Forge Beta: 02-04-2013 ver 1.3.7
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Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 02-04-2013 ver 1.3.7
by lazylockie » 05 Feb 2013, 23:57
Is it possible to add Gatecrash Sealed with Guild boosters?
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by stephane » 06 Feb 2013, 00:39
Profane Command: X is limited to the amount of life you have remaining
Last edited by Chris H. on 06 Feb 2013, 00:42, edited 1 time in total.
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by randallross420 » 06 Feb 2013, 02:03
big ups on duplicant, i've been wanting this card forever
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by friarsol » 06 Feb 2013, 03:06
I don't think anyone took the time to put the information together. If it exists somewhere, maybe someone would be willing to make them like they existed for RTR.lazylockie wrote:Is it possible to add Gatecrash Sealed with Guild boosters?
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by Zirbert » 06 Feb 2013, 04:29
. Corpulent Corpse doesn't get haste when it comes in after being suspended. I haven't tested any other suspend cards yet...
Re: Forge Beta: 02-04-2013 ver 1.3.7
by lazylockie » 06 Feb 2013, 11:31
there are 8 possible packs for each guild, the compiled information is here:friarsol wrote:I don't think anyone took the time to put the information together. If it exists somewhere, maybe someone would be willing to make them like they existed for RTR.lazylockie wrote:Is it possible to add Gatecrash Sealed with Guild boosters?
http://forums.mtgsalvation.com/showthread.php?t=481540
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by gos » 06 Feb 2013, 12:50
I think Domri Rade 's first ability is putting non-creature cards on the bottom of your library, or shuffling the library after revealing. When it reveals a non-creature card, I do not draw that card on the next round.
Last edited by Chris H. on 06 Feb 2013, 13:15, edited 1 time in total.
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by RumbleBBU » 06 Feb 2013, 13:04
I could build something similar to the RtR Guild Sealed Mode but there are two caveats:lazylockie wrote:there are 8 possible packs for each guild, the compiled information is here:friarsol wrote:I don't think anyone took the time to put the information together. If it exists somewhere, maybe someone would be willing to make them like they existed for RTR.lazylockie wrote:Is it possible to add Gatecrash Sealed with Guild boosters?
http://forums.mtgsalvation.com/showthread.php?t=481540
1) It definitely won't be in the next beta. Not enough time. (Also, we are still missing some - slightly problematic - Gatecrash cards.)
2) The Forge Guild boosters would be randomized better than the actual ones.

Re: Forge Beta: 02-04-2013 ver 1.3.7
by muppet » 06 Feb 2013, 13:21
ai cast Duress and made me discard a City Of Brass. Not seen this happen in earlier versions.
Re: Forge Beta: 02-04-2013 ver 1.3.7
by Sloth » 06 Feb 2013, 13:41
gos wrote:AI cast Encroach and made me discard Totally Lost. I had no nonbasic lands in hand.
gos wrote:My soldier token from Assemble the Legion did not have haste.
Fixed! Thanks gos.gos wrote:When I cast Burn at the Stake and choose 0, after I have paid the mana, I am prompted to tap 0 creatures, and there is no way to proceed with the game.
Fixed! Thanks Zirbert.Zirbert wrote:. Corpulent Corpse doesn't get haste when it comes in after being suspended. I haven't tested any other suspend cards yet...
Fixed! Thanks muppet.muppet wrote:ai cast Duress and made me discard a City Of Brass. Not seen this happen in earlier versions.
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by lazylockie » 06 Feb 2013, 14:38
also, I've noticed that sometimes (sorry, can't reproduce this bug) advancing phases was increasing the toughness of certain creatures on battlefield. anyone got this as well?
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by yagi » 06 Feb 2013, 17:02
I have Experiment One with a +1/+1 counter attached to Rancor, so it's a 4/2. I played Flinthoof Boar with a Stomping Ground in play, and it doesn't trigger evolve from Experiment One. I think since it has greater toughness than Experiment One it should trigger evolve, but i may be wrong :S
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by Doomlord » 06 Feb 2013, 18:13
It seems that tokens will not enter the battlefield with counters on the. When I control a Master Biomancer and a token enters the battlefield under my control it is not getting the correct counters on it. Also, when I Spitting Image a creature with graft I control, the token enters without any +1/+1 counters on it, and dies immediately for being a 0/0.
Also, the computer seems to have gotten a lot worse at drafting recently. Not this build, the last one had the same problem, but now if I try to draft against the computer the AI will consistently do crazy things like pass instant-first-pick mythics around the table until i pick it sixth or seventh pick. This is absolutely insane, and it really means that I cannot effectively draft on Forge. When Return to Ravnica came out, I spent hours drafting it again and again, exploring the draft environment and having a lot of fun. But when I try to do the same with Gatecrash, I cannot. This isn't just a problem with Gatecrash either. When I go back and try to do some more Return to Ravnica drafting instead it still has the same problem. I hope you get this fixed, because to me one of the funnest things on forge was drafting, and I hope I will be able to do that with Gatecrash as well.
Also, the computer seems to have gotten a lot worse at drafting recently. Not this build, the last one had the same problem, but now if I try to draft against the computer the AI will consistently do crazy things like pass instant-first-pick mythics around the table until i pick it sixth or seventh pick. This is absolutely insane, and it really means that I cannot effectively draft on Forge. When Return to Ravnica came out, I spent hours drafting it again and again, exploring the draft environment and having a lot of fun. But when I try to do the same with Gatecrash, I cannot. This isn't just a problem with Gatecrash either. When I go back and try to do some more Return to Ravnica drafting instead it still has the same problem. I hope you get this fixed, because to me one of the funnest things on forge was drafting, and I hope I will be able to do that with Gatecrash as well.
Re: Forge Beta: 02-04-2013 ver 1.3.7
by carpeamentum » 06 Feb 2013, 19:55
Filed in bug tracker instead.
Last edited by carpeamentum on 06 Feb 2013, 22:10, edited 2 times in total.
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Re: Forge Beta: 02-04-2013 ver 1.3.7
by carpeamentum » 06 Feb 2013, 21:01
I've got another bug for you.
I hit an opponent with Nightveil Specter, exiling a creature. I play that creature (Nav Squad Commandos to be specific), and the opponent later uses Act of Treason to "temporarily" take the creature. However, the creature is not returned to my control.
Go go corner cases.
I hit an opponent with Nightveil Specter, exiling a creature. I play that creature (Nav Squad Commandos to be specific), and the opponent later uses Act of Treason to "temporarily" take the creature. However, the creature is not returned to my control.
Go go corner cases.
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