Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by Sloth » 09 Jun 2011, 20:27
Do you mean the 05/31 beta with before or an older SVN version? Please post in the SVN bug report thread if you are using the SVN.DeadSpeak wrote:Yep, the "error" also happend before I updated Forge today.
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Re: Current Known Bugs list
by DeadSpeak » 09 Jun 2011, 21:42
OK, I will...Sloth wrote:Do you mean the 05/31 beta with before or an older SVN version? Please post in the SVN bug report thread if you are using the SVN.DeadSpeak wrote:Yep, the "error" also happend before I updated Forge today.
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Re: Current Known Bugs list
by Accountancy » 10 Jun 2011, 03:48
Graveborn Muse appears as an uncommon in Legions draft.
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Re: Current Known Bugs list
by friarsol » 10 Jun 2011, 03:51
Thanks. This will be fixed for the next release.Accountancy wrote:Graveborn Muse appears as an uncommon in Legions draft.
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Re: Current Known Bugs list
by Mizar » 10 Jun 2011, 13:18
Serpent of the Endless Sea was able to block an unblockable creature. Here is what happened:
It was the first main phase of my turn. I had Goblin Tunneler, Flayer Husk and Nest Invader in play. I also had Untamed Might in my hand. I had no Islands in play. First I activated the activated ability of Goblin Tunneler targeting Nest Invander. So Nest Invader was a unblockable 2/2 creature. Then I equiped it with Flayer Husk and I also played Untamed Might on it (X = 6), which was countered by Muddle the Mixture. So finally Nest Invader was an unblockable 3/3 creature. But when I attacked the AI was able to block it with a Serpent of the Endless Sea (and 9 Islands in play).
It was the first main phase of my turn. I had Goblin Tunneler, Flayer Husk and Nest Invader in play. I also had Untamed Might in my hand. I had no Islands in play. First I activated the activated ability of Goblin Tunneler targeting Nest Invander. So Nest Invader was a unblockable 2/2 creature. Then I equiped it with Flayer Husk and I also played Untamed Might on it (X = 6), which was countered by Muddle the Mixture. So finally Nest Invader was an unblockable 3/3 creature. But when I attacked the AI was able to block it with a Serpent of the Endless Sea (and 9 Islands in play).
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Re: Current Known Bugs list
by friarsol » 10 Jun 2011, 13:26
Looks like the problem card is Goblin Tunneler not granting Unblockable properly.Mizar wrote:Serpent of the Endless Sea was able to block an unblockable creature. Here is what happened:
It was the first main phase of my turn. I had Goblin Tunneler, Flayer Husk and Nest Invader in play. I also had Untamed Might in my hand. I had no Islands in play. First I activated the activated ability of Goblin Tunneler targeting Nest Invander. So Nest Invader was a unblockable 2/2 creature. Then I equiped it with Flayer Husk and I also played Untamed Might on it (X = 6), which was countered by Muddle the Mixture. So finally Nest Invader was an unblockable 3/3 creature. But when I attacked the AI was able to block it with a Serpent of the Endless Sea (and 9 Islands in play).
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Re: Current Known Bugs list
by gos » 10 Jun 2011, 17:24
The AI used Squelch, which counters activated abilities, to counter my Bloodbraid Elf's cascade, which is a triggered ability.
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Re: Current Known Bugs list
by Eowin » 11 Jun 2011, 07:57
The following Error accures as I tried to draft ROE or M11, no probs with SOM Block
Index: 1, Size: 1
Version:
Forge -- official beta: $Date: 2011-01-06 17:34:48 +0100 (Do, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows Vista Version: 6.0 Architecture: x86
Java Version: 1.6.0_25 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.BoosterDraft_1.<init>(Unknown Source)
at forge.Gui_NewGame.startButton_actionPerformed(Unknown Source)
at forge.Gui_NewGame$12.actionPerformed(Unknown Source)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Index: 1, Size: 1
Version:
Forge -- official beta: $Date: 2011-01-06 17:34:48 +0100 (Do, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows Vista Version: 6.0 Architecture: x86
Java Version: 1.6.0_25 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.BoosterDraft_1.<init>(Unknown Source)
at forge.Gui_NewGame.startButton_actionPerformed(Unknown Source)
at forge.Gui_NewGame$12.actionPerformed(Unknown Source)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list
by Accountancy » 11 Jun 2011, 10:33
.
