Card AI (Improvements) Requests
by mtgrares
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Re: Card AI (Improvements) Requests
by Proteus » 04 Aug 2013, 02:42
AI controls seven basics, and two Eldrazi Spawn, one of which has his Warmonger's Chariot attached to it. He's at 2 life, and I control a 2/2 deathtouch and a 5/3 trampler. AI casts Jaddi Lifestrider, tapping 4 lands and sacrificing a Spawn. Further, the one he sacrifices is the one with the chariot equipped to it!
THEN AI taps the remaining Spawn and the Lifestrider to the Lifestrider's ability, gaining 4 life... and putting him dead on board. (AI did nothing with remaining mana)
THEN AI taps the remaining Spawn and the Lifestrider to the Lifestrider's ability, gaining 4 life... and putting him dead on board. (AI did nothing with remaining mana)
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Re: Card AI (Improvements) Requests
by Bundy » 04 Aug 2013, 11:43
When computer casts Master Thief it does not trigger it's ability. I have artifacts in play, but computer takes no control of one of them.
Computer has 7 untapped lands, but still chooses to play Wispmare for it's evoke cost to destroy one of my enchantments. Rest of the mana is not used in any way.
Computer has 7 untapped lands, but still chooses to play Wispmare for it's evoke cost to destroy one of my enchantments. Rest of the mana is not used in any way.
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Re: Card AI (Improvements) Requests
by Sloth » 04 Aug 2013, 18:59
The following issues should be fixed/improved. Thanks Zirbert, jsv, Marek14, Papagelos, cc-drake, gos, Haytrid, freddyjsg and Bundy.
Zirbert wrote:When I Recoil the AI's Dodecapod, it discards another card (if it has one). It should discard the Dodecapod itself, to put it into play with +1/+1 counters. Maybe we could use some kind of "DiscardMe" flag, similar to the way the AI knows to sacrifice (literally or by chump-blocking) creatures with good death abilities.
Zirbert wrote:I just saw a pretty bad play by the AI. It had enchanted one of my creatures with Prison Term. Then I played a Stromgald Crusader - I'm guessing any pro-white creature would have had the same effect. The AI used the Prison Term's "move to new incoming creature" ability to move it onto the Stromgald Crusader. That looks allowable under the rules, since the move ability doesn't target. However, the Prison Term then went straight to the graveyard as a state-based effect because it was a white enchantment on a pro-white creature.
jsv wrote:AI activates Chimeric Egg as soon as it can, which is typically during opponent's M2 phase.And even when AI gets timing right it doesn't check if the resulting creature can do any good. I think about removing the card from random decks. On the other hand, it's 6/6 with trample when AI does get it right... it can be devastating occasionally. Any opinions?
Marek14 wrote:AI unearthed Vithian Stinger and attacked with it, though it has power 0.
Papagelos wrote:when I attack with Truefire Paladin, the AI would do things like block with two 1/1, thinking it will get an even trade, not taking into account I have mana to activate first strike.
cc-drake wrote:AI casts Tribute to the Wild when I control no artifacts or enchantments.
cc-drake wrote:AI fortifies Darksteel Garrison over and over again.
gos wrote:AI does not play lands exiled by (its own) Uba Mask.
Haytrid wrote:AI doesn't handle Immobilizing Ink so well. You can drop it on a vanilla 1/1 creature at the beginning of the game (or any creature really) and he will aggressively discard his entire hand quickly just to untap the creature and attack with it each round. Often times discarding two cards per round to untap it again after combat.
freddyjsg wrote:AI is not using Tuktuk Scrapper ability even if i have plenty of artifacts to destroy.
Bundy wrote:When computer casts Master Thief it does not trigger it's ability. I have artifacts in play, but computer takes no control of one of them.
Computer has 7 untapped lands, but still chooses to play Wispmare for it's evoke cost to destroy one of my enchantments. Rest of the mana is not used in any way.
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Re: Card AI (Improvements) Requests
by Marek14 » 04 Aug 2013, 19:44
As for the Prison Term thing, is it now properly disallowed moving enchantments onto objects that can't be enchanted by them?
