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Forge 06/05 (Unofficial Beta version)

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Re: Forge 06/05 (Unofficial Beta version)

Postby Chris H. » 21 Jun 2010, 12:05

Corwin72 wrote:What is the schedule for new builds?
Is it monthly or bimonthly or just when ever there is a good stopping point.
`
It takes Dennis several hours to combine all of the pieces and to create the archive and change file and then upload the new beta release. I think he choose weekends in the past as he had more free time available in that time slot.

Some people have installed Eclipse, Subclipse and Subversion on their computer just so they can download and build their own working copy from the SVN. Keeps you on the cutting edge but most people will wait for the next release. :)
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Re: Forge 06/05 (Unofficial Beta version)

Postby Corwin72 » 21 Jun 2010, 12:37

Thank you.
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Re: Forge 06/05 (Unofficial Beta version)

Postby DennisBergkamp » 21 Jun 2010, 16:47

Yeah, I haven't had much free time lately, unfortunately :(
But I'll try to release the next build this coming weekend... there's a few things I'd like to fix on the quest mode.
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Re: Forge 06/05 (Unofficial Beta version)

Postby mtgrares » 22 Jun 2010, 17:55

Well just take your time. No one is rushing you. (Although programming Forge is usually more interesting that real life.)
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Re: Forge 06/05 (Unofficial Beta version)

Postby Hamletchickencrisis » 24 Jun 2010, 01:08

I had three Tradewind Riders with enough extra creatures to fuel only two but when I activated all three Tradewind Riders(I miscalculated, thinking I had enough for three returns) and it came around to the third one there was only one untapped creature left. So the window to pick a creature to tap came up and I tapped the one but then the window came up again for a creature tap and since there wasn't any untapped creatures left the window was blank. At this point, the program was stuck on this blank window with no way to cancel out of it. Basically, it crashed the program and I had to close the entire thing.
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