Forge Beta: 11-15-2013 ver 1.5.5
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 11-15-2013 ver 1.5.5
by jdow30 » 20 Nov 2013, 18:26
How do I Download this? I keep following the instructions here, but it does not work.
Can someone please help me?!
Can someone please help me?!
- jdow30
- Posts: 1
- Joined: 20 Nov 2013, 18:22
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 11-15-2013 ver 1.5.5
by Hellfish » 20 Nov 2013, 20:06
Man, that's a longtime bug BUT it's fixed now Thanks for the report!
EDIT:
Last edited by Hellfish on 21 Nov 2013, 07:05, edited 1 time in total.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Forge Beta: 11-15-2013 ver 1.5.5
by gos » 20 Nov 2013, 23:43
. Volcano Hellion 's echo asked me to pay . I had 73 life at the time.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Beta: 11-15-2013 ver 1.5.5
by Chris H. » 21 Nov 2013, 00:04
jdow30 wrote:How do I Download this? I keep following the instructions here, but it does not work.
Can someone please help me?!
The first message in this topic Forge Beta: 11-15-2013 ver 1.5.5 contains a link at the bottom of this first message. It would be best if you downloaded and installed the current snapshot build rather than the older beta build as a few bugs have been fixed.
EDIT:
For those people who are encountering issues with alternate cost cards we would like to suggest that they update to the newest snapshot build:
forge-gui-1.5.6-20131120.151635-1.tar.bz2
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge Beta: 11-15-2013 ver 1.5.5
by gos » 21 Nov 2013, 00:07
. Life and Limb only makes Forests 1/1 creatures, they do not gain the Saproling subtype.
I noticed this with an opponent's Mountain I had changed to a Forest with Kavu Recluse. It had the type Basic Land Creature - Forest.
I noticed this with an opponent's Mountain I had changed to a Forest with Kavu Recluse. It had the type Basic Land Creature - Forest.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Beta: 11-15-2013 ver 1.5.5
by Jabba » 21 Nov 2013, 01:36
- Match result: Human [HUMAN]: 0 Carl [AI]: 1
Game outcome: Carl has won because all opponents have lost
Game outcome: Human has lost because life total reached 0
Resolve stack: Lightning Strike (80) - Deals 3 damage to Human.
Damage: Lightning Strike (80) deals 3 non-combat damage to Human.
Resolve stack: Syncopate (14) - countering Lightning Strike (80).
Add to stack: Human cast Syncopate (14) targeting .
Mana: Izzet Guildgate (5) - : Add to your mana pool.
Mana: Mountain (37) - : Add to your mana pool.
Mana: Island (51) - : Add to your mana pool.
Mana: Island (49) - : Add to your mana pool.
Mana: Island (55) - : Add to your mana pool.
Mana: Island (58) - : Add to your mana pool.
Add to stack: Carl cast Lightning Strike (80) targeting .
This is a sample log, Ai cast lightning strike and left 4 mana untapped, hence, I countered with Syncopate with the value of x at 5. However, as you can see in the log, lightning strike still resolve.
- Jabba
- Posts: 3
- Joined: 20 Nov 2013, 09:26
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 11-15-2013 ver 1.5.5
by Vasht » 21 Nov 2013, 14:01
Hi,
i build a new gauntlet. Then i tried to load it and couldn't start the games.
i build a new gauntlet. Then i tried to load it and couldn't start the games.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.5-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_21 Oracle Corporation
java.lang.NullPointerException
at forge.game.GameNew.newGame(GameNew.java:281)
at forge.game.Match.startGame(Match.java:91)
at forge.control.FControl.startGameWithUi(FControl.java:428)
at forge.gui.home.gauntlet.CSubmenuGauntletLoad$6.run(CSubmenuGauntletLoad.java:119)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:727)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:688)
at java.awt.EventQueue$3.run(EventQueue.java:686)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:697)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
Re: Forge Beta: 11-15-2013 ver 1.5.5
by Proteus » 22 Nov 2013, 04:02
AI attacked with Crumbling Colossus and I traded for it in combat with Dread Slaver. The Colossus returned to the battlefield under my control, its ~sacrifice me because I attacked~ ability triggered... and then I had to sacrifice the Colossus. (The ability should trigger, but not do anything on resolution)
- Proteus
- Posts: 18
- Joined: 11 Nov 2012, 05:23
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 11-15-2013 ver 1.5.5
by friarsol » 22 Nov 2013, 05:13
Yea I can confirm that the AI is ignoring Unless Costs for Counterspells. Not sure if it's only X counters (like Power Sink) or for Mana Leak too.Jabba wrote:This is a sample log, Ai cast lightning strike and left 4 mana untapped, hence, I countered with Syncopate with the value of x at 5. However, as you can see in the log, lightning strike still resolve.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 11-15-2013 ver 1.5.5
by Sloth » 22 Nov 2013, 07:16
It's the X cost. The Volcano Hellion bug reported by gos has the same source:friarsol wrote:Yea I can confirm that the AI is ignoring Unless Costs for Counterspells. Not sure if it's only X counters (like Power Sink) or for Mana Leak too.Jabba wrote:This is a sample log, Ai cast lightning strike and left 4 mana untapped, hence, I countered with Syncopate with the value of x at 5. However, as you can see in the log, lightning strike still resolve.