EDIT: There should be more using of planeswalker abilities. Many of them, like Jace, Architect of Thought, have plus abilities that are always preferable to not using the planeswalker at all.
EDIT: There should be more using of planeswalker abilities. Many of them, like Jace, Architect of Thought, have plus abilities that are always preferable to not using the planeswalker at all.
Re: Card AI (Improvements) Requests
by correioalternativo » 06 Aug 2013, 17:32
AI has 2 life. I have Ankh of Mishra. AI plays a land and loses.
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Re: Card AI (Improvements) Requests
by friarsol » 09 Aug 2013, 02:15
AI cast Overbeing of Myth when it was the last card in it's hand.
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Re: Card AI (Improvements) Requests
by cc-drake » 11 Aug 2013, 15:20
AI doesn't return Genju of the Cedars to his hand when the Forest dies.
Re: Card AI (Improvements) Requests
by Bundy » 22 Aug 2013, 13:57
Computer casts Maniacal Rage on his Cinder Wall, making it a 5/5 wall that cannot block
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Re: Card AI (Improvements) Requests
by muppet » 24 Aug 2013, 15:08
ai Windbrisk Heights is currently set to not useable with. This could be made usable by not activating it unless 3 creatures attacked this turn.
Re: Card AI (Improvements) Requests
by friarsol » 24 Aug 2013, 23:18
AI cast Caller of the Claw during my upkeep instead of during his main phase 2, where 2 of his creatures died in combat. Either way, this card should rarely be cast before combat.
AI preferred to tap his Llanowar Elf to cast a Fyndhorn Elf instead of using a basic Forest. He definitely needed to save that Elf for blocking.
AI preferred to tap his Llanowar Elf to cast a Fyndhorn Elf instead of using a basic Forest. He definitely needed to save that Elf for blocking.
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Re: Card AI (Improvements) Requests
by Diogenes » 25 Aug 2013, 10:52
AI activates Svogthos, the Restless Tomb with no creatures in its graveyard (killing Svogthos.)
edit: The AI will take the last +1/+1 counter off of a Golgari Grave-Troll in an attempt to regenerate it. It will also attack with the troll freely, even if it is a 1/1.
edit: The AI will take the last +1/+1 counter off of a Golgari Grave-Troll in an attempt to regenerate it. It will also attack with the troll freely, even if it is a 1/1.
Re: Card AI (Improvements) Requests
by aeschli » 25 Aug 2013, 23:09
AI removes a land with Deathrite Shaman in his upkeep to add 1 mana. Doesn't play any spells in his upkeep. Then he casts a spell in his Main Phase.
AI attacks with Champion of Lambholt and plays Lingering Souls in Main Phase 2.
AI controls Aether Vial with 3 charge counters. The most expensive creatures in his deck are creatures with converted mana cost 3. He keep on adding charge counters in his upkeep.
AI attacks with Champion of Lambholt and plays Lingering Souls in Main Phase 2.
AI controls Aether Vial with 3 charge counters. The most expensive creatures in his deck are creatures with converted mana cost 3. He keep on adding charge counters in his upkeep.
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Re: Card AI (Improvements) Requests
by friarsol » 01 Sep 2013, 23:05
AI has a Tezzeret the Seeker (vs Quest deck) but doesn't even use the +1 since it doesn't have tapped artifacts.
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Re: Card AI (Improvements) Requests
by aeschli » 03 Sep 2013, 14:12
I enchanted a Mirri the Cursed from my opponent with Mind Control. My opponent played Maelstrom Pulse on Mirri the Cursed instead of Mind Control.
AI doesn't exile creatures from his own graveyard with Scavenging Ooze, even if he has mana open at the opponent's end step or could save himself from losing by gaining some life with his effect.
AI attacks with 2 Master of Diversion. Both trigger effects target the same creature.
AI doesn't exile creatures from his own graveyard with Scavenging Ooze, even if he has mana open at the opponent's end step or could save himself from losing by gaining some life with his effect.
AI attacks with 2 Master of Diversion. Both trigger effects target the same creature.
