Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by Sloth » 13 Sep 2011, 18:21
This is fixed already. A lot of Levelers had this problem.gos wrote:My opponent's Caravan Escort leveled 5 times and had 5 level counters on it. It received first strike, but remained 2/2.
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Re: Current Known Bugs list
by Bundy » 13 Sep 2011, 19:42
I encountered some things when playing with a lot of cards that have the sunburst ability.
For example, if i want to cast Solarion. I have a few dual lands like Savannah in play, but when i tap them i can not choose what color they produce, because Solarion is colorless. For normal artifacts that's no problem, but for the sunburst ability it does matter. You can get around this by tapping the lands in advance and choose the colors, but it would be nice if you could always get to choose which color dual lands produce when casting a sunburst card.
Another problem is when you tap the mana in advance and cast an artifact with sunburst, all colorless mana is drained first from your mana pool. For example, i put 3 colors of mana in my pool. Then i used Metalworker to add 10 more colorless mana. Then i cast Solarion, which becomes 0/0 because all colorless mana is drained instead of the 3 colors i put in the pool. In this case the sunburst card should ask what color to take from the mana pool, or take one mana of each color available, then use colorless for the remaining casting cost.
For example, if i want to cast Solarion. I have a few dual lands like Savannah in play, but when i tap them i can not choose what color they produce, because Solarion is colorless. For normal artifacts that's no problem, but for the sunburst ability it does matter. You can get around this by tapping the lands in advance and choose the colors, but it would be nice if you could always get to choose which color dual lands produce when casting a sunburst card.
Another problem is when you tap the mana in advance and cast an artifact with sunburst, all colorless mana is drained first from your mana pool. For example, i put 3 colors of mana in my pool. Then i used Metalworker to add 10 more colorless mana. Then i cast Solarion, which becomes 0/0 because all colorless mana is drained instead of the 3 colors i put in the pool. In this case the sunburst card should ask what color to take from the mana pool, or take one mana of each color available, then use colorless for the remaining casting cost.
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Re: Current Known Bugs list
by gos » 13 Sep 2011, 19:47
My opponent's Marsh Flats and cousins seem to be costing it 2 life instead of 1.
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Re: Current Known Bugs list
by gos » 13 Sep 2011, 20:03
My Torpor Orb doesn't seem to be working, at least not to suppress the ETB ability of my Hunted Horror.
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Re: Current Known Bugs list
by Hellfish » 13 Sep 2011, 20:58
Fixed! Thanks,gos!gos wrote:My Torpor Orb doesn't seem to be working, at least not to suppress the ETB ability of my Hunted Horror.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list
by Accountancy » 14 Sep 2011, 09:51
Genju of the Realms is put into the graveyard as soon as you activate it.
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Re: Current Known Bugs list
by lugaru » 14 Sep 2011, 11:56
Hi, just started using the program two days ago and it is pretty amazing, even the bugs just serve to remind me how crazy it is that it all works in the first place.
That said I found one that I did a search for and did not find listed in the forum, perhaps because it is a fairly under used card.
Genju of the Realm
I have an almost all Kamigawa rainbow deck that I like to play and for example Genju of the Pines works fine but Genju of the Realm seems to die as soon as he comes into play and then is returned to my hand with the land going to the graveyard. I think it has something to do with him being legendary... does your software create a dupe of the card for the spirit creature? If so I think the dupe is messing with the Genju's legendary status.
Also I have a landfal deck called Greed Corp and I threw in a Horn of Greed just for fun and it gives me a crash report every time it is activated.
I think I've seen other bugs but you know, I intend to stick around with this community so I'll unload them slow and when I'm fairly sure they have not been reported.
That said I found one that I did a search for and did not find listed in the forum, perhaps because it is a fairly under used card.
Genju of the Realm
I have an almost all Kamigawa rainbow deck that I like to play and for example Genju of the Pines works fine but Genju of the Realm seems to die as soon as he comes into play and then is returned to my hand with the land going to the graveyard. I think it has something to do with him being legendary... does your software create a dupe of the card for the spirit creature? If so I think the dupe is messing with the Genju's legendary status.
Also I have a landfal deck called Greed Corp and I threw in a Horn of Greed just for fun and it gives me a crash report every time it is activated.
I think I've seen other bugs but you know, I intend to stick around with this community so I'll unload them slow and when I'm fairly sure they have not been reported.
Re: Current Known Bugs list
by Sloth » 14 Sep 2011, 13:27
The legend rule wasn't implemented correctly. For example: If you control a Plains enchanted with Genju of the Realms and another (non-legendary) Plains the legend rule should not apply, but it did. Now fixed.Accountancy wrote:Genju of the Realms is put into the graveyard as soon as you activate it.
Thanks Accountancy.
lugaru wrote:That said I found one that I did a search for and did not find listed in the forum, perhaps because it is a fairly under used card.
Genju of the Realm
I have an almost all Kamigawa rainbow deck that I like to play and for example Genju of the Pines works fine but Genju of the Realm seems to die as soon as he comes into play and then is returned to my hand with the land going to the graveyard. I think it has something to do with him being legendary... does your software create a dupe of the card for the spirit creature? If so I think the dupe is messing with the Genju's legendary status.

