paying mana for a spell.
- Springjack Knight is 0/0
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Re: Current Known Bugs list

Postby eidolon » 14 Apr 2011, 09:04

"Enchant X you control", like used in Caribou Range should cause the Aura to get unattached as soon as the enchanted permanent is no longer a legal target, like when you Donate it to your opponent.
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Re: Current Known Bugs list

Postby Chris H. » 14 Apr 2011, 12:00

cc-drake wrote:- Millikin should not use the stack since it's ability is a mana ability. In addition, he should be able to get activated when paying mana for a spell.
- Springjack Knight is 0/0
`
The Millikin card was implemented via script. The Milling uses the AF mill ability and I am not aware of any code in the cost code which can handle milling as a cost. Not sure when this will be fixed. :(

I was able to add the missing P/T to Springjack Knight, thank you for repoerting the problem.
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