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Current Known Bugs list

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Re: Current Known Bugs list

Postby jeffwadsworth » 08 Aug 2011, 04:19

friarsol wrote:
Almost_Clever wrote:The computer does not sacrifice Stoic Ephemera at the end of combat when it blocks with it.
The computer regenerated Gobhobbler Rats even though it still had cards in its hand.
I discarded Soulsworn Jury to the computer's Hellhole Rats but I was not dealt any damage
I can't fix these so maybe one of the other guys can use these pointers:

Stoic Ephemera's trigger is wrong. This is a Blocks delayed trigger.
Gobhobbler Rats Static Effect needs to be "Hellbent" not "HellBent" in the script.
Hellhole Rats is using the wrong SVar, i.e. "Discarded" is for Costs. We need to Remember the discarded card, then use "Remembered"
I missed the lower-cased "b". Fixed.
Don't have the "Remember" part for AB Discard yet.
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Re: Current Known Bugs list

Postby cc-drake » 08 Aug 2011, 04:53

friarsol wrote:
cc-drake wrote:- Stitch Together does not work when casting with Flashback (The game asks which creature to reanimate, but writes all creatures in the same line)
Stitch Together doesn't have Flashback? It does look like this card is hardcoded. But I think it could be scripted now.
Something like:

Code: Select all
A:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nThreshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. | SubAbility$ DBThreshold | ConditionZone$ Graveyard | ConditionPresent$ Card.YouCtrl | ConditionCompare$ LT7
SVar:DBThreshold:DB$ ChangeZone | Defined$ Targeted | Condition$ Threshold | Origin$ Graveyard | Destination$ Battlefield
I'm not 100% on this script, but it should be something similar to that.
Sorry, I meant Threshold.
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Re: Current Known Bugs list

Postby Chris H. » 08 Aug 2011, 11:51

Accountancy wrote:. Blind-Spot Giant is attacking and blocking on it's own.
`
Fixed, thank you Accountancy.
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Re: Current Known Bugs list

Postby Chris H. » 08 Aug 2011, 12:00

s1886x wrote:. Wings of Velis Vel casts as soon as i tap an island but it should cost 2 mana
`
Fixed, thank you s1886x.
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Re: Current Known Bugs list

Postby Chris H. » 08 Aug 2011, 12:09

cc-drake wrote:- Krovikan Sorcerer has (without T:,...)
Discard a non black card: Draw a card.
`
Fixed, thank you cc-drake.
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Re: Current Known Bugs list

Postby Chris H. » 08 Aug 2011, 12:18

Almost_Clever wrote:Plumes of Peace erroneously has Flash.
`
Fixed, thank you Almost_Clever.
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Re: Current Known Bugs list

Postby jeffwadsworth » 08 Aug 2011, 15:57

eidolon wrote:You probably already know that there are a few problems with the Morph cards, but Primal Whisperer 's ability pumps himself, even if the card is face-down, making it a 4/4 (or bigger) creature for 3 colorless mana.
The rest of the Morph cards should be fixed now. Let us know.
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Re: Current Known Bugs list

Postby Bundy » 09 Aug 2011, 12:52

Made a new deck, and found some errors/strange things with it :wink:

I play Force of Will and pay 1 mana and exile a blue card from my hand. I pick Clone to exile.After that i play Living Death. The Clone in exile is now moved to the graveyard. However All Hallow's Eve does not return it to play.
The next round i have 2 Force of Will in my hand. I cast one by paying 1 life and Exiling the other. I cast Living Death, and now the exiled Force of Will is on the battlefield :shock: (See link below)
http://members.ziggo.nl/alanbelmer/Force-01.jpg

It seems more things are going wrong now. I can see the computer cast a morph creature face down, but it never enters play. It stays in the computers hand and the computer tries to cast it until it runs out of mana. Maybe this is caused by the Force of Will on the battlefield?
------------------------------------------------------------
All Hallow's Eve triggers the next turn after you play it. Since it gets 2 counters when played, it should trigger after 2 turns?
------------------------------------------------------------
I have 2 Clones and 2 Vesuvan Doppelganger in my graveyard. I cast Living Death and get all other creatures back into play, except for the Clones and the Doppelgangers. I expected these would also enter play at the same time and then ask me for a target to copy? Or am i wrong about the rulings here? Could be that the battlefield is empty from the Living Death, then when the Clones and Doppergangers enter play they can't target the other creatures since they entered at the same time? But if othere creatures enter play at the same time, these are valid targets for Clones and Doppelgangers? Maybe someone can explain the rules for this, i don't know anymore :rolleyes:

Seems i also can no longer target the Doppelgangers in the graveyard with Beacon of Unrest. I can select it as target, then pay mana and then nothing happens.
------------------------------------------------------------
I use Beacon of Unrest to return the computers Taurean Mauler to play on my side. Whenever i play a spell the ability of Taurean Mauler triggers. When the computer plays a spell nothing happens.
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Re: Current Known Bugs list

Postby gos » 09 Aug 2011, 20:33

I sacrificed Kagemaro, First to Suffer, without having to pay {B}.
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Re: Current Known Bugs list

Postby gos » 09 Aug 2011, 20:40

When Yosei, the Morning Star dies and I'm supposed to choose its target, I get this error when I click on the AI's life:

Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date$, SVN revision: $Revision$