gos wrote:. Volcano Hellion 's echo asked me to pay . I had 73 life at the time.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Forge Beta: 11-15-2013 ver 1.5.5
by Bundy » 22 Nov 2013, 15:25
Computer has Knowledge Pool in play. When i cast a spell that spell is exiled and added to Knowledge Pool. The spell i select from Knowledge Pool does not resolve and stays in the pool.
The computer can play spells from Knowledge Pool.
Seems the pool only works for the player who cast it.
The computer can play spells from Knowledge Pool.
Seems the pool only works for the player who cast it.
- Bundy
- Posts: 348
- Joined: 17 Dec 2010, 17:32
- Location: The netherlands
- Has thanked: 23 times
- Been thanked: 3 times
Re: Forge Beta: 11-15-2013 ver 1.5.5
by Elaer » 22 Nov 2013, 23:30
Played Hypergenesis off of Shardless Agent and got this crash report:
Description: [describe what you were doing when the crash occurred]
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.5-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_04 Oracle Corporation
java.lang.NullPointerException
at forge.card.ability.effects.PlayEffect.resolve(PlayEffect.java:214)
at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:130)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1105)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1118)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
at forge.card.spellability.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:93)
at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:245)
at forge.game.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:176)
at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:362)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:538)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1003)
at forge.game.GameAction.startGame(GameAction.java:1463)
at forge.game.Match$1.run(Match.java:104)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta: 11-15-2013 ver 1.5.5
by Proteus » 23 Nov 2013, 05:06
When a creature I control with undying (without a counter on it) dies while blocking, it returns to the battlefield attacking. Under my control, but attacking. The attacking-ness of this creature is not recorded in the log.
(How did I notice this? My opponent cast Dispense Justice during his turn -- and I had to actually choose an attacking creature to sacrifice.)
(How did I notice this? My opponent cast Dispense Justice during his turn -- and I had to actually choose an attacking creature to sacrifice.)
- Proteus
- Posts: 18
- Joined: 11 Nov 2012, 05:23
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 11-15-2013 ver 1.5.5
by drdev » 23 Nov 2013, 05:56
This issue has been fixed:Elaer wrote:Played Hypergenesis off of Shardless Agent and got this crash report:
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.5-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_04 Oracle Corporation
java.lang.NullPointerException
at forge.card.ability.effects.PlayEffect.resolve(PlayEffect.java:214)
at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:130)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1105)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1118)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
at forge.card.spellability.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:93)
at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:245)
at forge.game.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:176)
at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:362)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:538)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1003)
at forge.game.GameAction.startGame(GameAction.java:1463)
at forge.game.Match$1.run(Match.java:104)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
EDIT:
For those people who are encountering issues with alternate cost cards we would like to suggest that they update to the newest snapshot build:
forge-gui-1.5.6-20131120.151635-1.tar.bz2
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge Beta: 11-15-2013 ver 1.5.5
by ertairage24 » 23 Nov 2013, 06:17
Hi Im seeking the help of developers if you can add the following cards in your next upgrade
Fade away - Exodus
Mana Web - Weatherlight
thanks
Fade away - Exodus
Mana Web - Weatherlight
thanks
- ertairage24
- Posts: 1
- Joined: 23 Nov 2013, 03:15
- Has thanked: 0 time
- Been thanked: 0 time
Who is online
Users browsing this forum: No registered users and 68 guests