Card AI (Improvements) Requests
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Card AI (Improvements) Requests
by xbon » 09 Jun 2013, 23:34
AI uses Unsummon on Ornithopter immediately after summoning, even though it has 0 cost, I think it's a pretty bad move considering you can immediately put ornithopter right back onto the field.
Re: Card AI (Improvements) Requests
by Mageta the Lion » 10 Jun 2013, 01:10
The AI has two Angelic Renewal and sacrifice both to save one creature.
Edit: AI plays Inquisition of Kozilek and after missing plays two more.
Edit: AI plays Inquisition of Kozilek and after missing plays two more.
-
Mageta the Lion - Posts: 38
- Joined: 07 Mar 2013, 19:52
- Has thanked: 0 time
- Been thanked: 0 time
Re: Card AI (Improvements) Requests
by Nordos » 11 Jun 2013, 07:36
AI revived his Wonder with Dread Return ...
Re: Card AI (Improvements) Requests
by jsv » 11 Jun 2013, 11:27
AI seems to think Giant Tortoise is always 1/4 creature (attacks with it into 2/6 walls, etc.)
Re: Card AI (Improvements) Requests
by freddyjsg » 14 Jun 2013, 03:11
AI is using Demon's Herald ability sacrificing only one tri-colored creature. I don't know about the other, but i think they are wrong too.
EDIT: Wrong topic, sorry.
Either way here is another. AI is casting Immortal Coil without creatures on his graveyard
EDIT: Wrong topic, sorry.
Either way here is another. AI is casting Immortal Coil without creatures on his graveyard
Re: Card AI (Improvements) Requests
by Mageta the Lion » 14 Jun 2013, 13:09
Ai taps Sword of War and Peace with Icy Manipulator.
-
Mageta the Lion - Posts: 38
- Joined: 07 Mar 2013, 19:52
- Has thanked: 0 time
- Been thanked: 0 time
Re: Card AI (Improvements) Requests
by Sloth » 15 Jun 2013, 07:54
Pux wrote:The AI activates Searing Spear Askari during my turn.
xbon wrote:AI uses Unsummon on Ornithopter immediately after summoning, even though it has 0 cost, I think it's a pretty bad move considering you can immediately put ornithopter right back onto the field.
freddyjsg wrote:Either way here is another. AI is casting Immortal Coil without creatures on his graveyard
These are fixed! Thanks Pux, xbon, freddyjsg and Mageta the Lion.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Card AI (Improvements) Requests
by xbon » 16 Jun 2013, 06:03
AI uses Moonglove Changeling ability with no intention to attack on their turn.
AI Also equips the same creature twice with Thornbite Staff
AI Also equips the same creature twice with Thornbite Staff
Last edited by xbon on 19 Jun 2013, 17:48, edited 1 time in total.
Re: Card AI (Improvements) Requests
by gos » 18 Jun 2013, 12:52
AI proliferates time counters on my Waning Wurm when I kill its Core Prowler.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Card AI (Improvements) Requests
by Bundy » 20 Jun 2013, 10:25
The computer makes poor decisions when i have Karn Liberated in play. Karn has enough counters to activate all abilities. When i activate the first ability and have the computer discard, it can choose between Darksteel Colossus and Hope and Glory. Computer discards the colossus. Activating the ultimate ability of Karn with the colossus in exile will almost certain be a win for me, but if the computer would have discarded Hope and Glory there would have been no problem since that card is useless to me with Karn.
I think creatures should be the last thing to discard when Karn is activated.
I think creatures should be the last thing to discard when Karn is activated.
- Bundy
- Posts: 348
- Joined: 17 Dec 2010, 17:32
- Location: The netherlands
- Has thanked: 23 times
- Been thanked: 3 times
Re: Card AI (Improvements) Requests
by jsv » 21 Jun 2013, 06:01
AI casts Coat of Arms in situations when only the opponent benefits from it. (Like, AI has a couple of mismatched creatures, I have 5 drakes. AI casts Coat of Arms and dies next turn.)
Re: Card AI (Improvements) Requests
by jsv » 21 Jun 2013, 06:47
AI has no creatures on the battlefield. It casts Mark of Mutiny on my Wind Drake and equips it with a Loxodon Warhammer. The Drake strikes me hard, then returns under my control equipped with the Hammer. Next turn, AI summons a Dwarven Soldier and has more than enough mana left to take the toy away from me. But it waits another turn before equipping the Soldier, allowing me an extra swing with the Hammer.
Re: Card AI (Improvements) Requests
by Bundy » 21 Jun 2013, 11:32
This has happened to me many times.jsv wrote:AI casts Coat of Arms in situations when only the opponent benefits from it. (Like, AI has a couple of mismatched creatures, I have 5 drakes. AI casts Coat of Arms and dies next turn.)
Maybe the AI should not be able to have Coat of Arms in a random build deck?
- Bundy
- Posts: 348
- Joined: 17 Dec 2010, 17:32
- Location: The netherlands
- Has thanked: 23 times
- Been thanked: 3 times
Re: Card AI (Improvements) Requests
by SecretCaveman » 22 Jun 2013, 12:50
AI doesn't use the ability of Shambling Shell in response to me targeting it with Searing Spear. (AI had other creatures on the board)
Edit: I don't know if this is the right place as it isn't exactly card specific: The AI uses removal (e.g. Mortify) at end of turn to kill one of my creatures. It could have used it before combat damage to destroy the same creature, saving some damage.
Another one: AI casts Underworld Connections on a tapped Godless Shrine instead of an untapped Swamp. Thats bad for 2 reasons: It can't use it immediately and casting it on the land that is better at producing mana doesn't make any sense.
And another: AI uses Simic Charm to bounce an Azorius Arrester (2/1 with ETB-Trigger) instead of my 2/1 Firststrike Wolf Pet.
Next: AI casts an Experiment One, then a Cloudfin Raptor in the same turn. The other way round would evolve the Raptor.
Edit: I don't know if this is the right place as it isn't exactly card specific: The AI uses removal (e.g. Mortify) at end of turn to kill one of my creatures. It could have used it before combat damage to destroy the same creature, saving some damage.
Another one: AI casts Underworld Connections on a tapped Godless Shrine instead of an untapped Swamp. Thats bad for 2 reasons: It can't use it immediately and casting it on the land that is better at producing mana doesn't make any sense.
And another: AI uses Simic Charm to bounce an Azorius Arrester (2/1 with ETB-Trigger) instead of my 2/1 Firststrike Wolf Pet.
Next: AI casts an Experiment One, then a Cloudfin Raptor in the same turn. The other way round would evolve the Raptor.
- SecretCaveman
- Posts: 63
- Joined: 22 Jun 2013, 12:38
- Has thanked: 1 time
- Been thanked: 1 time
Re: Card AI (Improvements) Requests
by SecretCaveman » 23 Jun 2013, 17:10
AI casts Warrior's Honor in it's main phase, then doesn't attack (or do anything else the p/t boost would be relevant for).
- SecretCaveman
- Posts: 63
- Joined: 22 Jun 2013, 12:38
- Has thanked: 1 time
- Been thanked: 1 time
Who is online
Users browsing this forum: No registered users and 72 guests