Forge Beta: 01-04-2013 ver 1.3.4
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 01-04-2013 ver 1.3.4
by cc-drake » 08 Jan 2013, 19:10
AI's Elemental Mastery -tokens are not exiled at end of turn.
Re: Forge Beta: 01-04-2013 ver 1.3.4
by gos » 08 Jan 2013, 20:04
My Skirk Commando dealt no damage to my opponent's Stigma Lasher I targeted after he dealt damage to him.
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Re: Forge Beta: 01-04-2013 ver 1.3.4
by mahan21 » 09 Jan 2013, 01:37
Thanks for implementing the wish cards 

Re: Forge Beta: 01-04-2013 ver 1.3.4
by Xitax » 09 Jan 2013, 03:39
AI's Updraft causes me to draw a card at the beginning of the next upkeep.
This may be the same issue as with Valakut, but when I cast a kicked Rite of Replication and target Hada Freeblade, shouldn't each copy get 5 +1/+1 counters? Instead I get one with 2, one with 3, etc. as if they came into play sequentially.
This may be the same issue as with Valakut, but when I cast a kicked Rite of Replication and target Hada Freeblade, shouldn't each copy get 5 +1/+1 counters? Instead I get one with 2, one with 3, etc. as if they came into play sequentially.
Re: Forge Beta: 01-04-2013 ver 1.3.4
by newcomer » 09 Jan 2013, 09:13
scenario:
(player)2/2 creature x with vigilance, regenerate attacks
(AI) 1/1 creature y
1/1 creature z with first strike blocks
(player)assigns lethal damage to y, then z
(player)regenerates x
result:
only x remains
Query:
I recall(in another scenario) having x being blocked by 2 other 1/1 creatures with first strike and in the end, none of the creatures die. In the above scenario, should y have survived?
Thanks in advance
(player)2/2 creature x with vigilance, regenerate attacks
(AI) 1/1 creature y
1/1 creature z with first strike blocks
(player)assigns lethal damage to y, then z
(player)regenerates x
result:
only x remains
Query:
I recall(in another scenario) having x being blocked by 2 other 1/1 creatures with first strike and in the end, none of the creatures die. In the above scenario, should y have survived?
Thanks in advance
Re: Forge Beta: 01-04-2013 ver 1.3.4
by Nordos » 09 Jan 2013, 09:37
It's all right, since only one of them had first strike.
Since he didn't have been dealt lethal damage after the first strike phase, he wasn't removed from combat, thus, dealing his damage in the normal damage phase along getting the necessary amount to exceed lethal damage. Now he gets regenerated, while the others are dealt damage ...
Since he didn't have been dealt lethal damage after the first strike phase, he wasn't removed from combat, thus, dealing his damage in the normal damage phase along getting the necessary amount to exceed lethal damage. Now he gets regenerated, while the others are dealt damage ...
Re: Forge Beta: 01-04-2013 ver 1.3.4
by PowerClaws » 09 Jan 2013, 09:40
No, based on what is written, this is correct, the attacking creature (a 2/2) is only dealt 1 damage in the first strike damage step by creature Z, regenerate doesnt trigger as it isnt dealt lethal damage. In the normal combat damage step, it deals one damage to both blocking creatures and receives another point of damage from creature Y, causing the damage taken to be two (lethal damage, causing regenerate to take effect)newcomer wrote:scenario:
(player)2/2 creature x with vigilance, regenerate attacks
(AI) 1/1 creature y
1/1 creature z with first strike blocks
(player)assigns lethal damage to y, then z
(player)regenerates x
result:
only x remains
Query:
I recall(in another scenario) having x being blocked by 2 other 1/1 creatures with first strike and in the end, none of the creatures die. In the above scenario, should y have survived?
Thanks in advance
In the other situation, in the first strike step, the attacking creature is dealt two damage, causing regenerate to trigger, removing the attacking creature from combat (as part of the effect). Consequently, in the normal damage step, the attacking creature is not longer in combat, and so no damage is dealt to either blocking creature.
It's a bit wordy, but i hope it explains why the situation differ.
TL:DR Regenerate triggers earlier with more first strike damage.
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Re: Forge Beta: 01-04-2013 ver 1.3.4
by cc-drake » 09 Jan 2013, 19:20
- AI doesn't have to pay for my Norn's Annex
- When my Cephalid Constable with a +1/+1 counter deals damage to AI and I try to bounce something, the ability fizzles.
- AI cast Earthbind onto my Angelic Arbiter, but the Arbiter still has flying.
- When my Cephalid Constable with a +1/+1 counter deals damage to AI and I try to bounce something, the ability fizzles.
