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Current Known Bugs list

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Re: Current Known Bugs list

Postby Braids » 25 Aug 2011, 22:13

Sloth wrote:
Accountancy wrote:My opponent attacks with Skyknight Legionnaire and Hobgoblin Dragoon, I Ray of Command the Skyknight, it untaps, comes to my side of the field, yet continues to attack me, after the goblin deals damage, the knight deals damage...
This issue is already in the bug tracker: http://cardforge.org/bugz/view.php?id=160
good catch, Sloth. i added Ray of Command to the list of cards in issue 160.
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Re: Current Known Bugs list

Postby Almost_Clever » 26 Aug 2011, 03:58

Computer played Domestication on my Beastbreaker of Bala Ged (that had been leveled up once) and immediately attacked with it as though it had haste.
Something is wrong with Snake Umbra in combination with some of the other umbras. I attacked with an It That Betrays enchanted with a Snake Umbra and a Bear Umbra and I drew three cards. Another time I attacked with an Aura Gnarlid enchanted with a Snake Umbra, Bear Umbra, and a Spider Umbra and I drew two cards.
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Re: Current Known Bugs list

Postby s1886x » 26 Aug 2011, 09:36

the computer activated a Treetop Village, then something happened with a Swords to Plowshares...sorry, i wasn't paying much attention:

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null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
at forge.card.abilityFactory.AbilityFactory_ChangeZone.changeKnownOriginStackDescription(Unknown Source)
at forge.card.abilityFactory.AbilityFactory_ChangeZone.changeZoneDescription(Unknown Source)
at forge.card.abilityFactory.AbilityFactory_ChangeZone.access$2(Unknown Source)
at forge.card.abilityFactory.AbilityFactory_ChangeZone$1.getStackDescription(Unknown Source)
at forge.card.trigger.TriggerHandler.runSingleTrigger(Unknown Source)
at forge.card.trigger.TriggerHandler.runTrigger(Unknown Source)
at forge.GameAction.changeZone(Unknown Source)
at forge.GameAction.moveTo(Unknown Source)
at forge.card.abilityFactory.AbilityFactory_ChangeZone.changeKnownOriginResolve(Unknown Source)
at forge.card.abilityFactory.AbilityFactory_ChangeZone.changeZoneResolve(Unknown Source)
at forge.card.abilityFactory.AbilityFactory_ChangeZone.access$1(Unknown Source)
at forge.card.abilityFactory.AbilityFactory_ChangeZone$2.resolve(Unknown Source)
at forge.MagicStack.resolveStack(Unknown Source)
at forge.Phase.passPriority(Unknown Source)
at forge.gui.input.Input_PassPriority.selectButtonOK(Unknown Source)
at forge.GuiInput.selectButtonOK(Unknown Source)
at forge.GuiDisplay4.okButtonActionPerformed(Unknown Source)
at forge.GuiDisplay4.access$3(Unknown Source)
at forge.GuiDisplay4$25.actionPerformed(Unknown Source)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby Nordos » 26 Aug 2011, 11:15

I don't know if it can be solved or if it is an error, but:
I have Nirkana Revenant in play, my enemy has 2 times Collective Restraint in play. Since he has all basiclands, I need to pay 10 mana, yet I have 5 swamps. Theoretically, they would produce exactly 10 mana, because Nirkana Revenant gives one extra mana fpr each swamp. But since this is declared as a trigger, the additional mana can't be drawn to pay the cost, so I can only pay 5 mana. A bit later, I got al 10 mana in my mana pool, but can't pay [attack] anymore. The extra mana just comes too late, cause of being triggers.
There are other examples, where you would need the mana, but you cant get it. . .
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Re: Current Known Bugs list

