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Forge Beta: 11-15-2013 ver 1.5.5

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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby jdow30 » 20 Nov 2013, 18:26

How do I Download this? I keep following the instructions here, but it does not work.
Can someone please help me?! :( :(
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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby Hellfish » 20 Nov 2013, 20:06

lujo wrote:Chronozoa is also bugged - vanishing seems to be removing too many counters.

EDIT: The first one works fine, but when the first vanishing ends and the Chronozoa "clones" iteslf it starts removing a counter for every chronozoa. I'm sure this wasn't intended.
Man, that's a longtime bug BUT it's fixed now :D Thanks for the report!

EDIT: HOWEVER, there is apparently a bug with AEther Snap + Chronozoa; AEther Snap removes all counters from Chronozoa but this doesn't cause the Vanishing sac to occur. Will get to this next, if noone else beats me to it.
Last edited by Hellfish on 21 Nov 2013, 07:05, edited 1 time in total.
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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby gos » 20 Nov 2013, 23:43

. Volcano Hellion 's echo asked me to pay {0} . I had 73 life at the time.
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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby Chris H. » 21 Nov 2013, 00:04

jdow30 wrote:How do I Download this? I keep following the instructions here, but it does not work.
Can someone please help me?! :( :(
 
The first message in this topic Forge Beta: 11-15-2013 ver 1.5.5 contains a link at the bottom of this first message. It would be best if you downloaded and installed the current snapshot build rather than the older beta build as a few bugs have been fixed.

EDIT:

For those people who are encountering issues with alternate cost cards we would like to suggest that they update to the newest snapshot build:

forge-gui-1.5.6-20131120.151635-1.tar.bz2
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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby gos » 21 Nov 2013, 00:07

. Life and Limb only makes Forests 1/1 creatures, they do not gain the Saproling subtype.

I noticed this with an opponent's Mountain I had changed to a Forest with Kavu Recluse. It had the type Basic Land Creature - Forest.
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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby Jabba » 21 Nov 2013, 01:36

    Match result: Human [HUMAN]: 0 Carl [AI]: 1
    Game outcome: Carl has won because all opponents have lost
    Game outcome: Human has lost because life total reached 0
    Resolve stack: Lightning Strike (80) - Deals 3 damage to Human.
    Damage: Lightning Strike (80) deals 3 non-combat damage to Human.
    Resolve stack: Syncopate (14) - countering Lightning Strike (80).
    Add to stack: Human cast Syncopate (14) targeting .
    Mana: Izzet Guildgate (5) - {T}: Add {U} to your mana pool.
    Mana: Mountain (37) - {T}: Add {R} to your mana pool.
    Mana: Island (51) - {T}: Add {U} to your mana pool.
    Mana: Island (49) - {T}: Add {U} to your mana pool.
    Mana: Island (55) - {T}: Add {U} to your mana pool.
    Mana: Island (58) - {T}: Add {U} to your mana pool.
    Add to stack: Carl cast Lightning Strike (80) targeting .


This is a sample log, Ai cast lightning strike and left 4 mana untapped, hence, I countered with Syncopate with the value of x at 5. However, as you can see in the log, lightning strike still resolve.
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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby Vasht » 21 Nov 2013, 14:01

Hi,

i build a new gauntlet. Then i tried to load it and couldn't start the games.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.5-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_21 Oracle Corporation

java.lang.NullPointerException
   at forge.game.GameNew.newGame(GameNew.java:281)
   at forge.game.Match.startGame(Match.java:91)
   at forge.control.FControl.startGameWithUi(FControl.java:428)
   at forge.gui.home.gauntlet.CSubmenuGauntletLoad$6.run(CSubmenuGauntletLoad.java:119)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:727)
   at java.awt.EventQueue.access$200(EventQueue.java:103)
   at java.awt.EventQueue$3.run(EventQueue.java:688)
   at java.awt.EventQueue$3.run(EventQueue.java:686)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:697)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby Proteus » 22 Nov 2013, 04:02

AI attacked with Crumbling Colossus and I traded for it in combat with Dread Slaver. The Colossus returned to the battlefield under my control, its ~sacrifice me because I attacked~ ability triggered... and then I had to sacrifice the Colossus. (The ability should trigger, but not do anything on resolution)
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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby friarsol » 22 Nov 2013, 05:13

Jabba wrote:This is a sample log, Ai cast lightning strike and left 4 mana untapped, hence, I countered with Syncopate with the value of x at 5. However, as you can see in the log, lightning strike still resolve.
Yea I can confirm that the AI is ignoring Unless Costs for Counterspells. Not sure if it's only X counters (like Power Sink) or for Mana Leak too.
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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby Sloth » 22 Nov 2013, 07:16

friarsol wrote:
Jabba wrote:This is a sample log, Ai cast lightning strike and left 4 mana untapped, hence, I countered with Syncopate with the value of x at 5. However, as you can see in the log, lightning strike still resolve.
Yea I can confirm that the AI is ignoring Unless Costs for Counterspells. Not sure if it's only X counters (like Power Sink) or for Mana Leak too.
It's the X cost. The Volcano Hellion bug reported by gos has the same source:
gos wrote:. Volcano Hellion 's echo asked me to pay {0} . I had 73 life at the time.
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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby Bundy » 22 Nov 2013, 15:25

Computer has Knowledge Pool in play. When i cast a spell that spell is exiled and added to Knowledge Pool. The spell i select from Knowledge Pool does not resolve and stays in the pool.
The computer can play spells from Knowledge Pool.
Seems the pool only works for the player who cast it.
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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby Elaer » 22 Nov 2013, 23:30

Played Hypergenesis off of Shardless Agent and got this crash report:

Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.5-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_04 Oracle Corporation

java.lang.NullPointerException
   at forge.card.ability.effects.PlayEffect.resolve(PlayEffect.java:214)
   at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:130)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1105)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1118)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
   at forge.card.spellability.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:93)
   at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:245)
   at forge.game.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:176)
   at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:362)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:538)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1003)
   at forge.game.GameAction.startGame(GameAction.java:1463)
   at forge.game.Match$1.run(Match.java:104)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby Proteus » 23 Nov 2013, 05:06

When a creature I control with undying (without a counter on it) dies while blocking, it returns to the battlefield attacking. Under my control, but attacking. The attacking-ness of this creature is not recorded in the log.
(How did I notice this? My opponent cast Dispense Justice during his turn -- and I had to actually choose an attacking creature to sacrifice.)
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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby drdev » 23 Nov 2013, 05:56

Elaer wrote:Played Hypergenesis off of Shardless Agent and got this crash report:

Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.5-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_04 Oracle Corporation

java.lang.NullPointerException
   at forge.card.ability.effects.PlayEffect.resolve(PlayEffect.java:214)
   at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:130)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1105)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1118)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
   at forge.card.spellability.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:93)
   at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:245)
   at forge.game.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:176)
   at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:362)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:538)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1003)
   at forge.game.GameAction.startGame(GameAction.java:1463)
   at forge.game.Match$1.run(Match.java:104)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
This issue has been fixed:

EDIT:

For those people who are encountering issues with alternate cost cards we would like to suggest that they update to the newest snapshot build:

forge-gui-1.5.6-20131120.151635-1.tar.bz2
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Re: Forge Beta: 11-15-2013 ver 1.5.5

Postby ertairage24 » 23 Nov 2013, 06:17

Hi Im seeking the help of developers if you can add the following cards in your next upgrade

Fade away - Exodus
Mana Web - Weatherlight

thanks
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