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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby Hanmac » 01 Jun 2013, 21:11

AI uses Soul Foundry but the AI does not exile any card so its a bit useless.
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Re: Card AI (Improvements) Requests

Postby friarsol » 02 Jun 2013, 01:27

AI is leveling up a Skywatcher Adept when enchanted with Numbing Dose (and is already tapped)
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Re: Card AI (Improvements) Requests

Postby Hanmac » 02 Jun 2013, 07:03

AI activates Ripple for Legendary Pernaments while it controls Thrumming Stone
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Re: Card AI (Improvements) Requests

Postby Nordos » 02 Jun 2013, 13:39

AI blocked by Phyrexian Obliterator (7/7) with an unequipped Kor Duelist and Auriok Glaivemaster while having 9 life. So, he took one less damage and sacrifing one more creature and another perm
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Re: Card AI (Improvements) Requests

Postby Nordos » 02 Jun 2013, 20:45

Ai uses Ezuri, Renegade Leader 's second ability in his turn without attacking. Would he have had spared his mana, he would have been able to regenerate his elfes
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Re: Card AI (Improvements) Requests

Postby mark » 03 Jun 2013, 12:22

The AI seems to ignore Painful Quandary and kills itself.
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Re: Card AI (Improvements) Requests

Postby gos » 03 Jun 2013, 12:38

AI enchants my same land with 3 copies of Blight.
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Re: Card AI (Improvements) Requests

Postby Nordos » 04 Jun 2013, 08:39

AI casts Reap Intellect for 0
AI does not search for cards in library/hand/graveyard when using Lobotomy and it's like (as far as I can tell anyway)
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Re: Card AI (Improvements) Requests

Postby Sloth » 04 Jun 2013, 12:04

Xitax wrote:AI uses the ability of Cephalid Broker when it has no cards in hand, which just mills it for two. I'm not sure if the AI has any hope of making use of this card anyway?
Now flagged as not playable by the AI. Thanks Xitax.

friarsol wrote:AI just cast Threaten on my Plant Wall (0/3). I had two creatures with Shroud out that couldn't be targeted, but he really shouldn't be wasting that on creatures that can't attack (unless he plans on sacrificing it or something)
Fixed! Thanks sol.

Pux wrote:The AI activates Junktroller as soon as it can if it has cards in the graveyard. It should only activate it during the end of the opponent's turn because Junktroller is more useful as a blocker. (AI vs AI game)
Fixed! Thanks Pux

Nordos wrote:AI didn't pay the kicker cost of Gatekeeper of Malakir despite having 3 mana, and the enemy tons of creatures
Nordos wrote:AI casts Reap Intellect for 0
These two are fixed! Thanks Nordos.

Nordos wrote:AI does not search for cards in library/hand/graveyard when using Lobotomy and it's like (as far as I can tell anyway)
I think it does search the library.
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Re: Card AI (Improvements) Requests

Postby Nordos » 04 Jun 2013, 12:52

Well, whenever he used a card like that, only one card was exiled despite the fact (I'm pretty posetive about it), that the deck contained at least 2 copies of these cards
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Re: Card AI (Improvements) Requests

Postby Nordos » 06 Jun 2013, 20:05

AI uses it's Cauldron of Souls as fast as it gets untapped. He should wait for a situation where a creature w/o persist he controls is likely to die
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Re: Card AI (Improvements) Requests

Postby xbon » 07 Jun 2013, 17:39

AI taps the land they enchanted with Genju of the Fields to use its ability, making it useless for the turn.
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Re: Card AI (Improvements) Requests

Postby Nordos » 08 Jun 2013, 12:12

AI doesn't use the unattache effect from Sunforger

AI has a Rain of Ember and a Blaze Commando in play. There are 7 creatures in total on the field, each having more then 1 toughness.
The AI should play it's spell regardless, since he would get 14 1/1 tokens with it...
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Re: Card AI (Improvements) Requests

Postby Proteus » 08 Jun 2013, 20:09

Both players have creatures, I'm at two life. AI's hand consists of Ral Zarek. AI waits until second main phase, then casts Ral and taps down a creature. *Next* turn he has Ral bolt me for lethal.
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Re: Card AI (Improvements) Requests

Postby Pux » 09 Jun 2013, 17:44

The AI activates Searing Spear Askari during my turn.
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