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Current Known Bugs list

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Re: Current Known Bugs list

Postby Hellfish » 21 Sep 2011, 14:25

I'll go through the levelers to fix this. I think it's just a leftover from how they used to work. Thanks for reporting!
EDIT:Fixed!
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list

Postby Bundy » 21 Sep 2011, 17:42

Computer attacks with Goblin Sledder, then i can click on the OK button all i want, but the game stays at the declare attackers phase. I concede the round and the game continues with round 2. Now the computer casts 2 Goblin Sledders. It sacrifices one to pump up the other and declares it as attacker. The same problem again, i can't go to the next phase. It says Stack: 1 to resolve, but nothing is shown on the stack ...
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Re: Current Known Bugs list

Postby Accountancy » 22 Sep 2011, 06:05

I had a Monkey Cage, my opponent played a Viashino Sandstalker and I sacrificed Monkey Cage, then nothing happened.
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Re: Current Known Bugs list

Postby shinjiikuri » 22 Sep 2011, 10:37

Castle Raptor does not lose its ability ( is still a 3/5 creature when it should be 3/3) when tapped.
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Re: Current Known Bugs list

Postby Sloth » 22 Sep 2011, 10:51

shinjiikuri wrote:Castle Raptor does not lose its ability ( is still a 3/5 creature when it should be 3/3) when tapped.
I've just tested this and it looks like it's happening a bit delayed (in the declare blockers step). I will see what's happening here. Thanks shinjiikuri.

Accountancy wrote:I had a Monkey Cage, my opponent played a Viashino Sandstalker and I sacrificed Monkey Cage, then nothing happened.
Monkey Cage worked for me. Did you update your version with the "enters the battlefield" bugs Accountancy?
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Re: Current Known Bugs list

Postby Accountancy » 22 Sep 2011, 14:13

Accountancy wrote:I had a Monkey Cage, my opponent played a Viashino Sandstalker and I sacrificed Monkey Cage, then nothing happened.
Monkey Cage worked for me. Did you update your version with the "enters the battlefield" bugs Accountancy?[/quote]

Yup, I'm using yesterdays build, everything else is working fine.

Also I cast Tainted Well for 1B even though it should be 2B
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Re: Current Known Bugs list

Postby Accountancy » 22 Sep 2011, 14:37

I had a standstill in play and 3 lands, the computer had a Treefolk Harbinger, then played a Savannah and a Battlewand Oak, then suddenly all our lands and the Treefolk Harbinger were in the graveyard.

Briar Shield's activated ability doesn't work.
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Re: Current Known Bugs list

Postby jeffwadsworth » 22 Sep 2011, 15:41

Accountancy wrote:I had a Monkey Cage, my opponent played a Viashino Sandstalker and I sacrificed Monkey Cage, then nothing happened.
Monkey Cage worked for me. Did you update your version with the "enters the battlefield" bugs Accountancy?

Yup, I'm using yesterdays build, everything else is working fine.
I am using Sept 22 build. Monkey Cage works perfectly for me.
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Re: Current Known Bugs list

Postby Nordos » 23 Sep 2011, 13:35

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

String index out of range: -1


Version:
Forge version 1.1.4-SNAPSHOT, build ID 10625

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.StringIndexOutOfBoundsException: String index out of range: -1
   at java.lang.String.substring(Unknown Source)
   at forge.quest.gui.main.QuestEventManager.assembleDuelUniquedata(QuestEventManager.java:91)
   at forge.quest.gui.main.QuestEventManager.assembleAllEvents(QuestEventManager.java:61)
   at forge.quest.gui.QuestFrame.<init>(QuestFrame.java:48)
   at forge.quest.gui.QuestOptions.newQuestButton_actionPerformed(QuestOptions.java:272)
   at forge.quest.gui.QuestOptions$3.actionPerformed(QuestOptions.java:162)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
I get this error whenever I try to continue the quest or creating a new one.

