Forge Beta: 04-25-2014 ver 1.5.17
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 04-25-2014 ver 1.5.17
by mastroego » 27 Apr 2014, 07:36
So, am I the only one who can't access scheme cards?
Am I doing something wrong with the Archenemy feature?
Am I doing something wrong with the Archenemy feature?
Re: Forge Beta: 04-25-2014 ver 1.5.17
by ezmariel » 27 Apr 2014, 07:53
Description: trying to start a commander game
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.17-r25620
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_51 Oracle Corporation
java.lang.NullPointerException
at forge.game.player.RegisteredPlayer.forVariants(RegisteredPlayer.java:133)
at forge.screens.home.sanctioned.CSubmenuConstructed.startGame(CSubmenuConstructed.java:346)
at forge.screens.home.sanctioned.CSubmenuConstructed.access$100(CSubmenuConstructed.java:46)
at forge.screens.home.sanctioned.CSubmenuConstructed$2.actionPerformed(CSubmenuConstructed.java:158)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 04-25-2014 ver 1.5.17
by KMO » 27 Apr 2014, 08:02
AI had Sightless Brawler, Felhide Petrifier enchanted with Oppressive Rays, and a summoning-sick Elite Skirmisher.
AI attacked illegally with Sightless Brawler alone.
AI attacked illegally with Sightless Brawler alone.
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by Xyx » 27 Apr 2014, 09:14
No, Nightveil Specter only triggers when it deals combat damage, and Traitor's Roar is not combat damage (even though the flavor is that of the creature "attacking" you).Xitax wrote:if AI casts Traitor's Roar targeting my Nightveil Specter, shouldn't its ability trigger?
Seconded. Tried it a bunch of times, didn't work.Xitax wrote:I can't play cards exiled with Intet, the Dreamer.
Intet only triggers when he deals combat damage to a player. A planeswalker is not a player (even though the player is a planeswalker from a flavor perspective).Xitax wrote:Also after doing combat damage to a planeswalker none of his abilities trigger.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Shoujo Q » 27 Apr 2014, 13:12
Hello,
I have found a bug in this version of Forge (I don't know if it exists in earlier versions, I have not used earlier versions).
A screenshot of the field of play, after one of my creatures (Chameleon Colossus) was erroneously sent to the graveyard, is below:
No card was played to destroy this creature, nor was any effect that would cause this triggered. Instead, it was killed partway through a large stack of its ability activations (which cause its power and toughness to effectively double).
I believe the reason it was sent to the graveyard is that its power and toughness were increased so much (I had a lot of Elves, an Elvish Archdruid and a Gaea's Cradle on the field, so I could hit this ability a lot of times at once) that the integer variables that store these quantities overflowed and caused it to have negative toughness, to which the game responds by sending the creature to the Graveyard.
There could, of course, be some other reason for this, but this seems the most likely reason to me.
I have found a bug in this version of Forge (I don't know if it exists in earlier versions, I have not used earlier versions).
A screenshot of the field of play, after one of my creatures (Chameleon Colossus) was erroneously sent to the graveyard, is below:
No card was played to destroy this creature, nor was any effect that would cause this triggered. Instead, it was killed partway through a large stack of its ability activations (which cause its power and toughness to effectively double).
I believe the reason it was sent to the graveyard is that its power and toughness were increased so much (I had a lot of Elves, an Elvish Archdruid and a Gaea's Cradle on the field, so I could hit this ability a lot of times at once) that the integer variables that store these quantities overflowed and caused it to have negative toughness, to which the game responds by sending the creature to the Graveyard.
There could, of course, be some other reason for this, but this seems the most likely reason to me.
I see my reflection in the mirror,
and with just a touch of makeup,
I become the idol... Shoujo Q.
and with just a touch of makeup,
I become the idol... Shoujo Q.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Shoujo Q » 27 Apr 2014, 14:35
Also, I can't seem to get Panoptic Mirror to work - there's no prompt or point at which I can select the card to remove from my hand to be imprinted on the Mirror, so its ability just fizzles.