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Re: Card AI (Improvements) Requests
by Anacleto » 03 Sep 2013, 15:27
AI is playing poorly the card Price of Progress. It often plays the card when I don't have any nonbasic land in play, to the point where it deals damage to itself while leaving me unharmed as this log shows (turn 24):
- | Open
- Match result: Human: 1 John: 0
Game outcome: John has lost because life total reached 0
Game outcome: You have won because all opponents have lost
Add to stack: Human activated Descendant of Kiyomaro (2).
Damage: Kitsune Loreweaver (45) deals 2 combat damage to John.
Damage: Descendant of Kiyomaro (2) deals 3 combat damage to John.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: John didn't block Descendant of Kiyomaro (2).
John didn't block Kitsune Loreweaver (45).
Phase: Human's Declare Blockers
Combat: Human assigned Descendant of Kiyomaro (2) and Kitsune Loreweaver (45) to attack John.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Phase: Human's Main, precombat
Resolve stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Add to stack: Human activated Howling Mine (28).
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 24 (Human)
Phase: John's Cleanup
Phase: John's End of Turn
Phase: John's Main, postcombat
Phase: John's End Combat
Phase: John's Combat Damage
Phase: John's First Strike Damage
Phase: John's Declare Blockers
Combat: John didn't attack this turn.
Phase: John's Declare Attackers
Phase: John's Begin Combat
Land: John played Bloodstained Mire (91)
Phase: John's Main, precombat
Resolve stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Resolve stack: Price of Progress (94) - CARDNAME deals 2 damage to each player for each nonbasic land he or she controls.
Damage: Price of Progress (94) deals 4 non-combat damage to John.
Add to stack: John cast Price of Progress (94).
Mana: Mountain (100) - Tap: Add R to your mana pool.
Mana: Mountain (102) - Tap: Add R to your mana pool.
Add to stack: Human activated Howling Mine (28).
Phase: John's Draw
Phase: John's Upkeep
Phase: John's Untap
Turn: Turn 23 (John)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Resolve stack: Whenever this creature deals combat damage, you gain 3 life.
Add to stack: Human activated Descendant of Kiyomaro (2).
Damage: Descendant of Kiyomaro (2) deals 3 combat damage to John.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: John didn't block Descendant of Kiyomaro (2).
Phase: Human's Declare Blockers
Combat: Human assigned Descendant of Kiyomaro (2) to attack John.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Kitsune Loreweaver - Creature 2 / 1
Add to stack: Human cast Kitsune Loreweaver (45).
Mana: Island (52) - Tap: Add U to your mana pool.
Mana: Plains (14) - Tap: Add W to your mana pool.
Phase: Human's Main, precombat
Resolve stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Add to stack: Human activated Howling Mine (28).
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 22 (Human)
Phase: John's Cleanup
Phase: John's End of Turn
Phase: John's Main, postcombat
Phase: John's End Combat
Phase: John's Combat Damage
Phase: John's First Strike Damage
Phase: John's Declare Blockers
Combat: John didn't attack this turn.
Phase: John's Declare Attackers
Phase: John's Begin Combat
Resolve stack: Rift Bolt (121) - Deals 3 damage to Graceful Adept (23).
Damage: Rift Bolt (121) deals 3 damage to Graceful Adept (23).
Add to stack: John cast Rift Bolt (121) targeting Graceful Adept (23) .
Mana: Mountain (102) - Tap: Add R to your mana pool.
Mana: Mountain (103) - Tap: Add R to your mana pool.
Mana: Mountain (101) - Tap: Add R to your mana pool.
Land: John played Arid Mesa (89)
Phase: John's Main, precombat
Resolve stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Add to stack: Human activated Howling Mine (28).
Phase: John's Draw
Phase: John's Upkeep
Phase: John's Untap
Turn: Turn 21 (John)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Resolve stack: Whenever this creature deals combat damage, you gain 3 life.
Add to stack: Human activated Descendant of Kiyomaro (2).
Damage: Graceful Adept (23) deals 1 combat damage to John.
Damage: Descendant of Kiyomaro (2) deals 3 combat damage to John.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: John didn't block Descendant of Kiyomaro (2).
John didn't block Graceful Adept (23).
Phase: Human's Declare Blockers
Combat: Human assigned Descendant of Kiyomaro (2) and Graceful Adept (23) to attack John.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Land: Human played Plains (14)
Phase: Human's Main, precombat
Resolve stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Add to stack: Human activated Howling Mine (28).