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.AIPlayer.isPlayer(AIPlayer.java:72)
   at forge.Player.canTarget(Player.java:761)
   at forge.card.cardFactory.CardFactory_Creatures$85.selectPlayer(CardFactory_Creatures.java:2654)
   at forge.GuiInput.selectPlayer(GuiInput.java:73)
   at forge.GuiDisplay4$14.mousePressed(GuiDisplay4.java:428)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby s1886x » 09 Aug 2011, 22:13

turn one i played Khalni Garden and got a token, but the card Khalni Garden appeared both on the field and in my hand. turn 2 i played it again. this time i got a token and i disappeared from my hand, but now i had only one land and it was tapped
Last edited by Chris H. on 09 Aug 2011, 23:27, edited 1 time in total.
Reason: Mouse-over
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Re: Current Known Bugs list

Postby Milod » 09 Aug 2011, 23:17

. Fireball problem when i target 2 Mirran Crusader s it says pay for X and crashed in error log screen
fireball error.jpg


An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date$, SVN revision: $Revision$

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
at forge.card.trigger.Trigger_SpellAbilityCast.performTest(Trigger_SpellAbilityCast.java:56)
at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:336)
at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:271)
at forge.MagicStack.add(MagicStack.java:534)
at forge.gui.input.Input_PayManaCost.done(Input_PayManaCost.java:163)
at forge.gui.input.Input_PayManaCost.showMessage(Input_PayManaCost.java:199)
at forge.gui.input.Input_PayManaCost.selectCard(Input_PayManaCost.java:109)
at forge.GuiInput.selectCard(GuiInput.java:83)
at forge.GuiDisplay4$17.mousePressed(GuiDisplay4.java:487)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Last edited by Chris H. on 09 Aug 2011, 23:28, edited 2 times in total.
Reason: Mouse-over
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Re: Current Known Bugs list

Postby slowe » 10 Aug 2011, 01:02

Bundy wrote:I have 2 Clones and 2 Vesuvan Doppelganger in my graveyard. I cast Living Death and get all other creatures back into play, except for the Clones and the Doppelgangers. I expected these would also enter play at the same time and then ask me for a target to copy? Or am i wrong about the rulings here? Could be that the battlefield is empty from the Living Death, then when the Clones and Doppergangers enter play they can't target the other creatures since they entered at the same time? But if othere creatures enter play at the same time, these are valid targets for Clones and Doppelgangers? Maybe someone can explain the rules for this, i don't know anymore :rolleyes:
The short answer is no, the Clones and Doppelgangers won't come into play as copies of other creatures. Long answer:
Clone and similar cards are unusual because you choose the creature to copy as they enter the battlefield -- not "when" they enter:
Comp Rules wrote:706.5. An object that enters the battlefield “as a copy” or “that’s a copy” of another object becomes a copy as it enters the battlefield. It doesn’t enter the battlefield, and then become a copy of that permanent. If the text that’s being copied includes any abilities that replace the enters-the-battlefield event (such as “enters the battlefield with” or “as [this] enters the battlefield” abilities), those abilities will take effect. Also, any enters-the-battlefield triggered abilities of the copy will have a chance to trigger.
So after everyone sacrifices their creatures, the game goes to move all the cards that were exiled in the first step of Living Death, but it has to pause a second while you choose what to copy with Clone and friends. At this point, however, there are no creatures in play, so you can't choose one for Clone and you're forced to choose to just have it come into play as a 0/0 shapeshifter (and unless you have something like Glorious Anthem to keep its toughness higher, it will go to the graveyard before much else happens).
Forge isn't handling this correctly, though ... it has you to choose a creature when you try to cast Clone instead of when it's actually changing zones, so reanimating or flickering Clones doesn't work.

One last point - these creatures don't target (instead you choose/select), so you can Clone a creature with shroud or protection from blue. This didn't have any effect on the game you're talking about, but it's useful to know.

If you got this far, hope it's helped!
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Re: Current Known Bugs list

Postby kerbythepurplecow » 10 Aug 2011, 04:33

- Vorrac Battlehorns isn't working for me. Twice now the computer blocked with three creatures.
Last edited by Chris H. on 10 Aug 2011, 12:28, edited 1 time in total.
Reason: Mouse-over
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Re: Current Known Bugs list

Postby Bundy » 10 Aug 2011, 16:48

slowe wrote:If you got this far, hope it's helped!
Thanks, it helped. The idea was to get Doppelgangers and Clones into the graveyard, then bring them back with an Avatar of Woe to get a lot of avatars.

I tried it also with All Hallow's Eve. This card only brings the creatures back, so there are others in play that i can copy. But the same thing happens. Clone and Vesuvan Doppelganger enter the battlefield, then go back to the graveyard because i never get the chance to choose something to copy. Is it also wrong of me to think that this should work? I expected when Doppelganger or Clone return from the graveyard i get to choose a creature for their ability since with All Hallow's Eve all other creatures stay in play unlike Living Death ...

EDIT
slowe wrote:Forge isn't handling this correctly, though ... it has you to choose a creature when you try to cast Clone instead of when it's actually changing zones, so reanimating or flickering Clones doesn't work.
Missed this part of your answer. So it does not work (at the moment) in Forge. But here's something else that happened now: i cast All Hallow's Eve, i see the Doppelgangers and Clones enter play (game pauses for Angelic Chorus to take effect), then leave again. Computer plays Planar Cleansing and destroys all permanents. I cast another All Hallow's Eve, but this time the Doppelgangers and Clones don't enter play at all. :?
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