Forge Release 12/29/2021 ver. 1.6.47
by mtgrares
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Re: Forge Release 12/29/2021 ver. 1.6.47
by Nekoatl » 03 Feb 2022, 19:16
AI had an Ashen-Skin Zubera equipped with Amorphous Axe and Conqueror's Flail. I cast Natural Reclamation on Amorphous Axe to deprive the Zubera of the bonuse abilities it was getting from my Slivers. However, even after the Axe was destroyed, the Zubera retained all creature types and the Sliver abilities.
Re: Forge Release 12/29/2021 ver. 1.6.47
by TRT » 03 Feb 2022, 21:09
thanks fixedNekoatl wrote:AI had an Ashen-Skin Zubera equipped with Amorphous Axe and Conqueror's Flail. I cast Natural Reclamation on Amorphous Axe to deprive the Zubera of the bonuse abilities it was getting from my Slivers. However, even after the Axe was destroyed, the Zubera retained all creature types and the Sliver abilities.
Re: Forge Release 12/29/2021 ver. 1.6.47
by BlackLotus82 » 07 Feb 2022, 23:48
FORGE doesn't show Rift Bolt (TSR) card pic, even if the card is named correctly.
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Re: Forge Release 12/29/2021 ver. 1.6.47
by pewpewpewmoon » 08 Feb 2022, 19:07
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Re: Forge Release 12/29/2021 ver. 1.6.47
by Marek14 » 09 Feb 2022, 16:28
Seeing the rules for The Dragon-Kami Reborn in https://magic.wizards.com/en/articles/a ... 2022-02-09, could we get (say for Hideaway lands) a display like "Face-down card (H1) {Wizened Cenn}" if the player (most likely the controller) knows what the card is?
Re: Forge Release 12/29/2021 ver. 1.6.47
by Orange Jace » 09 Feb 2022, 16:59
Hello Forge devs and hello to the community.
Since is my first post I'd like to congratulate the developers for this outstanding game.
I'm a huge fan since 2012, never had any significant issue, and those I had were swiftly eliminated in a couple of snapshots.
Now I have a problem with Entreat the Angels's miracle activation: every time I cast it for the miracle cost, it just freezes the game and I have to kill the program (the hand activation is working good though). The prompt says "waiting for opponent".
Thanks and keep up the good work!
Since is my first post I'd like to congratulate the developers for this outstanding game.
I'm a huge fan since 2012, never had any significant issue, and those I had were swiftly eliminated in a couple of snapshots.
Now I have a problem with Entreat the Angels's miracle activation: every time I cast it for the miracle cost, it just freezes the game and I have to kill the program (the hand activation is working good though). The prompt says "waiting for opponent".
Thanks and keep up the good work!
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Re: Forge Release 12/29/2021 ver. 1.6.47
by Nekoatl » 09 Feb 2022, 17:34
The AI tends to have creatures attack that otherwise wouldn't when those creatures are destined to be sacrificed or exiled at end of turn (e.g. Hellspark Elemental). I suggest it should do the same for creatures that are destined to be returned to an opponent's control at end of turn (e.g. Bond of Passion).
Re: Forge Release 12/29/2021 ver. 1.6.47
by Marek14 » 11 Feb 2022, 22:49
Phyrexian Metamorph copying Chalice of the Void is noted as "Cloned by Chalice of the Void" which doesn't really say anything. Should be "Cloned by Phyrexian Metamorph".
Also, AI should, as default, stack the abilities of Smokestack so it would sacrifice permanents first, *then* add the counter.
Also, AI should, as default, stack the abilities of Smokestack so it would sacrifice permanents first, *then* add the counter.
Re: Forge Release 12/29/2021 ver. 1.6.47
by Nekoatl » 12 Feb 2022, 13:55
I suggest that once attackers/blockers have been declared, hovering the mouse over a creature in a band could highlight other creatures banding with that creature using a light-blue border. And once blockers have been declared, hovering the mouse over an attacking/blocking creature would dim out all creatures that are not blocking/blocked-by that creature.
Re: Forge Release 12/29/2021 ver. 1.6.47
by Ghamar » 13 Feb 2022, 20:54
I get 25% CPU & 2.2Gb RAM usage w\ high fan spin, even when not in a match.
i7 2.67Ghz M620, 8 GB RAM, AMD FirePro 5800m gfx
i7 2.67Ghz M620, 8 GB RAM, AMD FirePro 5800m gfx
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Re: Forge Release 12/29/2021 ver. 1.6.47
by Antiguy » 14 Feb 2022, 13:16
Just had An "All is dust" effect my board while controlling "Sigarda, Host of Herons"
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Re: Forge Release 12/29/2021 ver. 1.6.47
by Marek14 » 14 Feb 2022, 17:43
Cards list their "Non ability features" -- should be probably "Non-ability features".
Re: Forge Release 12/29/2021 ver. 1.6.47
by Marek14 » 15 Feb 2022, 14:03
Tainted Pact doesn't show the card opponent gets into their hand.
Re: Forge Release 12/29/2021 ver. 1.6.47
by Marek14 » 15 Feb 2022, 19:53
AI tried to activate Crown of Doom on its upkeep and it failed because of invalid target. I should be a valid target.
The game also hangs when AI opponent gets this deck:
The game also hangs when AI opponent gets this deck:
- Code: Select all
[metadata]
Name=WeirdWishing.deq
[general]
Constructed
[main]
2 Submerge
2 Temporal Spring
3 Gaea's Skyfolk
4 Cunning Wish
4 Living Wish
3 Elvish Soultiller
3 Merchant Scroll
4 Zur's Weirding
4 Wellwisher
2 Wirewood Lodge
3 Heedless One
3 Elvish Warrior
1 Fact or Fiction
4 Tropical Island
9 Island
9 Forest
[sideboard]
1 Dissipate
1 Sapphire Charm
1 Tidal Wave
1 Seedling Charm
1 Three Wishes
1 Vision Charm
1 Emerald Charm
1 Capsize
1 Reap
1 Constant Mists
1 Reins of Power
1 Turnabout
1 Harmonic Convergence
1 Repopulate
1 Rescue
1 Shoving Match
1 Misdirection
1 Venomous Breath
1 Curfew
1 Infiltrate
1 Dominate
1 Animate Land
1 Ensnare
1 Bind
1 Illusion // Reality
1 Confound
1 Seedtime
1 Spelljack
1 Trickery Charm
1 Artificial Evolution
1 Metamorphose
1 Sprouting Vines
1 Annul
1 Stifle
1 Brain Freeze
1 Hibernation
1 Quash
1 Natural Affinity
1 Whispers of the Muse
1 Aura Graft
1 Hurkyl's Recall
1 Force of Will
1 Hydroblast
1 Bounty of the Hunt
1 Ray of Command
1 Berserk
1 Mana Drain
1 Beast Attack
1 Invigorate
1 Naturalize
Re: Forge Release 12/29/2021 ver. 1.6.47
by AgentOne » 16 Feb 2022, 16:55
So I updated Forge on my Android to the current one and my decks for commander don't even show up in the Forge App. I tried going to the folder in my android device: internal storage>Forge>data>decks>.
I see my commander deck in the commander fold but yet it does not show up in forge at all.
I see my commander deck in the commander fold but yet it does not show up in forge at all.
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