For the record, I was trying to imprint Time Warp (and yes, I paid the X=5 necessary).
For the record, I was trying to imprint Time Warp (and yes, I paid the X=5 necessary).
I see my reflection in the mirror,
and with just a touch of makeup,
I become the idol... Shoujo Q.
and with just a touch of makeup,
I become the idol... Shoujo Q.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Grim Rowe » 27 Apr 2014, 16:42
Many thanks for this awesome and the most complete application i ever know for Magic =D
Re: Forge Beta: 04-25-2014 ver 1.5.17
by kvothe » 27 Apr 2014, 18:17
I use the avatars from gatherer because that's how they look on MTGO, but I also have compiled the one that have the picture of the avatar on the old paper frame (eg http://magiccards.info/extras/other/van ... -wrath.jpg).Marek14 wrote:EDIT2: I also noticed that there are high-quality pictures for online Vanguards, with more versions than Forge currently has. Would anyone like to compile that?
Would you like those or are you just interested on the other ones (old frame and the same picture as the non-avatar card)?
Questions:
Why don't the planes use the same name convention as the other cards, ending in .full?
There are some vanguard avatars that are listed twice on the deck editor but for which I can only find one version, like Birds of Paradise and Tradewind Rider. Am I missing something?
I also found the same as you.mastroego wrote:So, am I the only one who can't access scheme cards?
Am I doing something wrong with the Archenemy feature?
In the normal deck editor, changing the section to schemes still works.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Xyx » 27 Apr 2014, 21:08
I reproduced this. The activated ability has some pretty cryptic stack text, the Card Detail does not list what Panoptic Mirror has remembered and the trigger doesn't appear to do anything. Perhaps the imprinting process is the problem.Shoujo Q wrote:Also, I can't seem to get Panoptic Mirror to work - there's no prompt or point at which I can select the card to remove from my hand to be imprinted on the Mirror, so its ability just fizzles.
For the record, I was trying to imprint Time Warp (and yes, I paid the X=5 necessary).
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Bog Wraith » 27 Apr 2014, 21:09
mastroego wrote:So, am I the only one who can't access scheme cards?
Am I doing something wrong with the Archenemy feature?
Thanks for the tip on using the regular deck editor for accessing the Schemes.kvothe wrote:I also found the same as you.
In the normal deck editor, changing the section to schemes still works.
Here is the crash report that was generated. I selected the Schemes editor from the constructed sanction format screen when the crash occurred:
Forge Version: 1.5.17-r25620
Operating System: Mac OS X 10.9.2 x86_64
Java Version: 1.7.0_51 Oracle Corporation
java.lang.NullPointerException
at forge.screens.deckeditor.VDeckEditorUI$1.run(VDeckEditorUI.java:39)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by TastetheJace » 27 Apr 2014, 23:49
Blood Artist only triggers upon its own death when it dies simultaneously with other creatures.
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by friarsol » 28 Apr 2014, 00:09
Yea we know. It's a fairly large issue to be able to resolve.TastetheJace wrote:Blood Artist only triggers upon its own death when it dies simultaneously with other creatures.
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by Fizanko » 28 Apr 2014, 00:50
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 04-25-2014 ver 1.5.17
by TastetheJace » 28 Apr 2014, 02:37
Gotcha. One of my favorite cards. Didn't know the issue was deep; will stop mentioning it.friarsol wrote:Yea we know. It's a fairly large issue to be able to resolve.TastetheJace wrote:Blood Artist only triggers upon its own death when it dies simultaneously with other creatures.
(Thx for all the hard work)
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by mastroego » 28 Apr 2014, 06:29
Yep, thanks for the tips about the regular deck editor.
I keep finding out stuff about Forge. Just discovered by accident that clicking L+R mouse buttons will zoom to a card... which is very nice if you use the high res images.
Not to mention the silent (but appreciated) release of the Zendikar world
I keep finding out stuff about Forge. Just discovered by accident that clicking L+R mouse buttons will zoom to a card... which is very nice if you use the high res images.
Not to mention the silent (but appreciated) release of the Zendikar world

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