Already fixed.lugaru wrote:Also I have a landfal deck called Greed Corp and I threw in a Horn of Greed just for fun and it gives me a crash report every time it is activated.
Keep them coming. You can also use our bug tracker here: http://cardforge.org/bugz/view_all_bug_page.phplugaru wrote:I think I've seen other bugs but you know, I intend to stick around with this community so I'll unload them slow and when I'm fairly sure they have not been reported.
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Re: Current Known Bugs list
by lugaru » 14 Sep 2011, 13:48
Very cool, thanks a million and I'll keep an eye out + take a look at the tracker.
Also I just caught the irony of somebody listing the bug before I did and me saying I did a search.
Also I just caught the irony of somebody listing the bug before I did and me saying I did a search.

Re: Current Known Bugs list
by Milod » 14 Sep 2011, 22:09
deranged assistant crashes the game after using ability
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
Mana_Part : checkMana() error, argument mana is invalid mana, mana - M
Version:
Forge version 1.1.3, build ID 10319
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: Mana_Part : checkMana() error, argument mana is invalid mana, mana - M
at forge.card.mana.Mana_Part.checkSingleMana(Mana_Part.java:93)
at forge.card.mana.Mana_PartColor.<init>(Mana_PartColor.java:27)
at forge.card.mana.ManaCost.getManaPart(ManaCost.java:451)
at forge.card.mana.ManaCost.split(ManaCost.java:413)
at forge.card.mana.ManaCost.<init>(ManaCost.java:44)
at forge.card.cost.Cost.changeCost(Cost.java:304)
at forge.card.cost.Cost_Payment.changeCost(Cost_Payment.java:233)
at forge.GameAction.playSpellAbility(GameAction.java:2085)
at forge.GameAction.playCard(GameAction.java:1576)
at forge.gui.input.Input_PassPriority.selectCard(Input_PassPriority.java:57)
at forge.GuiInput.selectCard(GuiInput.java:83)
at forge.GuiDisplay4$18.mousePressed(GuiDisplay4.java:572)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
Mana_Part : checkMana() error, argument mana is invalid mana, mana - M
Version:
Forge version 1.1.3, build ID 10319
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: Mana_Part : checkMana() error, argument mana is invalid mana, mana - M
at forge.card.mana.Mana_Part.checkSingleMana(Mana_Part.java:93)
at forge.card.mana.Mana_PartColor.<init>(Mana_PartColor.java:27)
at forge.card.mana.ManaCost.getManaPart(ManaCost.java:451)
at forge.card.mana.ManaCost.split(ManaCost.java:413)
at forge.card.mana.ManaCost.<init>(ManaCost.java:44)
at forge.card.cost.Cost.changeCost(Cost.java:304)
at forge.card.cost.Cost_Payment.changeCost(Cost_Payment.java:233)
at forge.GameAction.playSpellAbility(GameAction.java:2085)
at forge.GameAction.playCard(GameAction.java:1576)
at forge.gui.input.Input_PassPriority.selectCard(Input_PassPriority.java:57)
at forge.GuiInput.selectCard(GuiInput.java:83)
at forge.GuiDisplay4$18.mousePressed(GuiDisplay4.java:572)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by friarsol » 15 Sep 2011, 01:00
Deranged Assistant doesn't exist in Forge yet and requires a relatively new Cost that probably doesn't exist in the latest Beta.Milod wrote:deranged assistant crashes the game after using ability
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
Mana_Part : checkMana() error, argument mana is invalid mana, mana - M
Version:
Forge version 1.1.3, build ID 10319
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: Mana_Part : checkMana() error, argument mana is invalid mana, mana - M
Last edited by friarsol on 15 Sep 2011, 11:51, edited 1 time in total.
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Re: Current Known Bugs list
by Sloth » 15 Sep 2011, 08:13
Please don't report cards that aren't in the game already.Milod wrote:champion of parish enters the field with 1/1 counter on his own on cpu side
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Re: Current Known Bugs list
by Bundy » 15 Sep 2011, 17:25
There is something wrong with Lightmine Field. Computer attacks with 3 creatures; Kird Ape, Pierce Strider and Soldevi Steam Beast. Computer controls a forest, so Kird Ape is 2/3.
Pierce Strider and Soldevi Steam Beast take damage and go to the graveyard, but Kird Ape only gets 1 damage during the attack. Maybe this has something to do with the power up ability of Kird Ape? The Lightmine Field must have dealt the 3 damage like it should, otherwise Pierce Strider would not have gone to the graveyard.
Strange, next round the computer attacks again with 3 creatures; Kird Ape (2/3), People of the Woods (1/5) and Amphibious Kavu. Only Amphibious Kavu goes to the graveyard, Kird Ape and People of the Woods are dealt 2 damage each this time ...
Pierce Strider and Soldevi Steam Beast take damage and go to the graveyard, but Kird Ape only gets 1 damage during the attack. Maybe this has something to do with the power up ability of Kird Ape? The Lightmine Field must have dealt the 3 damage like it should, otherwise Pierce Strider would not have gone to the graveyard.
Strange, next round the computer attacks again with 3 creatures; Kird Ape (2/3), People of the Woods (1/5) and Amphibious Kavu. Only Amphibious Kavu goes to the graveyard, Kird Ape and People of the Woods are dealt 2 damage each this time ...
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