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 20 (Human)
Phase: John's Cleanup
Phase: John's End of Turn
Resolve stack: Lava Spike (107) - Deals 3 damage to Human.
Damage: Lava Spike (107) deals 3 non-combat damage to Human.
Add to stack: John cast Lava Spike (107) targeting .
Mana: Mountain (100) - Tap: Add R to your mana pool.
Phase: John's Main, postcombat
Phase: John's End Combat
Phase: John's Combat Damage
Phase: John's First Strike Damage
Phase: John's Declare Blockers
Combat: John didn't attack this turn.
Phase: John's Declare Attackers
Phase: John's Begin Combat
Land: John played Bloodstained Mire (92)
Phase: John's Main, precombat
Resolve stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Add to stack: Human activated Howling Mine (28).
Phase: John's Draw
Phase: John's Upkeep
Phase: John's Untap
Turn: Turn 19 (John)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Graceful Adept - Creature 1 / 3
Add to stack: Human cast Graceful Adept (23).
Mana: Island (58) - Tap: Add U to your mana pool.
Mana: Island (59) - Tap: Add U to your mana pool.
Mana: Island (55) - Tap: Add U to your mana pool.
Resolve stack: Descendant of Kiyomaro - Creature 2 / 3
Add to stack: Human cast Descendant of Kiyomaro (2).
Mana: Island (52) - Tap: Add U to your mana pool.
Mana: Plains (20) - Tap: Add W to your mana pool.
Mana: Plains (18) - Tap: Add W to your mana pool.
Land: Human played Plains (18)
Phase: Human's Main, precombat
Resolve stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Add to stack: Human activated Howling Mine (28).
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 18 (Human)
Phase: John's Cleanup
Phase: John's End of Turn
Resolve stack: Exclude (29) - countering Kiln Fiend (116). Human draws a card.
Add to stack: Human cast Exclude (29) targeting .
Mana: Island (56) - Tap: Add U to your mana pool.
Mana: Island (54) - Tap: Add U to your mana pool.
Mana: Island (59) - Tap: Add U to your mana pool.
Add to stack: John cast Kiln Fiend (116).
Mana: Mountain (100) - Tap: Add R to your mana pool.
Mana: Mountain (102) - Tap: Add R to your mana pool.
Phase: John's Main, postcombat
Phase: John's End Combat
Phase: John's Combat Damage
Phase: John's First Strike Damage
Phase: John's Declare Blockers
Combat: John didn't attack this turn.
Phase: John's Declare Attackers
Phase: John's Begin Combat
Resolve stack: Chain Lightning (117) - Deals 3 damage to Kitsune Loreweaver (44).
Damage: Chain Lightning (117) deals 3 damage to Kitsune Loreweaver (44).
Add to stack: John cast Chain Lightning (117) targeting .
Mana: Mountain (101) - Tap: Add R to your mana pool.
Resolve stack: Arid Mesa (90) - - John searches his/her's library for 1 Mountain,Plains and puts that card onto the battlefield. Then shuffle that library.
Add to stack: John activated Arid Mesa (90).
Land: John played Arid Mesa (90)
Phase: John's Main, precombat
Resolve stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Add to stack: Human activated Howling Mine (28).
Phase: John's Draw
Phase: John's Upkeep
Phase: John's Untap
Turn: Turn 17 (John)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Counterspell (34) - countering Fireblast (80).
Add to stack: Human cast Counterspell (34) targeting .
Mana: Island (55) - Tap: Add U to your mana pool.
Mana: Island (58) - Tap: Add U to your mana pool.
Add to stack: John cast Fireblast (80) targeting .
Resolve stack: Kitsune Loreweaver - Creature 2 / 1
Add to stack: Human cast Kitsune Loreweaver (44).
Mana: Island (52) - Tap: Add U to your mana pool.
Mana: Plains (20) - Tap: Add W to your mana pool.
Mana: Island (52) - Tap: Add U to your mana pool.
Mana: Plains (20) - Tap: Add W to your mana pool.
Land: Human played Plains (20)
Phase: Human's Main, precombat
Resolve stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Add to stack: Human activated Howling Mine (28).
