Forge Beta: 08-01-2014 ver 1.5.23
by mtgrares
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Re: Forge Beta: 08-01-2014 ver 1.5.23
by Fizanko » 12 Aug 2014, 12:34
Thanks for the confirmation, that card seemed way too powerful for only 2 manas
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 08-01-2014 ver 1.5.23
by Phoenix » 13 Aug 2014, 13:57
I had a duell against a deck and AI had Thalia, Guardian of Thraben on the battlefield.
I wanted to play a Mox Jet and I was said to pay
for it.
After I tapped my land the mana of it wasn't used for my Mox. Instead after pressing OK another land was tapped and then my Mox was played.
So instead of 1 additional mana I had to pay 2 more mana.
I wanted to play a Mox Jet and I was said to pay

After I tapped my land the mana of it wasn't used for my Mox. Instead after pressing OK another land was tapped and then my Mox was played.
So instead of 1 additional mana I had to pay 2 more mana.
Re: Forge Beta: 08-01-2014 ver 1.5.23
by Dreago » 13 Aug 2014, 14:05
Aurochs Doesn't seem to be working.
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Re: Forge Beta: 08-01-2014 ver 1.5.23
by Stalflare » 13 Aug 2014, 16:05
Description: Just Casted a creature in quest mode and Forge went on finishing the game as if it was simulating the match...
- ConcurrentModificationException | Open
- Code: Select all
Forge Version: 1.5.23-r26900
Operating System: Mac OS X 10.9.4 x86_64
Java Version: 1.8.0_11 Oracle Corporation
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:886)
at java.util.ArrayList$Itr.next(ArrayList.java:836)
at forge.ai.ComputerUtilMana.refundMana(ComputerUtilMana.java:79)
at forge.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:129)
at forge.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:58)
at forge.match.input.InputPayMana$2.run(InputPayMana.java:345)
at forge.game.player.Player.runWithController(Player.java:3004)
at forge.match.input.InputPayMana.runAsAi(InputPayMana.java:334)
at forge.match.input.InputPayMana.access$000(InputPayMana.java:30)
at forge.match.input.InputPayMana$3.run(InputPayMana.java:352)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
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Re: Forge Beta: 08-01-2014 ver 1.5.23
by Sarusei » 13 Aug 2014, 20:08
well ... summoned Blazing Archon and got this
- ConcurrentModificationException | Open
- Code: Select all
Forge Version: 1.5.23-r26900
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_45 Oracle Corporation
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at forge.game.card.Card.getHiddenExtrinsicKeyword(Card.java:4688)
at forge.game.card.Card.getKeyword(Card.java:4395)
at forge.game.card.Card.getAmountOfKeyword(Card.java:5258)
at forge.game.card.Card.getNetDefense(Card.java:4146)
at forge.view.arcane.CardPanel.updatePTOverlay(CardPanel.java:630)
at forge.view.arcane.PlayArea.updateCard(PlayArea.java:689)
at forge.view.arcane.PlayArea.recalculateCardPanels(PlayArea.java:629)
at forge.view.arcane.PlayArea.setupPlayZone(PlayArea.java:579)
at forge.screens.match.CMatchUI.updateZones(CMatchUI.java:348)
at forge.GuiDesktop.updateZones(GuiDesktop.java:436)
at forge.control.FControlGameEventHandler$8.run(FControlGameEventHandler.java:177)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- | Open
Re: Forge Beta: 08-01-2014 ver 1.5.23
by Joril » 14 Aug 2014, 08:37
If I use Tawnos's Weaponry on a creature and then Tawnos's Weaponry gets destroyed, the creatures keeps the +1/+1 forever.
Re: Forge Beta: 08-01-2014 ver 1.5.23
by Mageta the Lion » 14 Aug 2014, 14:19
When you use Jhoira of the Ghitu while her ability is still on the stack the Suspended cards get 4 time counter for each ability on the stack instead of just 4 time counter.
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Re: Forge Beta: 08-01-2014 ver 1.5.23
by Joril » 14 Aug 2014, 15:01
If I play Gaea's Liege effect on a Karplusan Forest it correctly becames a "normal" Forest that produces
, but it still can produce
too (plus damage)... Is this correct?


Re: Forge Beta: 08-01-2014 ver 1.5.23
by 1224Deko » 14 Aug 2014, 23:50
I think it works correct, but I could be wrong. Probably It is old printing text and mtg rules. Probably it meant transform into basic forest, but now we have multi-type lands like Temple Garden and today this ability should looks like Urborg, Tomb of Yawgmoth, i think. For examples Metathran Transport or texts like "becomes zombie" doesn't cause creatures to losing their abilities unless there is a spell like Turn to Frog.Joril wrote:If I play Gaea's Liege effect on a Karplusan Forest it correctly becames a "normal" Forest that produces, but it still can produce
too (plus damage)... Is this correct?
So It still remains non-basic land because this ability even not looks like Shimmering Mirage.
From other side it is already forest, so this
Am I right?
Re: Forge Beta: 08-01-2014 ver 1.5.23
by drdev » 14 Aug 2014, 23:55
Unless it says "in addition to its other types", the land should become a Forest and lose all other land types and activated abilities. That's why cards like Blood Moon work to shut down decks with all non-basics.1224Deko wrote:I think it works correct, but I could be wrong. Probably It is old printing text and mtg rules. Probably it meant transform into basic forest, but now we have multi-type lands like Temple Garden and today this ability should looks like Urborg, Tomb of Yawgmoth, i think. For examples Metathran Transport or texts like "becomes zombie" doesn't cause creatures to losing their abilities unless there is a spell like Turn to Frog.Joril wrote:If I play Gaea's Liege effect on a Karplusan Forest it correctly becames a "normal" Forest that produces, but it still can produce
too (plus damage)... Is this correct?
So It still remains non-basic land because this ability even not looks like Shimmering Mirage.
From other side it is already forest, so this spell should do nothing.
Am I right?
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Re: Forge Beta: 08-01-2014 ver 1.5.23
by bevryde » 15 Aug 2014, 03:51
Can I change the key for end turn (e)?
Re: Forge Beta: 08-01-2014 ver 1.5.23
by gos » 15 Aug 2014, 13:47
I can't play a card exiled by Intet, the Dreamer. I'm playing a commander game with him as my general.
The card is Time Stretch, it's my second main phase, and there's no effect that's stopping me from playing the card.
The card is Time Stretch, it's my second main phase, and there's no effect that's stopping me from playing the card.
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Re: Forge Beta: 08-01-2014 ver 1.5.23
by schizophoenix » 23 Aug 2014, 21:36
Bug with Geth, Lord of the Vault:
1) When you first click to use his ability each turn, it seems like the program captures a snapshot of your lands and mana, and pressing "Cancel" reverts to this state. So far so good.
2) But after successfully using the ability once, when you click to use his ability again, pressing "Cancel" reverts to the state before you first used the ability, instead of the "current" state.
So... infinite mana
1) When you first click to use his ability each turn, it seems like the program captures a snapshot of your lands and mana, and pressing "Cancel" reverts to this state. So far so good.
2) But after successfully using the ability once, when you click to use his ability again, pressing "Cancel" reverts to the state before you first used the ability, instead of the "current" state.
So... infinite mana

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