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Current Known Bugs list

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Re: Current Known Bugs list

Postby friarsol » 29 Sep 2011, 23:12

Looks like it's Rite of Passage that's causing the issue.
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Re: Current Known Bugs list

Postby jeffwadsworth » 30 Sep 2011, 00:46

Skinthinner. If cast face-down, it displays the card face. Was there a change made recently for face-down cards?
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Re: Current Known Bugs list

Postby PhoenixAvenger » 30 Sep 2011, 06:19

jeffwadsworth wrote:Skinthinner. If cast face-down, it displays the card face. Was there a change made recently for face-down cards?
As far as I'm aware, it's been like that for a while, at least if you're the one casting the creature face-down.

Here are some related bugs that I've noticed, though:
- When I mouse over the stack entry of a face-down card the computer is casting, I can see the card being cast before the Morph hits the battlefield, which I shouldn't be able to do. I remember a time in Forge's development when this wasn't the case.
- Cards with Morph are getting the face-down casting cost reduced by characteristic-specific cost reducers; i.e. an Imperial Hellkite cast face-down is getting into play for free with a Ruby Medallion and a Dragonspeaker Shaman on the board. As face-down cards have no color nor creature types (even while on the stack), this shouldn't be happening, and I was under the impression that this had been fixed previously.

And an unrelated issue that I forgot to mention previously:
- AI had Gratuitous Violence on the battlefield and cast Burning Fields at me, which dealt 10 damage. Last I checked, Burning Fields wasn't a creature.
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Re: Current Known Bugs list

Postby Sloth » 30 Sep 2011, 10:08

PhoenixAvenger wrote:And an unrelated issue that I forgot to mention previously:
- AI had Gratuitous Violence on the battlefield and cast Burning Fields at me, which dealt 10 damage. Last I checked, Burning Fields wasn't a creature.
Fixed! Thanks PhoenixAvenger.
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Re: Current Known Bugs list

Postby FabioFLX » 30 Sep 2011, 14:39

First, computer sacrified a Ghost Quarter to destroy a land of mine but it didn't let me search and play a basic land as wrote in the card text.
This appened twice so I think it's just an incomplete card rulings.

Second, AI uses Mimic Vat even when it has no imprinted creatures, just losing free lands.

Third and last, the program crashes when Mimic Vat tries to imprint a Phantasmal Image.

Thank you,
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Re: Current Known Bugs list

Postby lugaru » 30 Sep 2011, 15:28

Have not had a chance to play with it too much since the most recent update (left it downloading images this morning) but I did test genju of the realm before leaving for work and I think it is still bugged. When I pay to turn it from a land into a spirit now Genju and land go into the graveyard once the stack resolves.
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Re: Current Known Bugs list

Postby Bundy » 30 Sep 2011, 16:46

jeffwadsworth wrote:Did you sacrifice the token for 1 mana?
No, i did not sacrifice it. Unless i clicked it by accident. Happens sometimes when i move my pen over my wacom tablet :roll:

friarsol wrote:Looks like it's Rite of Passage that's causing the issue.
Rite of Passage always worked in the previous versions of Forge, but maybe something changed in the card code?
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Re: Current Known Bugs list

Postby friarsol » 30 Sep 2011, 16:50

Bundy wrote:
friarsol wrote:Looks like it's Rite of Passage that's causing the issue.
Rite of Passage always worked in the previous versions of Forge, but maybe something changed in the card code?
It was an issue with the trigger trying to put a counter on a token that no longer existed. I believe the fix made it into the latest version.
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Re: Current Known Bugs list

Postby Milod » 30 Sep 2011, 21:00

my mentor of the meek cloned with phantasmal image was targeted by the ai controlled gideon lawkeeper i think that generated this bug report the duel proceeded

This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.1.5-SNAPSHOT, build ID 10692

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
at forge.card.abilityFactory.AbilityFactory_Sacrifice.sacrificeResolve(AbilityFactory_Sacrifice.java:359)
at forge.card.abilityFactory.AbilityFactory_Sacrifice$1.resolve(AbilityFactory_Sacrifice.java:42)
at forge.card.abilityFactory.AbilityFactory.resolve(AbilityFactory.java:2025)
at forge.card.spellability.SpellAbility_Requirements.finishPaying(SpellAbility_Requirements.java:141)
at forge.card.cost.Cost_Payment.payCost(Cost_Payment.java:160)
at forge.card.spellability.SpellAbility_Requirements.startPaying(SpellAbility_Requirements.java:132)
at forge.card.spellability.SpellAbility_Requirements.needPayment(SpellAbility_Requirements.java:121)
at forge.card.spellability.SpellAbility_Requirements.fillRequirements(SpellAbility_Requirements.java:92)
at forge.GameAction.playSpellAbility_NoStack(GameAction.java:2166)
at forge.card.trigger.TriggerHandler$2.resolve(TriggerHandler.java:987)
at forge.card.abilityFactory.AbilityFactory.resolve(AbilityFactory.java:2025)
at forge.MagicStack.resolveStack(MagicStack.java:831)
at forge.Phase.passPriority(Phase.java:706)
at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
at forge.GuiInput.selectButtonOK(GuiInput.java:57)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1405)
at forge.GuiDisplay4.access$2500(GuiDisplay4.java:105)
at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1142)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby Milod » 30 Sep 2011, 21:07

adaptive automation wont give champion of the parish +1/+1 bonus to humans but parish gets the +1/+1 when adaptive automation enters the field first part dident work
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Re: Current Known Bugs list

Postby Niv-Mizzet » 02 Oct 2011, 06:02

I don't know if this has already been addressed since I was using a slightly older version of Forge, but Flame Rift is dealing 4 damage to all creatures and players (and planeswalkers) when it should just be hitting players (with the option to hit planeswalkers instead).
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Re: Current Known Bugs list

Postby shinjiikuri » 02 Oct 2011, 06:18

Playing against the green challenge in quest mode. AI doesn't cast anything even through he has a abundence of mana due to Eladamri's Vineyard.
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Re: Current Known Bugs list

Postby Accountancy » 02 Oct 2011, 09:08

I attacked with Galvanic Juggernaut, computer blocked with Ebony Treefolk while it controlled Doran, then Galvanic Juggernaut and Ebony Treefolk(unpumped) BOTH died.
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Re: Current Known Bugs list

Postby Sloth » 02 Oct 2011, 10:47

Niv-Mizzet wrote:I don't know if this has already been addressed since I was using a slightly older version of Forge, but Flame Rift is dealing 4 damage to all creatures and players (and planeswalkers) when it should just be hitting players (with the option to hit planeswalkers instead).
This has been fixed ages ago.

Accountancy wrote:I attacked with Galvanic Juggernaut, computer blocked with Ebony Treefolk while it controlled Doran, then Galvanic Juggernaut and Ebony Treefolk(unpumped) BOTH died.
Where's the problem? Both deal 3 damage + both have 3 toughness = both die.
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Re: Current Known Bugs list

Postby Sloth » 02 Oct 2011, 11:45

FabioFLX wrote:First, computer sacrified a Ghost Quarter to destroy a land of mine but it didn't let me search and play a basic land as wrote in the card text.
This appened twice so I think it's just an incomplete card rulings.
Fixed! Thanks Fabio.

lugaru wrote:Have not had a chance to play with it too much since the most recent update (left it downloading images this morning) but I did test genju of the realm before leaving for work and I think it is still bugged. When I pay to turn it from a land into a spirit now Genju and land go into the graveyard once the stack resolves.
Fixed! Thanks lugaru.
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