Briar Patch doesn't give each attacking creature -1/-0, just the first creature on the left.
Edit: Forced Worship cost 2W it should be 1W
Phyrexian Rebirth created 8 8/8 horrors...
Briar Patch doesn't give each attacking creature -1/-0, just the first creature on the left.
Edit: Forced Worship cost 2W it should be 1W
Phyrexian Rebirth created 8 8/8 horrors...
Last edited by Chris H. on 11 Jun 2011, 10:39, edited 1 time in total.
Reason: mouse-over
Reason: mouse-over
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Re: Current Known Bugs list
by friarsol » 11 Jun 2011, 12:29
This is a known issue. I'm currently working on a fix for multi-targeting, which after is completed should be able to used by the Trigger system to "lock down" the triggering Object.Accountancy wrote:.
Briar Patch doesn't give each attacking creature -1/-0, just the first creature on the left.
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Re: Current Known Bugs list
by slapshot5 » 11 Jun 2011, 12:59
These two issues are now fixed in SVN.Accountancy wrote:Edit: Forced Worship cost 2W it should be 1W
Phyrexian Rebirth created 8 8/8 horrors...
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Re: Current Known Bugs list
by pwangsta » 11 Jun 2011, 13:57
I'm not sure if this is an error on my end or with the program itself, but I can no longer access Sealed draft mode. When I leave it on the default "generate deck" option, the program instead randomly chooses 2 decks and immediately goes to magic-playing mode. When I tried the random option instead, I get the following error:
The reason I'm not sure if its on my end or not is because I seem to recall trying out a sealed draft 2 days ago successfully (with the 5/31 beta), but now I just downloaded a fresh copy of the beta and I get the same error with it as with the SVN version.
EDIT:
Nevermind, I just realized that I make sealed decks in the deck editor first, then pick them in the main menu to play. Maybe reading the help documentation before posting an error report is a good idea. Whoops.
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n must be positive
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.IllegalArgumentException: n must be positive
at java.util.Random.nextInt(Unknown Source)
at forge.Gui_NewGame.getRandomDeck(Gui_NewGame.java:510)
at forge.Gui_NewGame.startButton_actionPerformed(Gui_NewGame.java:583)
at forge.Gui_NewGame$12.actionPerformed(Gui_NewGame.java:404)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
The reason I'm not sure if its on my end or not is because I seem to recall trying out a sealed draft 2 days ago successfully (with the 5/31 beta), but now I just downloaded a fresh copy of the beta and I get the same error with it as with the SVN version.
EDIT:
Nevermind, I just realized that I make sealed decks in the deck editor first, then pick them in the main menu to play. Maybe reading the help documentation before posting an error report is a good idea. Whoops.
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Re: Current Known Bugs list
by Sloth » 11 Jun 2011, 16:23
Fixed! Thanks Almost_Clever.Almost_Clever wrote:- Computer cast Pulling Teeth and lost the clash, but I discarded 0 cards.
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Re: Current Known Bugs list
by Eowin » 11 Jun 2011, 16:24
AI play Mana Tithe, I cannot pay and press Cancel, but the Spell isn't removed from Stack and resolves.
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Re: Current Known Bugs list
by Sloth » 11 Jun 2011, 17:59
Fixed! Thanks Almost_Clever.Almost_Clever wrote:- Computer plays elementals with evoke poorly. I've seen it evoke AEthersnipe (okay, it was able to target itself), Briarhorn (ditto), Glarewielder (I had no defenders and it had no attacking creatures anyway), Ingot Chewer (no artifacts on the battlefield), Inner-Flame Acolyte (the computer will almost always cast this for its first spell of the game), Offalsnout (when my graveyard is empty), Shriekmaw (when I had no creatures, or worse yet when the computer controlled the only non-black creatures), and Wispmare (when there were no enchantments on the battlefield).
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