Forge 10/31/2010 (unofficial BETA) version
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
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Re: Forge 10/31/2010 (unofficial BETA) version
by Resonantg » 08 Nov 2010, 18:18
Well, I redownloaded what was posted and no change. Mystical Tutor still discards the target and wild growth still taps all similar land. Just letting you know.
I'll just wait for the next update whenever that may be.
I'll just wait for the next update whenever that may be.

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Re: Forge 10/31/2010 (unofficial BETA) version
by Sloth » 08 Nov 2010, 21:47
Did you try the new SVN version or the last beta release?Resonantg wrote:Well, I redownloaded what was posted and no change. Mystical Tutor still discards the target and wild growth still taps all similar land. Just letting you know.
I'll just wait for the next update whenever that may be.
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Re: Forge 10/31/2010 (unofficial BETA) version
by Chris H. » 08 Nov 2010, 21:56
The Forge 10/31/2010 (unofficial BETA) version is based on the SVN revision number 3152. The Forge Fix is based on the SVN revision number 3157.
I just checked the SVN and it is now up to revision number 3384. Anyone who is interested can check out this url and they can take a peek at the work that has been comitted since the last beta release.
I just checked the SVN and it is now up to revision number 3384. Anyone who is interested can check out this url and they can take a peek at the work that has been comitted since the last beta release.

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Re: Forge 10/31/2010 (unofficial BETA) version
by Resonantg » 09 Nov 2010, 17:20
I have to say I don't understand SVN, what it is, does or can be found. Do I just go to a link and download it into the folder?
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Re: Forge 10/31/2010 (unofficial BETA) version
by timmermac » 09 Nov 2010, 17:31
There's a build-your-own topic a little ways down. The link on the first page will get you the files you need, and a post on the third page of the topic will tell you how to get it put together.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge 10/31/2010 (unofficial BETA) version
by Chris H. » 09 Nov 2010, 17:50
`Resonantg wrote:I have to say I don't understand SVN, what it is, does or can be found. Do I just go to a link and download it into the folder?
SVN stores the source code aand the data files for forge online. The dev team uploades their code and data to the SVN. The rev with the highest number is the most recent version.
Click on the link and read the Commit log messages. This will give you an idea of the type of work that is being added to the source code at any point in time. Some people enjoy reading this info as it gives them an idea of what to expect with the next beta.
Some people use Snacko's scripts which are located in another topic. These scripts allow them to easily download the source code from the SVN and to build a working copy of forge using the newest code.
Other people will install Subversion and Eclipse onto their computer. Some of these people use this to only download the newest code and other people will add their own work and mods to the SVN via an upload.
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Re: Forge 10/31/2010 (unofficial BETA) version
by RedSypher » 09 Nov 2010, 22:49
So, I cannot for the life of me get Gilt-Leaf Archdruid's activated ability to work (the tap 7 druid, steal all lands one). I think it may be a bug.
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Re: Forge 10/31/2010 (unofficial BETA) version
by Hamletchickencrisis » 11 Nov 2010, 13:08
I got this to work in an older version so it may just be a glich with this version.RedSypher wrote:So, I cannot for the life of me get Gilt-Leaf Archdruid's activated ability to work (the tap 7 druid, steal all lands one). I think it may be a bug.
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Re: Forge 10/31/2010 (unofficial BETA) version
by Hamletchickencrisis » 11 Nov 2010, 13:15
The computer was able to cast Knight of Meadowgrain while I had Gloom in play without paying the extra three mana.
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Re: Forge 10/31/2010 (unofficial BETA) version
by Hamletchickencrisis » 12 Nov 2010, 19:28
For some reason I am not getting the extra money bonus for milling computer opponent via Raven Guild Master or Forced Fruition cards. Yes I have the milling=loss condition box checked and yes they are still losing via not being able to draw cards on their turn. I am just not getting the 100g bonus for alternate win like in the past.
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Re: Forge 10/31/2010 (unofficial BETA) version
by friarsol » 12 Nov 2010, 19:33
Yep, several people reported this issue. It's fixed in the SVN, so the next Beta should have this working again.Hamletchickencrisis wrote:For some reason I am not getting the extra money bonus for milling computer opponent via Raven Guild Master or Forced Fruition cards. Yes I have the milling=loss condition box checked and yes they are still losing via not being able to draw cards on their turn. I am just not getting the 100g bonus for alternate win like in the past.
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Re: Forge 10/31/2010 (unofficial BETA) version
by Hamletchickencrisis » 12 Nov 2010, 19:59
OK. Sorry about not seeing it elsewhere.friarsol wrote:Yep, several people reported this issue. It's fixed in the SVN, so the next Beta should have this working again.Hamletchickencrisis wrote:For some reason I am not getting the extra money bonus for milling computer opponent via Raven Guild Master or Forced Fruition cards. Yes I have the milling=loss condition box checked and yes they are still losing via not being able to draw cards on their turn. I am just not getting the 100g bonus for alternate win like in the past.
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Re: Forge 10/31/2010 (unofficial BETA) version
by friarsol » 12 Nov 2010, 20:03
Not a big deal, sometimes when a lot of people are reporting things it's easy to miss a few of them. Especially when bug reporting happens in a forum instead of a bug tracker.Hamletchickencrisis wrote:OK. Sorry about not seeing it elsewhere.friarsol wrote:Yep, several people reported this issue. It's fixed in the SVN, so the next Beta should have this working again.Hamletchickencrisis wrote:For some reason I am not getting the extra money bonus for milling computer opponent via Raven Guild Master or Forced Fruition cards. Yes I have the milling=loss condition box checked and yes they are still losing via not being able to draw cards on their turn. I am just not getting the 100g bonus for alternate win like in the past.
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Re: Forge 10/31/2010 (unofficial BETA) version
by Hamletchickencrisis » 13 Nov 2010, 16:17
The card text in forge pane for War-Torch Goblin reads: "Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature." The actual card has an activation cost of one R that needs to be added.
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Re: Forge 10/31/2010 (unofficial BETA) version
by Chris H. » 13 Nov 2010, 17:42
`Hamletchickencrisis wrote:The card text in forge pane for War-Torch Goblin reads: "Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature." The actual card has an activation cost of one R that needs to be added.
Sloth just fixed this one on the SVN.

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