- AI cast Earthbind onto my Angelic Arbiter, but the Arbiter still has flying.
Re: Forge Beta: 01-04-2013 ver 1.3.4
by Xitax » 10 Jan 2013, 04:24
AI exiled a creature in a graveyard but my Carrion Rats still did combat damage. The next time the AI did this my rats did no combat damage as expected.
AI's Bestial Fury is causing me to draw a card at the beginning of the next turn's upkeep.
AI's Bestial Fury is causing me to draw a card at the beginning of the next turn's upkeep.
Re: Forge Beta: 01-04-2013 ver 1.3.4
by spowser » 10 Jan 2013, 06:14
Very nice application for testing deck ideas.
Found a couple of issues while trying it out for the first time.
1. When I used Phyrexian Metamorph to copy the AIs Crucible of Worlds, I was not able to play lands from my graveyard.
2. When I tried to report this issue using the built in reporting tool, it stated the description field was required when in fact it was populated with text.
Thanks again,
spowser
Found a couple of issues while trying it out for the first time.
1. When I used Phyrexian Metamorph to copy the AIs Crucible of Worlds, I was not able to play lands from my graveyard.
2. When I tried to report this issue using the built in reporting tool, it stated the description field was required when in fact it was populated with text.
Thanks again,
spowser
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Re: Forge Beta: 01-04-2013 ver 1.3.4
by newcomer » 10 Jan 2013, 11:20
I may have made mistakes since I have only the log to verify with and it all happened pretty quickly.
scenario 1:
(AI)
Knucklebone Witch ie 2/2
Mad Auntie equiped Cloak and Dagger ie 4/2
(player)
Painter's Servant blocks Knucklebone Witch
Painter's Servant and Etherium Sculptor blocks Mad Auntie
result:
Painter's Servant and Etherium Sculptor remain
query:
Why did Knucklebone Witch die?
scenario 2:
(AI)
<8 life, 2 creatures, 1 of which is a 3/3 flying
(player)
2 life, 3 creatures with combined total of >=8 power, none has flying or reach
result:
AI chooses to not to attack
scenario 1:
(AI)
Knucklebone Witch ie 2/2
Mad Auntie equiped Cloak and Dagger ie 4/2
(player)
Painter's Servant blocks Knucklebone Witch
Painter's Servant and Etherium Sculptor blocks Mad Auntie
result:
Painter's Servant and Etherium Sculptor remain
query:
Why did Knucklebone Witch die?
scenario 2:
(AI)
<8 life, 2 creatures, 1 of which is a 3/3 flying
(player)
2 life, 3 creatures with combined total of >=8 power, none has flying or reach
result:
AI chooses to not to attack
Re: Forge Beta: 01-04-2013 ver 1.3.4
by PowerClaws » 10 Jan 2013, 11:52
This one i believe wouldve been due to Mad Auntie's effect (goblins get +1/+1) wearing off and the resulting Knucklebone Witch being a 1/1 with 1 point of damage and since i believe it had no regeneration, it died. This wouldve occurred before the counter from Mad Auntie dying was resolvednewcomer wrote:I may have made mistakes since I have only the log to verify with and it all happened pretty quickly.
scenario 1:
(AI)
Knucklebone Witch ie 2/2
Mad Auntie equiped Cloak and Dagger ie 4/2
(player)
Painter's Servant blocks Knucklebone Witch
Painter's Servant and Etherium Sculptor blocks Mad Auntie
result:
Painter's Servant and Etherium Sculptor remain
query:
Why did Knucklebone Witch die?
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Re: Forge Beta: 01-04-2013 ver 1.3.4
by newcomer » 11 Jan 2013, 01:53
Does this mean that the behaviour is to be expected?
My understanding is that since combat damage is dealt at once, Knucklebone Witch should be treated as a 2/2.
Aside.
Manamorphose allows the user to draw 2 cards.
My understanding is that since combat damage is dealt at once, Knucklebone Witch should be treated as a 2/2.
Aside.
Manamorphose allows the user to draw 2 cards.
Re: Forge Beta: 01-04-2013 ver 1.3.4
by friarsol » 11 Jan 2013, 02:27
It's a 2/2 during combat yes. But after combat it still has 1 damage marked on it, and loses the boost from the other creature. So it dies as a 1/1.newcomer wrote:Does this mean that the behaviour is to be expected?
My understanding is that since combat damage is dealt at once, Knucklebone Witch should be treated as a 2/2.
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Re: Forge Beta: 01-04-2013 ver 1.3.4
by cc-drake » 11 Jan 2013, 20:59
Goblin tokens created by Rakdos Guildmage are not exiled at end of turn.
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