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Forge Beta: 11-30-2012 ver 1.3.2

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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Fallen » 03 Dec 2012, 15:25

So I've been trying to built a typical scapeshift/valakut deck, and I notice that it doesn't really work in forge. Scapeshift puts all 6 mountains in play at the same time, so Valakut should check for 6 triggers (which will see the other 5 mountains) and fire off 6 times.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Devilman06 » 03 Dec 2012, 16:21

it would seem that cards Like Summer Bloom and Explore will not allow me to play any additional land but enchantments and creatures like exploration and azusa, lost but seeking still work as normal
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby moomarc » 03 Dec 2012, 16:39

Devilman06 wrote:it would seem that cards Like Summer Bloom and Explore will not allow me to play any additional land but enchantments and creatures like exploration and azusa, lost but seeking still work as normal
This has already been reported as fixed for the next release.
-Marc
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby gos » 03 Dec 2012, 18:05

I used Rabble-Rouser 's ability during the declare blockers step, but none of my attacking creatures got any bonuses (he had a +1/+1 counter on him from bloodthirst).
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Sloth » 03 Dec 2012, 19:27

kvothe wrote:Venser's second ability has the line that indicates the name of the emblem's image, but the ultimate, which creates the emblem, doesn't have it. Could this be corrected, please?
Fixed! Thanks kvothe.

Corwin72 wrote:the card Liliana of the Veil is broken.
The -6 ultimate does not work.
I am asked to divide the AI's permanents into 2 piles.
I leave all of them in pile one.
AI chooses Pile 1.
All permanents are sacrificed.
Fixed! Thanks Corwin.

gos wrote:I used Rabble-Rouser 's ability during the declare blockers step, but none of my attacking creatures got any bonuses (he had a +1/+1 counter on him from bloodthirst).
Fixed! Thanks gos.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Xitax » 03 Dec 2012, 21:50

I have a suggestion regarding the multiple blockers dialog box. I currently have no way of knowing what creature is being blocked when I assign the order of opponent's blockers. Could you change it so that the playfield is updated showing the arrows before opening the dialog box? That way at least I could move the box and see what is being blocked.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 03 Dec 2012, 21:56

Xitax wrote:I have a suggestion regarding the multiple blockers dialog box. I currently have no way of knowing what creature is being blocked when I assign the order of opponent's blockers. Could you change it so that the playfield is updated showing the arrows before opening the dialog box? That way at least I could move the box and see what is being blocked.
When the box first opens, it should show the creature being blocked in the CardDetailPanel.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Andy9973 » 03 Dec 2012, 21:58

I think there's a problem with Honorable Scout.

AI had:
- 2 Islands
- 1 Swamp
- Diplomatic Escort
- Shadowmage Infiltrator (had summoning sickness)

I had:
- 2 Plains
- 1 Forest
- Painter's Servant (chosen color: black)

On my turn I played Honorable Scout and targeted the AI. I should've gained 4 life, but instead I gained 8 life. One of my thoughts was that I gained 2 life for each black permanent the AI controlled instead for each black creature. But then I should've gained 10 life and not 8. Or maybe I gained 2 life for each black creature on the battlefield.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Ilusionist113 » 03 Dec 2012, 23:52

Error Report.txt
(3.1 KiB) Downloaded 262 times


I got this error message after I tried to open the shop in quest mode, could someone please tell me if this is fixable?
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Draconas » 04 Dec 2012, 00:33

Still having the same problem with Brass Squire where its ability fails to actually attach the equipment.
Last edited by moomarc on 04 Dec 2012, 03:42, edited 1 time in total.
Reason: mouseover
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby mook1e » 04 Dec 2012, 05:18

I'm having an error pop-up whenever I try to play.

any help is appreciated! I can't paste the error message in a spoilers since I'm too new. I'm going to try to upload a text file.

thanks!
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error.txt
Error message
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby freestorageaccount » 05 Dec 2012, 03:18

Sometimes, Riddler 4 casts Guilty Conscience on a creature I control, and the aura just goes to his graveyard. I checked for protection from white and all that, and I don't at all see why.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby sagephoenix » 05 Dec 2012, 03:23

. Balduvian Dead isn't working properly. Tokens aren't sacrificing.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Nordos » 05 Dec 2012, 12:18

Is it wanted, that winning via Laboratory Maniac isn't an alternate win?
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby gos » 05 Dec 2012, 12:23

I attacked with a creature (Berserkers of Blood Ridge currently under the effects of a Wildsize) equipped with a Mage Slayer, and nothing happened. No ability triggered, nothing went on the stack, nothing.
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