It is currently 25 Aug 2025, 13:09
   
Text Size

Forge Beta: 02-04-2013 ver 1.3.7

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby lazylockie » 05 Feb 2013, 23:57

Is it possible to add Gatecrash Sealed with Guild boosters?
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby stephane » 06 Feb 2013, 00:39

 Profane Command: X is limited to the amount of life you have remaining
Last edited by Chris H. on 06 Feb 2013, 00:42, edited 1 time in total.
Reason: mouse-over
stephane
 
Posts: 21
Joined: 11 Mar 2012, 05:13
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby randallross420 » 06 Feb 2013, 02:03

big ups on duplicant, i've been wanting this card forever
randallross420
 
Posts: 49
Joined: 24 Jun 2011, 00:46
Location: new orleans, LA
Has thanked: 23 times
Been thanked: 1 time

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby friarsol » 06 Feb 2013, 03:06

lazylockie wrote:Is it possible to add Gatecrash Sealed with Guild boosters?
I don't think anyone took the time to put the information together. If it exists somewhere, maybe someone would be willing to make them like they existed for RTR.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby Zirbert » 06 Feb 2013, 04:29

. Corpulent Corpse doesn't get haste when it comes in after being suspended. I haven't tested any other suspend cards yet...
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby lazylockie » 06 Feb 2013, 11:31

friarsol wrote:
lazylockie wrote:Is it possible to add Gatecrash Sealed with Guild boosters?
I don't think anyone took the time to put the information together. If it exists somewhere, maybe someone would be willing to make them like they existed for RTR.
there are 8 possible packs for each guild, the compiled information is here:
http://forums.mtgsalvation.com/showthread.php?t=481540
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby gos » 06 Feb 2013, 12:50

I think Domri Rade 's first ability is putting non-creature cards on the bottom of your library, or shuffling the library after revealing. When it reveals a non-creature card, I do not draw that card on the next round.
Last edited by Chris H. on 06 Feb 2013, 13:15, edited 1 time in total.
Reason: mouse-over
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby RumbleBBU » 06 Feb 2013, 13:04

lazylockie wrote:
friarsol wrote:
lazylockie wrote:Is it possible to add Gatecrash Sealed with Guild boosters?
I don't think anyone took the time to put the information together. If it exists somewhere, maybe someone would be willing to make them like they existed for RTR.
there are 8 possible packs for each guild, the compiled information is here:
http://forums.mtgsalvation.com/showthread.php?t=481540
I could build something similar to the RtR Guild Sealed Mode but there are two caveats:

1) It definitely won't be in the next beta. Not enough time. (Also, we are still missing some - slightly problematic - Gatecrash cards.)

2) The Forge Guild boosters would be randomized better than the actual ones. :wink:
User avatar
RumbleBBU
 
Posts: 394
Joined: 18 Aug 2012, 04:24
Has thanked: 29 times
Been thanked: 66 times

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby muppet » 06 Feb 2013, 13:21

ai cast Duress and made me discard a City Of Brass. Not seen this happen in earlier versions.
muppet
Tester
 
Posts: 590
Joined: 03 Aug 2011, 14:37
Has thanked: 33 times
Been thanked: 30 times

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby Sloth » 06 Feb 2013, 13:41

gos wrote:AI cast Encroach and made me discard Totally Lost. I had no nonbasic lands in hand.
gos wrote:My soldier token from Assemble the Legion did not have haste.
gos wrote:When I cast Burn at the Stake and choose 0, after I have paid the mana, I am prompted to tap 0 creatures, and there is no way to proceed with the game.
Fixed! Thanks gos.

Zirbert wrote:. Corpulent Corpse doesn't get haste when it comes in after being suspended. I haven't tested any other suspend cards yet...
Fixed! Thanks Zirbert.

muppet wrote:ai cast Duress and made me discard a City Of Brass. Not seen this happen in earlier versions.
Fixed! Thanks muppet.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby lazylockie » 06 Feb 2013, 14:38

also, I've noticed that sometimes (sorry, can't reproduce this bug) advancing phases was increasing the toughness of certain creatures on battlefield. anyone got this as well?
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby yagi » 06 Feb 2013, 17:02

I have Experiment One with a +1/+1 counter attached to Rancor, so it's a 4/2. I played Flinthoof Boar with a Stomping Ground in play, and it doesn't trigger evolve from Experiment One. I think since it has greater toughness than Experiment One it should trigger evolve, but i may be wrong :S
yagi
 
Posts: 53
Joined: 17 Apr 2012, 08:56
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby Doomlord » 06 Feb 2013, 18:13

It seems that tokens will not enter the battlefield with counters on the. When I control a Master Biomancer and a token enters the battlefield under my control it is not getting the correct counters on it. Also, when I Spitting Image a creature with graft I control, the token enters without any +1/+1 counters on it, and dies immediately for being a 0/0.

Also, the computer seems to have gotten a lot worse at drafting recently. Not this build, the last one had the same problem, but now if I try to draft against the computer the AI will consistently do crazy things like pass instant-first-pick mythics around the table until i pick it sixth or seventh pick. This is absolutely insane, and it really means that I cannot effectively draft on Forge. When Return to Ravnica came out, I spent hours drafting it again and again, exploring the draft environment and having a lot of fun. But when I try to do the same with Gatecrash, I cannot. This isn't just a problem with Gatecrash either. When I go back and try to do some more Return to Ravnica drafting instead it still has the same problem. I hope you get this fixed, because to me one of the funnest things on forge was drafting, and I hope I will be able to do that with Gatecrash as well.
Doomlord
 
Posts: 47
Joined: 07 Dec 2011, 21:07
Has thanked: 0 time
Been thanked: 2 times

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby carpeamentum » 06 Feb 2013, 19:55

Filed in bug tracker instead.
Last edited by carpeamentum on 06 Feb 2013, 22:10, edited 2 times in total.
carpeamentum
 
Posts: 18
Joined: 03 Jun 2012, 15:34
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby carpeamentum » 06 Feb 2013, 21:01

I've got another bug for you.

I hit an opponent with Nightveil Specter, exiling a creature. I play that creature (Nav Squad Commandos to be specific), and the opponent later uses Act of Treason to "temporarily" take the creature. However, the creature is not returned to my control.

Go go corner cases.
carpeamentum
 
Posts: 18
Joined: 03 Jun 2012, 15:34
Has thanked: 0 time
Been thanked: 0 time

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 54 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 54 users online :: 0 registered, 0 hidden and 54 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 54 guests

Login Form