EDIT: fixed through deleting and replacing the quest folder
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Re: Current Known Bugs list

Postby gos » 23 Sep 2011, 17:25

Version 1.1.4:

When I use the activated ability of Ghost Council of Orzhova, forge freezes at the next end step, when the delayed triggered effect should trigger.
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Re: Current Known Bugs list

Postby Milod » 24 Sep 2011, 01:06

cpu exiled a creature on my side with fiend hunter then i used my fiend hunter to exile his fiend hunter my creature that was exiled by cpu dit not return to my field

wat is wrong here?
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Re: Current Known Bugs list

Postby PhoenixAvenger » 24 Sep 2011, 01:25

1.1.4 bugs:

- "Buffers have not been created" non-fatal exception still rears its ugly head after the win/lose prompt. The behavior of the win/lose prompt is back to normal, though, so that's not what's causing this problem.
- Related to gos's bug, Forge is freezing right before Mana Drain is set to add mana to my mana pool as part of the delayed trigger. Something got majorly messed up with delayed triggers between 1.1.3 and 1.1.4, it seems.
- Arcane Teachings is missing its Tenth Edition SetInfo. (This one was my fault)
- Siege-Gang Commander is missing its Magic 2010 SetInfo. (This one isn't)
- Pit Spawn is supposed to be a Demon, not a Beast Elemental.
- Possibly related to issue 308, trying to use filtered mana from Fetid Heath to cast the W B part of Death Grasp causes the game to crash with the same error message, regardless of when the mana is added to my mana pool. Strangely, Orzhov Basilica does not have this same problem.
- In 1.1.3, turning my Venser, the Sojourner into an artifact with Memnarch (so Venser could benefit from Darksteel Forge) and then doing the same with my Tezzeret the Seeker caused both planeswalkers to go to my graveyard due to an apparent state-based effect. From what I can tell, nothing relevant has changed concerning AF_Animate between 1.1.3 and 1.1.4, which I suspect is where the problem lies.
- Not sure if this counts as a bug, but the basic lands used by the randomized decks are always from the Zendikar set. It would be nice if they were picked at random from all sets (as before) or at least from all Modern-legal sets.
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Re: Current Known Bugs list

Postby Sloth » 24 Sep 2011, 08:25

PhoenixAvenger wrote:- Arcane Teachings is missing its Tenth Edition SetInfo. (This one was my fault)
- Siege-Gang Commander is missing its Magic 2010 SetInfo. (This one isn't)
- Pit Spawn is supposed to be a Demon, not a Beast Elemental.
- In 1.1.3, turning my Venser, the Sojourner into an artifact with Memnarch (so Venser could benefit from Darksteel Forge) and then doing the same with my Tezzeret the Seeker caused both planeswalkers to go to my graveyard due to an apparent state-based effect. From what I can tell, nothing relevant has changed concerning AF_Animate between 1.1.3 and 1.1.4, which I suspect is where the problem lies.
Fixed! Thanks PhoenixAvenger.
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Re: Current Known Bugs list

Postby Sloth » 24 Sep 2011, 12:08

gos wrote:When I use the activated ability of Ghost Council of Orzhova, forge freezes at the next end step, when the delayed triggered effect should trigger.
PhoenixAvenger wrote:1.1.4 bugs:
- Related to gos's bug, Forge is freezing right before Mana Drain is set to add mana to my mana pool as part of the delayed trigger. Something got majorly messed up with delayed triggers between 1.1.3 and 1.1.4, it seems.
Fixed! Thanks gos and PhoenixAvenger.

Milod wrote:cpu exiled a creature on my side with fiend hunter then i used my fiend hunter to exile his fiend hunter my creature that was exiled by cpu dit not return to my field

wat is wrong here?
Fixed! Thanks Milod.
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Re: Current Known Bugs list

Postby Milod » 24 Sep 2011, 12:13

so were do i get the fixed version fiend hunter?
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