Forge for Android v1.6.15.003
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge for Android v1.6.6.004
by Agetian » 10 Feb 2018, 17:41
UPDATE (02/10/18): Forge for Android v1.6.6.004 has been released. It's an incremental release featuring some bugfixes and updates since the previous update (please refer to the Git commit log for more details).
Enjoy!
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Enjoy!
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Re: Forge for Android v1.6.6.004
by KatotohanaN » 15 Feb 2018, 14:01
Hi guys! I don't wanna sound like a broken record but it seems Valakut only triggers once even when I put more than 5 Mountains on the battlefield through Scapeshift. Maybe you could take a look? Thanks!
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Re: Forge for Android v1.6.6.004
by jtrowell » 20 Feb 2018, 19:02
About the lotus bloom bug, if it can help it seems that in fact the game let you use the lotus bloom only if it bring exactly the amount of mana that you need or something similar, I usually get to use it when all my lands are already tapped and mymana pool is empty, but I got it once used to cast a 4 mana spell when I had one untapped land left.
Another bug is with godsend : I have seen the AI cast spells of creatures that I had exiled with it. But I am not certain if I last got this bug with the current version or the previous one, ignore if already fixed in 1.6.6.004
Another bug is with godsend : I have seen the AI cast spells of creatures that I had exiled with it. But I am not certain if I last got this bug with the current version or the previous one, ignore if already fixed in 1.6.6.004
Re: Forge for Android v1.6.6.004
by patomaru » 26 Feb 2018, 11:23
Is there a bug with suspend cards?
I play quest mode a lot and anytime, I draft sets with suspend there seem to be a lot of bugs.
1. once the suspended creature enters the battlefield, I can no longer target it with spells. If I try to put an enchantment on it or cast an instant the log just says it fizzles.
2. If I click on a suspended card that has entered the battlefield, even if it has any activated abilities, it asks me if I want to cast the card (for its original casting cost). A copy of the card usually appears in my hand then, which I can cast, but usually does nothing.
3. If I click on suspended cards while they are exiled or a suspend card in my graveyard it asks if I want to cast it. If it is a card like Search for Tomorrow I can keep recasting it and getting land.
4. I can't attack or defend with suspend creatures that have entered the battlefield, if I want to attack with a suspend creature I have to alpha strike and unclick everything else.
5. I couldn't get any cards that interact with suspend tokens to interact correctly, mostly because it would ask if I wanted to cast the suspended card when I targeted it with an ability like that. The specific card was the Rift Element.
6. Unrelated to suspend, but I wonder if there is a similar problem with morph cards, since currently an AI opponent has a Weathered Bodygaurds in his graveyard, and I am unable to deal damage to the player since when I attack the log says I deal the damage to the bodyguard since it is untapped, even though it is currently in the graveyard.
This all occurred in Quest Mode tournaments on the latest Android release. It definitely happened in v1.6.5 too.
If you need anymore information please let me know.
Thank you for the great game!
I play quest mode a lot and anytime, I draft sets with suspend there seem to be a lot of bugs.
1. once the suspended creature enters the battlefield, I can no longer target it with spells. If I try to put an enchantment on it or cast an instant the log just says it fizzles.
2. If I click on a suspended card that has entered the battlefield, even if it has any activated abilities, it asks me if I want to cast the card (for its original casting cost). A copy of the card usually appears in my hand then, which I can cast, but usually does nothing.
3. If I click on suspended cards while they are exiled or a suspend card in my graveyard it asks if I want to cast it. If it is a card like Search for Tomorrow I can keep recasting it and getting land.
4. I can't attack or defend with suspend creatures that have entered the battlefield, if I want to attack with a suspend creature I have to alpha strike and unclick everything else.
5. I couldn't get any cards that interact with suspend tokens to interact correctly, mostly because it would ask if I wanted to cast the suspended card when I targeted it with an ability like that. The specific card was the Rift Element.
6. Unrelated to suspend, but I wonder if there is a similar problem with morph cards, since currently an AI opponent has a Weathered Bodygaurds in his graveyard, and I am unable to deal damage to the player since when I attack the log says I deal the damage to the bodyguard since it is untapped, even though it is currently in the graveyard.
This all occurred in Quest Mode tournaments on the latest Android release. It definitely happened in v1.6.5 too.
If you need anymore information please let me know.
Thank you for the great game!
Re: Forge for Android v1.6.6.004
by stubob » 26 Feb 2018, 18:25
Description: quest mode: Tisiphone (hard, Level 6 - Regressed into Timmy) Crashed as soon as I hit "Start"
- NullPointerException | Open
- Code: Select all
Forge Version: 1.6.6.004
Operating System: Linux 3.10.84-perf-ge22d54f-00021-gc616ee5 armv8l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke interface method 'forge.card.CardRules forge.item.IPaperCard.getRules()' on a null object reference
at forge.game.card.CardFactory.getCard(CardFactory.java:243)
at forge.game.card.CardFactory.getCard(CardFactory.java:239)
at forge.game.card.Card.fromPaperCard(Card.java:5478)
at forge.game.player.Player.initVariantsZones(Player.java:2567)
at forge.game.Match.prepareAllZones(Match.java:255)
at forge.game.Match.startGame(Match.java:74)
at forge.match.HostedMatch$2.run(HostedMatch.java:225)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
at java.lang.Thread.run(Thread.java:761)
Re: Forge for Android v1.6.6.004
by ozgur1318 » 27 Feb 2018, 00:29
i just updated my forge to the latest versıon on my phone .i cant load my quests on my phone.
i wasnt able to load them on the other versıons too.. so please help. here is the crash report .
Description: [i just clıcked the load qame button. before showing the old quests lıst it just crashed ]
i wasnt able to load them on the other versıons too.. so please help. here is the crash report .
