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Forge Android App: 11-13-2016 Alpha 1.5.58.002

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Android App: 08-02-2014 Alpha 1.5.24.004

Postby treeko11 » 04 Aug 2014, 14:12

Found another bug today.

In Quest mode, I would be on 20 hp, get damaged for any amount and instantly drop down to 14. This has happened every game that I've played and it makes it quite a bit harder to actually complete.
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Re: Forge Android App: 08-02-2014 Alpha 1.5.24.004

Postby friarsol » 04 Aug 2014, 14:19

treeko11 wrote:Found another bug today.

In Quest mode, I would be on 20 hp, get damaged for any amount and instantly drop down to 14. This has happened every game that I've played and it makes it quite a bit harder to actually complete.
I reported this already. In Quest Mode you actually start with 15 life, it's just that the original correct life total isn't displayed at the start of the game correctly (I'm not sure why the life totals assume they are 20, that information should just be polled at the beginning of the match to account for Quest/Vanguard/Commander etc).
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Re: Forge Android App: 08-04-2014 Alpha 1.5.24.005

Postby drdev » 04 Aug 2014, 22:56

Agetian wrote:when going through the drafting process in Booster Draft, sometimes the drafting interface will seem to hang (this appears to be random, I can't reproduce it reliably but it seems like it's more likely to happen if first you're using single taps to "add to main / add to sideboard" and then you double-tap a card, after which it *should* be drafted but sometimes it isn't, and then you can't tap any card any more (single and double taps don't work anymore). It's possible to switch to the list view mode and then it's possible to continue drafting there. However, if you try to switch back from list view to the (hung) card view and try to do anything there, Forge will hard-crash.
kestell wrote:Description: [This is a very repeatable crash, although pressing continue just continues without incident. I am editing an existing deck and removed city of brass. the same happens with cavern of souls. and every other card I tried.
]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.24.003
Operating System: Linux 3.4.5-1083225 armv7l
Java Version:     0 The Android Project

java.lang.NullPointerException
   at forge.itemmanager.ItemManager.addItem(ItemManager.java:605)
   at forge.deck.FDeckEditor$CardManagerPage.addCard(FDeckEditor.java:541)
   at forge.deck.FDeckEditor$DeckSectionPage$2.run(FDeckEditor.java:996)
   at forge.deck.FDeckEditor$DeckSectionPage$2.run(FDeckEditor.java:989)
   at forge.toolbox.GuiChoose$1.run(GuiChoose.java:38)
   at forge.toolbox.GuiChoose$1.run(GuiChoose.java:35)
   at forge.toolbox.ListChooser$2.run(ListChooser.java:155)
   at forge.toolbox.ListChooser$2.run(ListChooser.java:146)
   at forge.toolbox.FOptionPane.setResult(FOptionPane.java:224)
   at forge.toolbox.FOptionPane$4.handleEvent(FOptionPane.java:214)
   at forge.toolbox.FButton.tap(FButton.java:156)
   at forge.Forge$MainInputProcessor.tap(Forge.java:463)
   at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:218)
   at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:182)
   at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:358)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:413)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1524)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
friarsol wrote:
treeko11 wrote:Found another bug today.

In Quest mode, I would be on 20 hp, get damaged for any amount and instantly drop down to 14. This has happened every game that I've played and it makes it quite a bit harder to actually complete.
I reported this already. In Quest Mode you actually start with 15 life, it's just that the original correct life total isn't displayed at the start of the game correctly (I'm not sure why the life totals assume they are 20, that information should just be polled at the beginning of the match to account for Quest/Vanguard/Commander etc).
I just released 1.5.24.005, which should fix these 3 bugs. Thanks for reporting them.
-Dan
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Re: Forge Android App: 08-04-2014 Alpha 1.5.24.005

Postby drdev » 05 Aug 2014, 01:44

FYI, the next android release and desktop snapshot build will include an enhancement to sort quest boosters so rares appear on top (followed by uncommons and then commons) and so cards of the same color and rarity appear together and otherwise sorted alphabetically.

SortedQuestBooster.png
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Re: Forge Android App: 08-04-2014 Alpha 1.5.24.005

Postby Agetian » 05 Aug 2014, 03:45

Great job so far, Dan! Thanks for the fixes and improvements!
A little question: I can't get forge-gui-mobile-dev to run, it says "unable to find libgdx64.so for my platform (Linux, 64 bit)". I know that LibGDX exists for 64-bit Linux, does it mean I need to add some kind of a platform-specific dependency or something?

- Agetian
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Re: Forge Android App: 08-04-2014 Alpha 1.5.24.006

Postby drdev » 05 Aug 2014, 03:52

I just released 1.5.24.006, which includes the following Quest Mode fixes:

  • Sort rares to top on quest booster reward dialog
  • Fix so pet images show up in bazaar
  • Fix so quest avatars load properly, even after traveling
  • Fix height of challenge items
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Re: Forge Android App: 08-04-2014 Alpha 1.5.24.005

Postby drdev » 05 Aug 2014, 05:39

Agetian wrote:Great job so far, Dan! Thanks for the fixes and improvements!
A little question: I can't get forge-gui-mobile-dev to run, it says "unable to find libgdx64.so for my platform (Linux, 64 bit)". I know that LibGDX exists for 64-bit Linux, does it mean I need to add some kind of a platform-specific dependency or something?

