Forge Beta: 03-27-2013 ver 1.3.11
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 03-27-2013 ver 1.3.11
by rigged » 30 Mar 2013, 17:44
I must say I don't like the new migration.
Especially with it moving files and creating folders in places I don't want touched.
I want a single folder with forge in it.
When I upgrade I just extract the latest tar file into that folder over writing all the files.
I want that portable folder back.
Please make this an option.
I currently can't even play forge because I refuse to complete the migration.
very upsetting.
Especially with it moving files and creating folders in places I don't want touched.
I want a single folder with forge in it.
When I upgrade I just extract the latest tar file into that folder over writing all the files.
I want that portable folder back.
Please make this an option.
I currently can't even play forge because I refuse to complete the migration.
very upsetting.
Re: Forge Beta: 03-27-2013 ver 1.3.11
by friarsol » 30 Mar 2013, 18:34
There are very good directions about how to setup Forge to put additional files into whatever directory you want.. including a directory inside the Forge folder.rigged wrote:I must say I don't like the new migration.
Especially with it moving files and creating folders in places I don't want touched.
I want a single folder with forge in it.
When I upgrade I just extract the latest tar file into that folder over writing all the files.
I want that portable folder back.
Please make this an option.
I currently can't even play forge because I refuse to complete the migration.
very upsetting.
I didn't write the migration code, but you should be able to do something like this:
Say Forge is installed to D:\forge.
Copy and rename the forge.profile.properties.example file in D:\forge\ so that the new file is forge.profile.properties
Then change the following lines:
- Code: Select all
userDir=
cacheDir=
- Code: Select all
userDir=D:/forge/riggedprofile
cacheDir=D:/forge/riggedprofile/cache
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by squee1968 » 31 Mar 2013, 01:55
I think I found a bug with Chittering Rats. AI cast it, targeting me, but instead his hand was revealed, I got the choice, and his card went to the library.
Re: Forge Beta: 03-27-2013 ver 1.3.11
by friarsol » 31 Mar 2013, 02:37
Sounds similar to the Lobotomy bug reported below. I think moomarc is on top of it. Should be fixed in the next release.squee1968 wrote:I think I found a bug with Chittering Rats. AI cast it, targeting me, but instead his hand was revealed, I got the choice, and his card went to the library.
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by ArtificialDream » 31 Mar 2013, 06:35
My Humility was bounced by the static ETB ability of Sedraxis Alchemist
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by Hellfish » 31 Mar 2013, 10:18
I see no problem with this. Did the controller of Sedraxis Alchemist not have a blue permanent or something?ArtificialDream wrote:My Humility was bounced by the static ETB ability of Sedraxis Alchemist
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by timmermac » 31 Mar 2013, 12:56
Heh. I was (and still am, just a bit. Bloody allergiesfriarsol wrote:Not sure why you think it's a stupid place. It's the standard place operating systems put things. If you read the readme file, it had directions to place it wherever you like if you changed your forge profile properties.timmermac wrote:Edit: never mind... found it. Stupid place to put something.


"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 03-27-2013 ver 1.3.11
by friarsol » 31 Mar 2013, 13:27
Nope, it would have gone to C:\Documents and Settings\<your_username_here>\AppData\. Also, during the migration process if you looked at the log before you hit migrate, it did say exactly what folder it was planning on moving each file to.timmermac wrote:I'm used to Windows XP, which likely would have put this into the My Documents folder, which is readily accessible, and not buried deep inside the file system without a nice shortcut to get to it.
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by acu2005 » 31 Mar 2013, 13:36
I'm rather new to this program so I'm not sure if these are bugs or me just not understanding how to properly use the program.
I enchanted a forest with Verdant Haven and upon tapping the enchanted forest it asks me what type of mana I want to use but only gives me the chosen mana and not the mana from the forest, should be 2 mana but only getting one.
Tried to cast a three mana creature using an Arbor Elf to untap a forest and couldn't do it. Had a Stomping Ground out as the forest.
I enchanted a forest with Verdant Haven and upon tapping the enchanted forest it asks me what type of mana I want to use but only gives me the chosen mana and not the mana from the forest, should be 2 mana but only getting one.
Tried to cast a three mana creature using an Arbor Elf to untap a forest and couldn't do it. Had a Stomping Ground out as the forest.
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by friarsol » 31 Mar 2013, 14:01
If you were trying to cast a spell when tapping a forest, the green mana was probably applied to the spell you were casting. If you weren't the Green Mana is sitting in your Mana Pool. It's in the Player Panel underneath your Picture and Life.acu2005 wrote:I enchanted a forest with Verdant Haven and upon tapping the enchanted forest it asks me what type of mana I want to use but only gives me the chosen mana and not the mana from the forest, should be 2 mana but only getting one.
If you are in the middle of casting a spell you can only activate mana abilities. Arbor Elf is not a mana ability. To do this properly, you have to tap your forest for mana before casting your spell. Activate your Elf to untap it, then start casting your spell. This isn't a Forge specific feature, this is how the rule of the game are.acu2005 wrote:Tried to cast a three mana creature using an Arbor Elf to untap a forest and couldn't do it. Had a Stomping Ground out as the forest.
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by acu2005 » 31 Mar 2013, 14:20
Ok thanks, so both those problems were just me being unfamiliar with the ui, my apologies.
Last edited by acu2005 on 31 Mar 2013, 15:42, edited 1 time in total.
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by TastetheJace » 31 Mar 2013, 15:09
A Limited Edition Alpha Lightning Bolt just cost me 6 whole credits at the spell shop. Made me chuckle compared to older Forge versions.
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by Hazius » 31 Mar 2013, 23:23
It seems that the Quicksilver enemy always crashes the game when using Ardent Plea.
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by elminster63500 » 01 Apr 2013, 07:14
Hi all,
First of all, great thanks for this new version :
The gauntlet mode seems not work. We fight always with the same opponent and this regardless the number of selected opponents (5,10, 20 and etc ...) it's always the first opponent who returned withoud stopping. Is that i forgot to set something ? i do not think
First of all, great thanks for this new version :

The gauntlet mode seems not work. We fight always with the same opponent and this regardless the number of selected opponents (5,10, 20 and etc ...) it's always the first opponent who returned withoud stopping. Is that i forgot to set something ? i do not think
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Re: Forge Beta: 03-27-2013 ver 1.3.11
by Andy9973 » 01 Apr 2013, 12:03
In quest mode I got the following error message when AI cascaded Ardent Plea into Hypergenesis.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.3.11-r20622
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_17 Oracle Corporation
java.lang.NullPointerException
at forge.card.ability.ai.RepeatAi.canPlayAI(RepeatAi.java:15)
at forge.card.ability.SpellAbilityAi.doTriggerAINoCost(SpellAbilityAi.java:43)
at forge.card.ability.SpellAbilityAi.doTriggerNoCostWithSubs(SpellAbilityAi.java:35)
at forge.card.ability.SpellApiBased.canPlayFromEffectAI(SpellApiBased.java:60)
at forge.game.ai.AiController.chooseAndPlaySa(AiController.java:746)
at forge.game.player.PlayerControllerAi.playCascade(PlayerControllerAi.java:100)
at forge.game.GameActionUtil$CascadeAbility.resolve(GameActionUtil.java:157)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:843)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:737)
at forge.game.player.PlayerController.passPriority(PlayerController.java:73)
at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:77)
at forge.gui.InputProxy.selectButtonOK(InputProxy.java:70)
at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:57)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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