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 16 (Human)
Phase: John's Cleanup
Phase: John's End of Turn
Phase: John's Main, postcombat
Phase: John's End Combat
Phase: John's Combat Damage
Phase: John's First Strike Damage
Phase: John's Declare Blockers
Combat: John didn't attack this turn.
Phase: John's Declare Attackers
Phase: John's Begin Combat
Land: John played Mountain (98)
Phase: John's Main, precombat
Resolve stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Add to stack: Human activated Howling Mine (28).
Phase: John's Draw
Phase: John's Upkeep
Phase: John's Untap
Turn: Turn 15 (John)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Land: Human played Island (52)
Phase: Human's Main, precombat
Resolve stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Add to stack: Human activated Howling Mine (28).
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 14 (Human)
Phase: John's Cleanup
Phase: John's End of Turn
Phase: John's Main, postcombat
Phase: John's End Combat
Phase: John's Combat Damage
Phase: John's First Strike Damage
Phase: John's Declare Blockers
Combat: John didn't attack this turn.
Phase: John's Declare Attackers
Phase: John's Begin Combat
Land: John played Mountain (99)
Phase: John's Main, precombat
Resolve stack: Fireblast (83) - Deals 4 damage to Minamo Scrollkeeper (41).
Damage: Fireblast (83) deals 4 damage to Minamo Scrollkeeper (41).
Add to stack: John cast Fireblast (83) targeting .
Resolve stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Add to stack: Human activated Howling Mine (28).
Phase: John's Draw
Phase: John's Upkeep
Phase: John's Untap
Turn: Turn 13 (John)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Minamo Scrollkeeper - Creature 2 / 3
Add to stack: Human cast Minamo Scrollkeeper (41).
Mana: Island (55) - Tap: Add U to your mana pool.
Mana: Island (58) - Tap: Add U to your mana pool.
Land: Human played Island (58)
Phase: Human's Main, precombat
Resolve stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Add to stack: Human activated Howling Mine (28).
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 12 (Human)
Phase: John's Cleanup
Phase: John's End of Turn
Phase: John's Main, postcombat
Phase: John's End Combat
Phase: John's Combat Damage
Phase: John's First Strike Damage
Phase: John's Declare Blockers
Combat: John didn't attack this turn.
Phase: John's Declare Attackers
Phase: John's Begin Combat
Resolve stack: Chain Lightning (118) - Deals 3 damage to Minamo Scrollkeeper (39).
Damage: Chain Lightning (118) deals 3 damage to Minamo Scrollkeeper (39).
Add to stack: John cast Chain Lightning (118) targeting .
Mana: Mountain (105) - Tap: Add R to your mana pool.
Resolve stack: Exclude (30) - countering Goblin Guide (125). Human draws a card.
Add to stack: Human cast Exclude (30) targeting Goblin Guide - Creature 2 / 2 .
Mana: Island (57) - Tap: Add U to your mana pool.
Mana: Island (56) - Tap: Add U to your mana pool.
Mana: Island (54) - Tap: Add U to your mana pool.
Add to stack: John cast Goblin Guide (125).
Mana: Mountain (101) - Tap: Add R to your mana pool.
Resolve stack: Flame Rift (78) - Deals 4 damage to each player.
Damage: Flame Rift (78) deals 4 non-combat damage to John.
Damage: Flame Rift (78) deals 4 non-combat damage to Human.
Add to stack: John cast Flame Rift (78).
Mana: Mountain (104) - Tap: Add R to your mana pool.
Mana: Mountain (102) - Tap: Add R to your mana pool.
Phase: John's Main, precombat
Resolve stack: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Add to stack: Human activated Howling Mine (28).
Phase: John's Draw
Phase: John's Upkeep
Phase: John's Untap
Turn: Turn 11 (John)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Howling Mine
Add to stack: Human cast Howling Mine (28).
Mana: Island (59) - Tap: Add U to your mana pool.
Mana: Island (55) - Tap: Add U to your mana pool.
Land: Human played Island (55)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 10 (Human)
Phase: John's Cleanup
Phase: John's End of Turn
Phase: John's Main, postcombat
Phase: John's End Combat
Phase: John's Combat Damage
Phase: John's First Strike Damage
Phase: John's Declare Blockers
Combat: John didn't attack this turn.
