Forge Beta: 08-29-2014 ver 1.5.25
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 08-29-2014 ver 1.5.25
by donluca » 08 Sep 2014, 11:44
Sorry for the late reply!friarsol wrote:What cube are you specifically talking about? Each cube has it's own properties file it comes with.donluca wrote:Still bugged as of now.donluca wrote:Cube drafts are still bugged as they have packs made of 16 cards instead of 15 and the same card can be found in other packs (it shouldn't, in a cube each card is a one-of).
It's both the juzamjedi cube and the Skiera cube.
I tried making a custom cube and it has the same problem.
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Re: Forge Beta: 08-29-2014 ver 1.5.25
by Pux » 08 Sep 2014, 14:27
The Land Mine artifact token created by Goblin Kaboomist doesn't work. (Clicking on it does nothing.)
Edit: Ugh, I think I used the card incorrectly
Sorry!
Edit: Ugh, I think I used the card incorrectly

Last edited by Pux on 08 Sep 2014, 17:17, edited 1 time in total.
Re: Forge Beta: 08-29-2014 ver 1.5.25
by friarsol » 08 Sep 2014, 15:33
Is there an attacking creature without flying? Please provide more information when reporting bugs.Pux wrote:The Land Mine artifact token created by Goblin Kaboomist doesn't work. (Clicking on it does nothing.)
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Re: Forge Beta: 08-29-2014 ver 1.5.25
by friarsol » 09 Sep 2014, 02:24
Well, as I mentioned originally each cube file each comes with their own properties file. This file is located in /res/draft/.donluca wrote:Sorry for the late reply!
It's both the juzamjedi cube and the Skiera cube.
I tried making a custom cube and it has the same problem.
For both Skiera and Juzamjedi cube, it says specifically to draft 16 cards. I'm not in charge of the cubes, so I Don't know if this is intentional or not, but we try to be flexible with this type of thing. The Skiera cube is listed as a Singleton cube, but Juzam's isn't. Once again, I don't know if this is intentional, but from my quick tests the singleton parameter was being adhered too.
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Re: Forge Beta: 08-29-2014 ver 1.5.25
by matrix4767 » 09 Sep 2014, 08:17
Not sure if it's a bug,but copying a sorcery like Time Walk with Mind's Desire allows me to cast it indefinitely while increasing the storm count at the same time. Time Walk's flash number disappears,then reappears again.
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Re: Forge Beta: 08-29-2014 ver 1.5.25
by excessum » 09 Sep 2014, 08:30
I am also encountering the same bug with random spells re-appearing indefinitely after being cast off Mind's Desire. Additionally, I have had an instance where Yawgmoth's Bargain was cast off Mind's Desire and upon selecting it on the battlefield, the option to "cast the spell without paying its mana cost" appears in addition to its expected activated ability.matrix4767 wrote:Not sure if it's a bug,but copying a sorcery like Time Walk with Mind's Desire allows me to cast it indefinitely while increasing the storm count at the same time. Time Walk's flash number disappears,then reappears again.
Re: Forge Beta: 08-29-2014 ver 1.5.25
by lujo » 10 Sep 2014, 01:43
Some 4th edition boosters in quest mode draft (not sure otherwise) have 12 cards on first pick and some have 15 (not sure if on 1st pick). Not sure what's up with that.
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My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
Re: Forge Beta: 08-29-2014 ver 1.5.25
by friarsol » 10 Sep 2014, 01:53
The first pack is Chronicles. Since Chronicles is an extension of 4th edition, the "block" is drafted 1 CHR, 2 4EDlujo wrote:Some 4th edition boosters in quest mode draft (not sure otherwise) have 12 cards on first pick and some have 15 (not sure if on 1st pick). Not sure what's up with that.
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Re: Forge Beta: 08-29-2014 ver 1.5.25
by lujo » 10 Sep 2014, 06:34
Oh, wow, I had no idea. Thanks for clearing that upfriarsol wrote:The first pack is Chronicles. Since Chronicles is an extension of 4th edition, the "block" is drafted 1 CHR, 2 4EDlujo wrote:Some 4th edition boosters in quest mode draft (not sure otherwise) have 12 cards on first pick and some have 15 (not sure if on 1st pick). Not sure what's up with that.

One more question - is it possible to "turn off" the AI playing the game during a tournament? I enjoy watching it, to be sure, but formats like Fallen Empires are insane and dvelop unbreakable ground stalls with millions of tokens, counters and stuff, so the game just breaks down sometimes. Would having the process run in the background be possible, or even achieve anything?
---
My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
Re: Forge Beta: 08-29-2014 ver 1.5.25
by RichardHawk » 10 Sep 2014, 06:40
Is there any way to select which card art to use when using "show unique cards only", and if not could it become a feature?
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Re: Forge Beta: 08-29-2014 ver 1.5.25
by kestell » 10 Sep 2014, 17:52
destroying grafted wargear should trigger the unattach ability. I destroyed the ai one and the ability did not trigger. I could be wrong I suppose.
Re: Forge Beta: 08-29-2014 ver 1.5.25
by lujo » 11 Sep 2014, 20:01
Doing a draft tournament in quest mode doesn't trigger the shop pool reset and it probably should.
It also doesn't move the cards from the previous draft out of the "New" category, even if you sifted through them before starting the new draft, so they all get mixed up in the "new" category.
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Really strange freeze bug in r27161Mu
If the opponent loses the game the game just locks up with no report popup, and nothing you can do about it. Has happened numerous times so far.
It also doesn't move the cards from the previous draft out of the "New" category, even if you sifted through them before starting the new draft, so they all get mixed up in the "new" category.
-------------
Really strange freeze bug in r27161Mu
If the opponent loses the game the game just locks up with no report popup, and nothing you can do about it. Has happened numerous times so far.
---
My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
Re: Forge Beta: 08-29-2014 ver 1.5.25
by royrivers79 » 11 Sep 2014, 23:04
Misthollow Griffin can't be cast from the exile. That card combines with Food Chain in a legacy deck.
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Re: Forge Beta: 08-29-2014 ver 1.5.25
by friarsol » 12 Sep 2014, 00:42
Works fine for me. Click on the Lightning Bolt icon in your Player Panel to cast it.royrivers79 wrote:Misthollow Griffin can't be cast from the exile. That card combines with Food Chain in a legacy deck.
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Re: Forge Beta: 08-29-2014 ver 1.5.25
by donluca » 12 Sep 2014, 16:12
Thank you! I finally figured it out and managed to get my own cube working.friarsol wrote:Well, as I mentioned originally each cube file each comes with their own properties file. This file is located in /res/draft/.
For both Skiera and Juzamjedi cube, it says specifically to draft 16 cards. I'm not in charge of the cubes, so I Don't know if this is intentional or not, but we try to be flexible with this type of thing. The Skiera cube is listed as a Singleton cube, but Juzam's isn't. Once again, I don't know if this is intentional, but from my quick tests the singleton parameter was being adhered too.
Is it possible in the next release to have a folder for custom cubes outside of the application itself so we can retain our cubes? (I'm speaking of the Mac OS application)
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