Description: [i just clıcked the load qame button. before showing the old quests lıst it just crashed ]
- RuntimeException | Open
- Code: Select all
Forge Version: 1.6.6.004
Operating System: Linux 3.0.31-2454463 armv7l
Java Version: 0 The Android Project
java.lang.RuntimeException: java.io.EOFException
at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:135)
at forge.screens.quest.LoadQuestScreen$4.run(LoadQuestScreen.java:107)
at java.lang.Thread.run(Thread.java:841)
Caused by: java.io.EOFException
at java.util.zip.GZIPInputStream.readFully(GZIPInputStream.java:206)
at java.util.zip.GZIPInputStream.<init>(GZIPInputStream.java:98)
at java.util.zip.GZIPInputStream.<init>(GZIPInputStream.java:81)
at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:104)
... 2 more
Re: Forge for Android v1.6.6.004
by timmermac » 27 Feb 2018, 16:36
At least one of your quests is corrupt. Using whichever file manager you have on your phone, find the .dat file(s) in your quest saves folder that show as 0 kb, delete them, and then remove the .bak extensions from the files with the same name. Example belowozgur1318 wrote:i just updated my forge to the latest versıon on my phone .i cant load my quests on my phone.
i wasnt able to load them on the other versıons too.. so please help. here is the crash report .
Description: [i just clıcked the load qame button. before showing the old quests lıst it just crashed ]
- RuntimeException | Open
- Code: Select all
Forge Version: 1.6.6.004
Operating System: Linux 3.0.31-2454463 armv7l
Java Version: 0 The Android Project
java.lang.RuntimeException: java.io.EOFException
at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:135)
at forge.screens.quest.LoadQuestScreen$4.run(LoadQuestScreen.java:107)
at java.lang.Thread.run(Thread.java:841)
Caused by: java.io.EOFException
at java.util.zip.GZIPInputStream.readFully(GZIPInputStream.java:206)
at java.util.zip.GZIPInputStream.<init>(GZIPInputStream.java:98)
at java.util.zip.GZIPInputStream.<init>(GZIPInputStream.java:81)
at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:104)
... 2 more
quest1.dat 0 kb <---- delete this
quest1.dat.bak 35 kb <----- remove .bak from the end to restore quest
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge for Android v1.6.7.001
by Agetian » 04 Mar 2018, 05:03
UPDATE (03/04/18): Forge for Android v1.6.7.001 has been released. It's an incremental release featuring the same set of changes as desktop Forge v1.6.7 and several updates since then. Enjoy!
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Re: Forge for Android v1.6.7.001- Hangs on Checking for Upda
by Zanzaba » 05 Mar 2018, 06:59
forge.log
- Log after Hanging
- (470 Bytes) Downloaded 269 times
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Re: Forge for Android v1.6.7.001
by N25 » 06 Mar 2018, 01:52
Nice update! However it looks like I'm also getting the same Forbidden Orchard problem as in the desktop version where it does not give creature tokens to my opponent.
Re: Forge for Android v1.6.7.001
by Zanzaba » 06 Mar 2018, 04:07
I fixed the hang issue by manually erasing all the data and uninstalling and reinstalling.
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Re: Forge for Android v1.6.7.001
by Shardz » 06 Mar 2018, 23:58
Description: Crash during a match of Modern vs Modern AI. I'm not sure what triggered it, however.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.6.7.001
Operating System: Linux 3.4.39-gd52af31 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException
at forge.game.card.CardFactoryUtil.xCount(CardFactoryUtil.java:1351)
at forge.ai.ComputerUtilCard.checkNeedsToPlayReqs(ComputerUtilCard.java:1815)
at forge.ai.AiController.canPlaySpellBasic(AiController.java:707)
at forge.ai.AiController.canPlayFromEffectAI(AiController.java:1092)
at forge.ai.AiController.canPlaySa(AiController.java:663)
at forge.ai.AiController.canPlayAndPayFor(AiController.java:618)
at forge.ai.AiController.chooseSpellAbilityToPlayFromList(AiController.java:1330)
at forge.ai.AiController.getSpellAbilityToPlay(AiController.java:1302)
at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1179)
at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:437)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:952)
at forge.game.GameAction.startGame(GameAction.java:1611)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:235)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at java.lang.Thread.run(Thread.java:841)
Re: Forge for Android v1.6.7.001
by jtrowell » 07 Mar 2018, 21:35
Since the last update all effects that make a carde into a copy of a permanent are broken. Cards like clone, copy artefact, vesuva...
At first it seemed like the clone or copy was created but without any activated ability but further testing showed that in fact clicking on the copy trigger the original instead. Best way to see this is to copy an equipment as the different instances won't be stacked showing clearly that you didn't simply select the wrong one
At first it seemed like the clone or copy was created but without any activated ability but further testing showed that in fact clicking on the copy trigger the original instead. Best way to see this is to copy an equipment as the different instances won't be stacked showing clearly that you didn't simply select the wrong one
Re: Forge for Android v1.6.7.001
by CptKird » 08 Mar 2018, 00:33
Hello,Zanzaba wrote:I fixed the hang issue by manually erasing all the data and uninstalling and reinstalling.
did you change the default locations e.g. for the card pics? On the old version, before the update?
I had this as well. After the update, if the default locations had been changed in the old version, it froze on startup. Several versions, might still be the case?
All the best
CptKird
Re: Forge for Android v1.6.7.001
by Tomslipknot » 08 Mar 2018, 07:43
Hello, i would like to report a bug that I've come across.
It happened as I was casting a arbor elf which has never happened before.
Thanks
It happened as I was casting a arbor elf which has never happened before.
Thanks
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