Phase: John's Declare Attackers
Phase: John's Begin Combat
Resolve stack: Counterspell (33) - countering Chain Lightning (119).
Add to stack: Human cast Counterspell (33) targeting .
Mana: Island (57) - Tap: Add U to your mana pool.
Mana: Island (56) - Tap: Add U to your mana pool.
Add to stack: John cast Chain Lightning (119) targeting .
Mana: Mountain (105) - Tap: Add R to your mana pool.
Resolve stack: Wooded Foothills (129) - - John searches his/her's library for 1 Mountain,Forest and puts that card onto the battlefield. Then shuffle that library.
Add to stack: John activated Wooded Foothills (129).
Land: John played Wooded Foothills (129)
Phase: John's Main, precombat
Phase: John's Draw
Phase: John's Upkeep
Phase: John's Untap
Turn: Turn 9 (John)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Minamo Scrollkeeper - Creature 2 / 3
Add to stack: Human cast Minamo Scrollkeeper (39).
Mana: Island (54) - Tap: Add U to your mana pool.
Mana: Island (59) - Tap: Add U to your mana pool.
Land: Human played Island (59)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 8 (Human)
Phase: John's Cleanup
Phase: John's End of Turn
Phase: John's Main, postcombat
Phase: John's End Combat
Phase: John's Combat Damage
Phase: John's First Strike Damage
Phase: John's Declare Blockers
Combat: John didn't attack this turn.
Phase: John's Declare Attackers
Phase: John's Begin Combat
Land: John played Mountain (105)
Phase: John's Main, precombat
Phase: John's Draw
Phase: John's Upkeep
Phase: John's Untap
Turn: Turn 7 (John)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Land: Human played Island (54)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 6 (Human)
Phase: John's Cleanup
Phase: John's End of Turn
Resolve stack: Lava Spike (108) - Deals 3 damage to Human.
Damage: Lava Spike (108) deals 3 non-combat damage to Human.
Add to stack: John cast Lava Spike (108) targeting .
Mana: Mountain (101) - Tap: Add R to your mana pool.
Phase: John's Main, postcombat
Phase: John's End Combat
Phase: John's Combat Damage
Phase: John's First Strike Damage
Phase: John's Declare Blockers
Combat: John didn't attack this turn.
Phase: John's Declare Attackers
Phase: John's Begin Combat
Land: John played Mountain (103)
Phase: John's Main, precombat
Phase: John's Draw
Phase: John's Upkeep
Phase: John's Untap
Turn: Turn 5 (John)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Land: Human played Island (56)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 4 (Human)
Phase: John's Cleanup
Phase: John's End of Turn
Phase: John's Main, postcombat
Phase: John's End Combat
Phase: John's Combat Damage
Phase: John's First Strike Damage
Phase: John's Declare Blockers
Combat: John didn't attack this turn.
Phase: John's Declare Attackers
Phase: John's Begin Combat
Land: John played Mountain (101)
Phase: John's Main, precombat
Phase: John's Draw
Phase: John's Upkeep
Phase: John's Untap
Turn: Turn 3 (John)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Land: Human played Island (57)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 2 (Human)
Phase: John's Cleanup
Phase: John's End of Turn
Resolve stack: Lava Spike (109) - Deals 3 damage to Human.
Damage: Lava Spike (109) deals 3 non-combat damage to Human.
Add to stack: John cast Lava Spike (109) targeting .
Mana: Mountain (102) - Tap: Add R to your mana pool.
Phase: John's Main, postcombat
Phase: John's End Combat
Phase: John's Combat Damage
Phase: John's First Strike Damage
Phase: John's Declare Blockers
Combat: John didn't attack this turn.
Phase: John's Declare Attackers
Phase: John's Begin Combat
Land: John played Mountain (102)
Phase: John's Main, precombat
Phase: John's Draw
Phase: John's Upkeep
Phase: John's Untap
Turn: Turn 1 (John)
Mulligan: Human has kept a hand of 7 cards
Mulligan: John has kept a hand of 7 cards
- Anacleto
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