Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Bundy » 18 Sep 2011, 21:50
I have 4 artifacts in play and want to cast Frogmite, but i still have to pay 4 mana to cast it. Affinity for artifacts works normal on Myr Enforcer, i only have to pay 3 mana to cast it.
Next round Frogmite works normal again though
Ok, used the developer mode to set up something similar to the first round and noticed that once i cast Master of Etherium the affinity ability of Frogmite no longer works.
Next round Frogmite works normal again though

Ok, used the developer mode to set up something similar to the first round and noticed that once i cast Master of Etherium the affinity ability of Frogmite no longer works.
- Bundy
- Posts: 348
- Joined: 17 Dec 2010, 17:32
- Location: The netherlands
- Has thanked: 23 times
- Been thanked: 3 times
Re: Current Known Bugs list
by friarsol » 18 Sep 2011, 22:16
This is fixed already.Bundy wrote:I have 4 artifacts in play and want to cast Frogmite, but i still have to pay 4 mana to cast it. Affinity for artifacts works normal on Myr Enforcer, i only have to pay 3 mana to cast it.
Next round Frogmite works normal again though![]()
Ok, used the developer mode to set up something similar to the first round and noticed that once i cast Master of Etherium the affinity ability of Frogmite no longer works.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Current Known Bugs list
by sidereal » 19 Sep 2011, 06:20
Seems to be a problem with targeting multiple instances of the same activated ability on the stack. AI activated a Didgeridoo. I responded by activating Azorius Guildmage 's ability to counter a target activated ability. AI responds by activating the Didgeridoo again. When I try to respond by countering it again, the only available targets for my ability are the original Didgeridoo activation and my first response, not the second activation.
Re: Current Known Bugs list
by Accountancy » 20 Sep 2011, 01:05
I cast Surging Flames and rippled, there were two more Surging Flames in the four cards and I cast both of them, but then the second one never resolved and just left the stack.
Also, with the most recent build, Forge isn't recognising the card pictures that I've already downloaded in the past.
Also, with the most recent build, Forge isn't recognising the card pictures that I've already downloaded in the past.
- Accountancy
- Posts: 230
- Joined: 14 Aug 2009, 12:39
- Has thanked: 22 times
- Been thanked: 2 times
Re: Current Known Bugs list
by Hellfish » 20 Sep 2011, 05:17
Was this a nightly build?Also, with the most recent build, Forge isn't recognising the card pictures that I've already downloaded in the past.
Whenever that is the case with a nightly you should probably take a look at your main.properties file in your res folder. Near the bottom are a couple of lines that begins like this
- Code: Select all
image/base--file=
image/token--file=
image/icon--file=
- Code: Select all
image/base--file=pics
image/token--file=pics/tokens
image/icon--file=pics/icons
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Current Known Bugs list
by Accountancy » 20 Sep 2011, 07:56
Just wondering how to open the file.
Edit: Opened with Open Office word processor.
Edit: Opened with Open Office word processor.
- Accountancy
- Posts: 230
- Joined: 14 Aug 2009, 12:39
- Has thanked: 22 times
- Been thanked: 2 times
Re: Current Known Bugs list
by Accountancy » 20 Sep 2011, 08:21
Elder Pine of Jukai triggered when my opponent played Glitterfang and when it played Uproot
Also, my opponent's Petravark died, but I didn't get my forest back.
Also, my opponent's Petravark died, but I didn't get my forest back.
- Accountancy
- Posts: 230
- Joined: 14 Aug 2009, 12:39
- Has thanked: 22 times
- Been thanked: 2 times
Re: Current Known Bugs list
by Sloth » 20 Sep 2011, 09:48
Fixed! Thanks Accountancy.Accountancy wrote:Elder Pine of Jukai triggered when my opponent played Glitterfang and when it played Uproot
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Current Known Bugs list
by Forger » 20 Sep 2011, 12:41
Transcendent Master loses Lifelink on level 12+.
- Code: Select all
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 9 | SetToughness$ 9 | AddKeyword$ Indestructible | CheckSVar$ Z | SVarCompare$ EQ1 |
- Code: Select all
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 9 | SetToughness$ 9 | AddKeyword$ Indestructible & Lifelink | CheckSVar$ Z | SVarCompare$ EQ1 |
Re: Current Known Bugs list
by Hellfish » 20 Sep 2011, 13:38
Fixed! Thanks, Forger!
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Current Known Bugs list
by arkart » 20 Sep 2011, 15:53
Lazylockie's post on page 359 is true. Tezzeret the Seeker is buggy when he found multiple artifacts with the same casting cost. I searched for moxes and all 5 appeared on the same line in the prompt screen. This was on cardforge 1.1.3 and not 1.1.1. I'd send an official error report but I'm having trouble opening Cardforge on my computer.
Re: Current Known Bugs list
by gos » 21 Sep 2011, 12:57
My Salvaging Station allows me to target a Grindstone in my opponent's graveyard. When I use the ability, the Grindstone returns to play under my opponent's control.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Current Known Bugs list
by Sloth » 21 Sep 2011, 13:11
Fixed! Thanks gos.gos wrote:My Salvaging Station allows me to target a Grindstone in my opponent's graveyard. When I use the ability, the Grindstone returns to play under my opponent's control.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Current Known Bugs list
by Accountancy » 21 Sep 2011, 13:14
Nantuko Shaman doesn't gain haste when you suspend it.
Also with the 19/9 nightly build, Ravnica Shocklands come into play untapped and deal no damage to me. Also Charcoal Diamond came into play untapped...
I had seven black mana symbols in my graveyard and Umbra Stalker was a 1/1, then at the end of my turn it became 7/7
For some reason Evil Presence cost 1B
I played Arcbound Stinger and it died on resolution, there were no relevant effects at the time, same with Rusting Golem
Radiant's Dragoons didn't need me to pay echo
Bloodied Ghost didn't enter the battlefield with a -1/-1 counter, I suspect a lot of these problems have something to do with a problem when permanents enter the battlefield
Also with the 19/9 nightly build, Ravnica Shocklands come into play untapped and deal no damage to me. Also Charcoal Diamond came into play untapped...
I had seven black mana symbols in my graveyard and Umbra Stalker was a 1/1, then at the end of my turn it became 7/7
For some reason Evil Presence cost 1B
I played Arcbound Stinger and it died on resolution, there were no relevant effects at the time, same with Rusting Golem
Radiant's Dragoons didn't need me to pay echo
Bloodied Ghost didn't enter the battlefield with a -1/-1 counter, I suspect a lot of these problems have something to do with a problem when permanents enter the battlefield
Last edited by Accountancy on 21 Sep 2011, 14:13, edited 3 times in total.
- Accountancy
- Posts: 230
- Joined: 14 Aug 2009, 12:39
- Has thanked: 22 times
- Been thanked: 2 times
Re: Current Known Bugs list
by Forger » 21 Sep 2011, 13:48
Hada Spy Patrol loses unblockable on Level3+, same reason as Transcendent Master btw.
Code needs to be changed to:
I also suspect that more levelers are affected?
Code needs to be changed to:
- Code: Select all
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ Shroud & Unblockable | CheckSVar$ Y | SVarCompare$ EQ1 |
I also suspect that more levelers are affected?
Who is online
Users browsing this forum: No registered users and 19 guests