Forge for Android v1.6.15.003
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge for Android v1.6.6.002
by Mtndrft » 31 Jan 2018, 10:01
I am pretty sure this is being caused by the GAME LOG VERBOSITY bug.Mtndrft wrote:I noticed the game will freeze/hang on match 2 when I play constructed commander.
I also noticed that my available device memory starts to drop from 800mb down to 500mb and this is usually when the game slows down and shows "waiting for opponent" indefinitely, then the UI freezes.
Device: Huawei Nexus 6p
Os: Android 6.0.1
Onboard Device ram: 2.7GB
If I play commander and quit game after match 1 is complete and then start a new game, I do not encounter the slow down/hanging.
I'm guessing the log is getting so huge it eats up all my device memory by match 2.
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Re: Forge for Android v1.6.6.003
by Agetian » 31 Jan 2018, 11:06
UPDATE (01/31/18): Forge for Android v1.6.6.003 has been released. It's an incremental release featuring several bug fixes for cards and card interactions that were reported recently.
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Re: Forge for Android v1.6.6.003
by 1mrlee » 31 Jan 2018, 17:19
I don't think lotus bloom was fixedAgetian wrote:UPDATE (01/31/18): Forge for Android v1.6.6.003 has been released. It's an incremental release featuring several bug fixes for cards and card interactions that were reported recently.
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May I request that we as a change log on the splash screen after the update?
Re: Forge for Android v1.6.6.003
by lefty » 03 Feb 2018, 03:09
Noticed that now when I cast Den Protector, I no longer have the option to cast it face down as a morph. Please look into it!
Re: Forge for Android v1.6.6.003
by Rupes » 03 Feb 2018, 21:27
Thanks so much for this, have been enjoying for months. However after updating I get the following bug when browsing the spell shop in quest mode, as well as a similar crash when browsing uncommon cards in my collection- hope this can be easily fixed! Thanks
Edit- reinstalling .003 did not fix it but rolling back to .002 is working so far
Edit- reinstalling .003 did not fix it but rolling back to .002 is working so far
- ArrayIndexOutOfBoundsException | Open
- Code: Select all
Forge Version: 1.6.6.003
Operating System: Linux 4.4.13-12640043 armv8l
Java Version: 0 The Android Project
java.lang.ArrayIndexOutOfBoundsException: length=1; index=1
at forge.game.card.Card.abilityTextInstantSorcery(Card.java:1990)
at forge.game.card.Card.getAbilityText(Card.java:1778)
at forge.game.card.CardView$CardStateView.updateAbilityText(CardView.java:977)
at forge.game.card.Card.addSpellAbility(Card.java:2202)
at forge.game.card.CardFactoryUtil.addAbilityFactoryAbilities(CardFactoryUtil.java:1944)
at forge.game.card.CardFactory.readCardFace(CardFactory.java:458)
at forge.game.card.CardFactory.readCard(CardFactory.java:383)
at forge.game.card.CardFactory.getCard(CardFactory.java:244)
at forge.game.card.CardFactory.getCard(CardFactory.java:239)
at forge.game.card.Card.fromPaperCard(Card.java:5476)
at forge.game.card.Card.getCardForUi(Card.java:5484)
at forge.game.card.CardView.getCardForUi(CardView.java:40)
at forge.card.CardRenderer.drawCardListItem(CardRenderer.java:228)
at forge.itemmanager.SpellShopManager$1.drawValue(SpellShopManager.java:67)
at forge.itemmanager.views.ItemListView$ItemList$1.drawValue(ItemListView.java:258)
at forge.itemmanager.views.ItemListView$ItemList$1.drawValue(ItemListView.java:194)
at forge.toolbox.FList.draw(FList.java:252)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.screens.FScreen.draw(FScreen.java:164)
at forge.Forge.render(Forge.java:321)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1562)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1262)
Re: Forge for Android v1.6.6.003
by CokedUpZombie » 04 Feb 2018, 20:50
Maze of Ith doesn't seem to be working with the latest release.
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Re: Forge for Android v1.6.6.003
by CokedUpZombie » 05 Feb 2018, 01:46
Legacy's Allure seems to be broke too. It can be sac'd the turn it comes into play for any creature.
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Re: Forge for Android v1.6.6.003
by lindleya1 » 06 Feb 2018, 02:38
For some reason, when you turn on the Load card scripts lazily option, you can't play Commander. You can select it as a mode from the drop-down menu, but selecting it does nothing.
Re: Forge for Android v1.6.6.003
by CokedUpZombie » 06 Feb 2018, 20:42
Mycosynth Lattice slows the game way down, almost unplayable.
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Re: Forge for Android v1.6.6.003
by KatotohanaN » 07 Feb 2018, 00:53
Heads-up to the team. The sacrifice ability of Greater Gargadon doesn't seem to work while suspended. You might wanna check it out. And also the ETB trigger of Valakut? I haven't checked that yet though, but it hasn't been working right the previous releases.
Thanks and more power to you folks as always!
Thanks and more power to you folks as always!
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Re: Forge for Android v1.6.6.003
by Djebb » 07 Feb 2018, 18:21
Hello
Molten Psyche's metalcraft part does nothing even tho i have 4 artifacts
Molten Psyche's metalcraft part does nothing even tho i have 4 artifacts
Re: Forge for Android v1.6.6.003
by lazylockie » 07 Feb 2018, 21:03
hey Agetian, can you make the blue icon that indicates "this permanent has been selected for an ability" on the top left/bottom left of the card? right now on mobile activating abilities like Cloudgoat Ranger or Heritage Druid (with elf tokens) can be very cumbersome because the space to put your finger is small and you can't see which one was selected. I tried to explain as best I could heh and I suppose changing the position of an external image/icon shouldn't be too difficult
thanks! you're doing a great job!
thanks! you're doing a great job!
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Re: Forge for Android v1.6.6.003
by Mtjawg » 09 Feb 2018, 06:49
Thanks for all you do to keep this great program working!
I haven't played a morph card in a while, but I can't find a way to do it. Zoetic Cavern and Gudul Lurker both give me no choice to play them face down.
I haven't played a morph card in a while, but I can't find a way to do it. Zoetic Cavern and Gudul Lurker both give me no choice to play them face down.
Re: Forge for Android v1.6.6.003
by jtrowell » 09 Feb 2018, 15:49
Same here, Morph (and mega-morph) have clearly been broken by the current 1.6.6.003 path, they worked before.Mtjawg wrote:Thanks for all you do to keep this great program working!
I haven't played a morph card in a while, but I can't find a way to do it. Zoetic Cavern and Gudul Lurker both give me no choice to play them face down.
(Also Lotus Bloom is still bugged, and with more test I can confirm that the problem is more random that I believed, there are some cards I can use it to cast and some abilities that will use it to pay the mana for, but most of the time it is not useable at all as if it had no power at all.)
Re: Forge for Android v1.6.6.003
by lefty » 10 Feb 2018, 17:20
Looks like Morph/Megamorph functionality is fixed in 1.6.6.004.\
Many thanks!
Many thanks!
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