Postby Sloth » 26 Aug 2011, 11:32

Nordos wrote:I don't know if it can be solved or if it is an error, but:
I have Nirkana Revenant in play, my enemy has 2 times Collective Restraint in play. Since he has all basiclands, I need to pay 10 mana, yet I have 5 swamps. Theoretically, they would produce exactly 10 mana, because Nirkana Revenant gives one extra mana fpr each swamp. But since this is declared as a trigger, the additional mana can't be drawn to pay the cost, so I can only pay 5 mana. A bit later, I got al 10 mana in my mana pool, but can't pay [attack] anymore. The extra mana just comes too late, cause of being triggers.
There are other examples, where you would need the mana, but you cant get it. . .
I've added this issue to the bug tracker: http://cardforge.org/bugz/view.php?id=169
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Re: Current Known Bugs list

Postby Bundy » 26 Aug 2011, 11:37

Computer has Dance of the Dead in play, but at the begin of the computers turn i get to choose if the enchanted creature gets untapped or not.
When i choose to untap the creature i even had to pay the mana for it.

So actually i have to pay to get my ass kicked ... i thought they had SM clubs for that? :lol:
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Re: Current Known Bugs list

Postby gos » 26 Aug 2011, 21:26

When Eldrazi Conscription becomes attached to an attacking creature through the ability of Sovereigns of Lost Alara, it neither gains +10/+10 nor annihilator 2.
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Re: Current Known Bugs list

Postby gos » 26 Aug 2011, 21:33

gos wrote:When Eldrazi Conscription becomes attached to an attacking creature through the ability of Sovereigns of Lost Alara, it neither gains +10/+10 nor annihilator 2.
Even stranger, after I had attached Eldrazi Conscription to 2 different creatures through the ability of Sovereigns of Lost Alara without seeing any effect, I made a final attack with all my creatures using the Garruk Wildspeaker ultimate and then I noticed that my unassuming Noble Hierarch (the first creature I cast that game and sitting over to the left of my battlefield) had +20/+20 and 2 instances of annihilator 2!
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Re: Current Known Bugs list

Postby Braids » 26 Aug 2011, 22:36

s1886x wrote:the computer activated a Treetop Village, then something happened with a Swords to Plowshares...sorry, i wasn't paying much attention:

An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
. . .
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
could you upgrade to the latest beta release of Forge?
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. ;)
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Re: Current Known Bugs list

Postby Accountancy » 27 Aug 2011, 03:20

Lotus Bloom enters the battlefield tapped when I return it with Salvaging Station.

I just cast Adaptive Automaton naming Illusion and it turned my Azure Adept into a 3/2 Human Wizard Illusion... It also turned my Rune-scarred Demon into an Illusion, seems to affect all my creatures
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Re: Current Known Bugs list

Postby Accountancy » 27 Aug 2011, 03:38

I started picking targets for Fireball, then cancelled so I could pick different targets, but the spell didn't reset and I couldn't choose new targets.

Edit: In game 2 it wouldn't even let me cast Fireball.

Edit edit: Akki Underling didn't get pumped when I had seven cards in hand.
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Re: Current Known Bugs list

Postby slapshot5 » 27 Aug 2011, 05:43

Accountancy wrote:Edit edit: Akki Underling didn't get pumped when I had seven cards in hand.
This is now fixed in SVN.

-slapshot5
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Re: Current Known Bugs list

Postby Accountancy » 27 Aug 2011, 13:51

I Lignify a Painter's Servant naming black, yet all permanents cards black
I Mind Control my opponent's Fiery Hellhound, but it doesn't get summoning sickness
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Re: Current Known Bugs list

Postby Braids » 27 Aug 2011, 14:56

"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. ;)
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Re: Current Known Bugs list

Postby Xitax » 27 Aug 2011, 16:34

Sloth wrote:
Xitax wrote:It seems like Reckless One is counting goblins in play as well as goblins in my hand.
I can't reproduce this. Are you sure you've counted your opponents goblins too?
Yeah, it was 7/7 with 5 goblins in play and 2 in my hand. Opponent had no goblins in play. I'll try to get a screenie.
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