- Agetian
I'm not sure. Maybe try to Google it and see if you can figure it out.
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Re: Forge Android App: 08-04-2014 Alpha 1.5.24.006

Postby Agetian » 05 Aug 2014, 06:11

drdev wrote:
Agetian wrote:Great job so far, Dan! Thanks for the fixes and improvements!
A little question: I can't get forge-gui-mobile-dev to run, it says "unable to find libgdx64.so for my platform (Linux, 64 bit)". I know that LibGDX exists for 64-bit Linux, does it mean I need to add some kind of a platform-specific dependency or something?

- Agetian
I'm not sure. Maybe try to Google it and see if you can figure it out.
kk found a solution - it was necessary to add Maven dependencies gdx-platform-1.2.0 and gdx-freetype-platform-1.2.0 to the forge-gui-mobile-dev project.

- Agetian
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Re: Forge Android App: 08-04-2014 Alpha 1.5.24.006

Postby Agetian » 05 Aug 2014, 06:22

Meh, I wanted to look into the aura slowdown issue but it seems that, on the one hand, it doesn't manifest itself when the game is ran on the desktop (so there's no way to tell what's slowing the thing down), and, on the other hand, I can't get the .apk to compile for whatever reason, it just errors out with the following:

Code: Select all
WARNING: Error injecting: org.eclipse.aether.internal.impl.DefaultRepositorySystem
com.google.inject.ProvisionException: Guice provision errors:
1) No implementation for org.eclipse.aether.impl.ArtifactDescriptorReader was bound.
  while locating org.eclipse.aether.internal.impl.DefaultRepositorySystem
Googling for this particular error doesn't present anything conclusive yet, the solutions I have tried did not help.

- Agetian
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Re: Forge Android App: 08-04-2014 Alpha 1.5.24.006

Postby kestell » 05 Aug 2014, 08:20

My first bug is probably a combination of Forge and my keyboard app.

I use the Multiling O keyboard app(which is a swype type keyboard), and while using Forge, all double letters such as in aFFinity or SharpshOOter gets reduced to 1 letter.

The second bug: the keyboard automatically types a spacebar after each word, so when searching for a creature type (cavern of souls), it adds a spacebar after the word which I have to delete before it finds the creature.
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Re: Forge Android App: 08-04-2014 Alpha 1.5.24.006

Postby treeko11 » 05 Aug 2014, 10:13

Hey all,

Another day, another bug.

This time I found one with Twilight Mire (not sure if other similar lands are effected).

Go to cast a spell, activate Twilight Mire to pay the cost but instead of paying the mana to use Twilight Mire, hit cancel. The spell will then cast without needing to pay the mana cost.

Twilight Mire then untaps and you can continue to abuse the hell out of it to play all the cards you want.
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Re: Forge Android App: 08-04-2014 Alpha 1.5.24.006

Postby kestell » 05 Aug 2014, 10:51

Bug/Exploit

In the quest deck editor, I added a card to my sideboard - clicked on it, then clicked on add - then clicked on the 3, and I had 3 more of the same card - which I could then move to the main deck.
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Re: Forge Android App: 08-04-2014 Alpha 1.5.24.006

Postby kestell » 05 Aug 2014, 10:55

Description: [In the quest deck editor, in the inventory tab with pile view sorted in color association the black was collapsed. I clicked the arrow to expand it and this bug report happened]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.24.006
Operating System: Linux 3.4.5-1083225 armv7l
Java Version:     0 The Android Project

java.lang.NullPointerException
   at forge.itemmanager.views.ImageView$ItemInfo.draw(ImageView.java:943)
   at forge.itemmanager.views.ImageView$Pile.draw(ImageView.java:903)
   at forge.itemmanager.views.ImageView$Group.draw(ImageView.java:832)
   at forge.Graphics.draw(Graphics.java:95)
   at forge.toolbox.FContainer.draw(FContainer.java:58)
   at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
   at forge.Graphics.draw(Graphics.java:95)
   at forge.toolbox.FContainer.draw(FContainer.java:58)
   at forge.Graphics.draw(Graphics.java:95)
   at forge.toolbox.FContainer.draw(FContainer.java:58)
   at forge.Graphics.draw(Graphics.java:95)
   at forge.toolbox.FContainer.draw(FContainer.java:58)
   at forge.Forge.render(Forge.java:223)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:414)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1524)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
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Re: Forge Android App: 08-04-2014 Alpha 1.5.24.006

Postby kestell » 05 Aug 2014, 10:59

The cube draft only has one opponent :(

I would like a play all 7 opponents, or play best 3 (some algorithm may be required to determine which is the best 3)

Just, once again... Thank you so much - this is the best app on android - it beats whatsapp by a whisker.
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Re: Forge Android App: 08-04-2014 Alpha 1.5.24.006

Postby MrDrWatson » 05 Aug 2014, 11:26

I've run into some problems. I installed Forge version 1.5.24.004 on my Sony Xperia Z2 and it started fine, downloaded the resources and it was set to play. Then I tried to download the card images, saw that it would take a long time so decided to copy them from the forge I have on my computer to the sd card. But the app on the phone could never see the card images, even when I tried to point to the image folders on the app settings. So I decided to start from scratch, I uninstalled the app and using file komander, deleted the forge directory. Downloaded the new version today,1.5.24.006, installed and when I try to run it, the app stays in the first screen with the "Welcome to Forge" message. It doesn't even try to download the resources.
Can anyone help me? I hope I haven't ruined the chance of playing forge on my phone as nowadays I have less and less time to play it on the computer at home.
Thanks for all the help you can give me.

*edit* I used file commander to delete the Forge folder and restarted the app, the app started fine and started to download the resources as well. I will then download the card images through the app......no matter the time it takes! :-)
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