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Current Known Bugs list

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Indestructible needs work

Postby arkart » 05 Sep 2011, 22:06

When I killed an indestructible creature (Stuffy Doll) twice in the same turn, the creature was placed in the graveyard from play. Indestructible creatures should not be placed in the graveyard no matter how many times they die. It was first with spot removal (Aura Shards) and then lethal damage with a creature on the same turn.
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Re: Indestructible needs work

Postby friarsol » 05 Sep 2011, 22:23

arkart wrote:When I killed an indestructible creature (Stuffy Doll) twice in the same turn, the creature was placed in the graveyard from play. Indestructible creatures should not be placed in the graveyard no matter how many times they die. It was first with spot removal (Aura Shards) and then lethal damage with a creature on the same turn.
Are you sure the creature didn't have Infect or Wither?
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Re: Current Known Bugs list

Postby slapshot5 » 05 Sep 2011, 22:28

gos wrote:I had two copies of Akroma, Angel of Fury, face-down, in play. I turned one of them face-up and both copies went to the graveyard.
This is now fixed in SVN.

-slapshot5
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Re: Current Known Bugs list

Postby Max mtg » 05 Sep 2011, 23:59

Nordos wrote:
Code: Select all
his is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.1.3-SNAPSHOT, build ID 10251

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.quest.gui.main.QuestBattle.getBattles(QuestBattle.java:67)
   at forge.quest.gui.main.QuestMainPanel.createBattlePanel(QuestMainPanel.java:391)
   at forge.quest.gui.main.QuestMainPanel.refreshNextMatchPanel(QuestMainPanel.java:541)
   at forge.quest.gui.main.QuestMainPanel.refresh(QuestMainPanel.java:531)
   at forge.quest.gui.main.QuestMainPanel.initUI(QuestMainPanel.java:94)
   at forge.quest.gui.main.QuestMainPanel.<init>(QuestMainPanel.java:87)
   at forge.quest.gui.QuestFrame.<init>(QuestFrame.java:48)
   at forge.quest.gui.QuestOptions.continueQuestButton_actionPerformed(QuestOptions.java:226)
   at forge.quest.gui.QuestOptions$2.actionPerformed(QuestOptions.java:132)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
I started a new quest, but after some time, after I won a game, a second box appeared, so I played the same game once again, even though I already have won the game and cards.
after I won that game, too, I clicked on close and gained other cards. But the box didnt disappear and whenever I clicked on close, I got cards and an error. After several times I just clicked on exit application and since then I couldn't continue the quest anymore
I didn't understand what's wrong about box that does not dissapear and card rewards, but as I can see from this crash report, everyone with versions above 10249 should use updated decks for quest battles.
Attachments
res_quest_decks.zip
updated decks
(133.14 KiB) Downloaded 263 times
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Re: Current Known Bugs list

Postby T-Rez » 06 Sep 2011, 02:33

I enchanted a Thran Golem with Angelic Destiny and the Thran Golem bonus for being enchanted did not kick in. It was a 7/7 with flying and first strike. If the Thran Golem effect worked it would be a 9/9 with flying, first strike, and trample.
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Re: Current Known Bugs list

Postby Nordos » 06 Sep 2011, 08:48

Max mtg wrote:I didn't understand what's wrong about box that does not dissapear and card rewards
Let me try to become a bit clearer.
Whenever you win a game in the questmode a box appears, which shows your wins and losses, right? If you click close, after you had won 2 games, you would get cards.
Ok, I closed it and noticed that there was a second box still open, saying I would have only one win. So I played another game and won. But when I tried to close the second box, I got cards but a crash at the same time. Closing the crash dialoge threw me back to the second box, whioch was still open. Whenever I clicked on close, the same thing happened, I got cards, then an error log, then I got thrown back to the box.
After clicking several times close in vain, I said exit application. Since then, whenever I tried to continue my quest, I get that crash.

So, the main problem was the second 'win/loss' box and that I continued playing the game. I've learned, then whenever I see a second box, I will restart forge now.
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Re: Current Known Bugs list

Postby Sloth » 06 Sep 2011, 08:56

T-Rez wrote:I enchanted a Thran Golem with Angelic Destiny and the Thran Golem bonus for being enchanted did not kick in. It was a 7/7 with flying and first strike. If the Thran Golem effect worked it would be a 9/9 with flying, first strike, and trample.
This is fixed already.
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Re: Current Known Bugs list

Postby Nordos » 06 Sep 2011, 13:00

a creature dealt damage by Rot Wolf got killed, but I wouldn't draw a card
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Re: Current Known Bugs list

Postby Accountancy » 06 Sep 2011, 13:05

Tried to mountaincycle Chartooth Cougar and I got this error report, I still got the mountain and Chartooth Cougar is in my graveyard.
Attachments
Capture.JPG
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Re: Current Known Bugs list

Postby s1886x » 07 Sep 2011, 05:19

since around m10 (or maybe m11) +1/+1 counters and -1/-1 counters cancel. my elf had 5 of each and they didn't cancel
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Re: Current Known Bugs list

Postby Accountancy » 07 Sep 2011, 05:33

Phantom Nishoba should only lose 1 counter per damage step, my opponent blocked with 2 creatures and neither had first strike, yet my Nishoba lost 2 counters.

Also I'm not sure if this is a bigger issue or just some individual card, but I activated Anurid Brushhopper's ability and discarded Basking Rootwalla and a land with Spirit Cairn on the battlefield, putting the Cairn's triggers on the stack first, then after Basking Rootwalla entered the battlefield, Anurid Brushhopper was exiled, THEN I got to pay the cost for Spirit Cairn, the Spirit Cairn's ability should have resolved BEFORE Anurid Brushhopper was exiled.
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Re: Current Known Bugs list

Postby Max mtg » 07 Sep 2011, 11:26

s1886x wrote:since around m10 (or maybe m11) +1/+1 counters and -1/-1 counters cancel. my elf had 5 of each and they didn't cancel
I have a proofpicture: http://magiccards.info/extra/tips-trick ... nters.html

(but cannot fix that myself yet)
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Re: Current Known Bugs list

Postby Sloth » 07 Sep 2011, 11:33

s1886x wrote:since around m10 (or maybe m11) +1/+1 counters and -1/-1 counters cancel. my elf had 5 of each and they didn't cancel
This has been fixed some time ago. Please post which version you are using s1886x.

EDIT: I just remembered fixing this in July. So you are at least two betas behind.
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Re: Current Known Bugs list

Postby ZzzzSleep » 07 Sep 2011, 13:39

Version: 1.1.2
Bug: Infinite loop created by Joraga Warcaller
Steps to reproduce:
1/ Summon Lys Alana Huntmaster
2/ Summon Joraga Warcaller (doesn't matter if you apply kicker or not)
3/ Hit cancel to stop multikicker
4/ Joraga Warcaller is added to the stack, with the multikicker dialog still active
5/ Each time cancel is hit, another Warcaller is added to the stack, but there is no way to resolve them
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Re: Current Known Bugs list

Postby Nordos » 09 Sep 2011, 15:00

a creature has still its full cost, if its cost is decreased beyond 0 (for example, Mycosynth Golem costs 11, though I have 23 artifacts in play!)
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