Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by Sloth » 18 Oct 2011, 20:09
I can see what's going wrong here. I think I will rewrite the MustBlock AI.gos wrote:Provoke doesn't seem to be working correctly. I attacked my opponent with several goblins, including a Goblin Grappler. The AI controlled 1 untapped AEther Membrane. I targeted the Membrane, but it blocked another, more powerful, attacking goblin.
Fixed! Thanks gos.gos wrote:I only payed 1G for Living Terrain (targeting my Darksteel Citadel, no cost reductions in play).
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Re: Current Known Bugs list
by gos » 18 Oct 2011, 20:16
The AI played Ivy Elemental with X = 0 with plenty of mana available.
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Re: Current Known Bugs list
by gos » 18 Oct 2011, 22:31
Upon dying, Veteran Explorer's ability triggers, but it doesn't do anything when it resolves.
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Re: Current Known Bugs list
by gos » 18 Oct 2011, 23:13
The triggered ability of Hada Freeblade is not being triggered by an Avian Changeling entering the battlefield under my control. I assume this is an error (I'm not 100% percent sure if Changeling is a static ability that is in affect after the Avian Changeling has entered the battlefield, but not as it enters the battlefield).
If so, is it a general changeling/ally thing?
If so, is it a general changeling/ally thing?
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Re: Current Known Bugs list
by gos » 18 Oct 2011, 23:43
This is still happening.gos wrote:My opponent is playing Skittish Valesk [...] when it lost the flip during its upkeep, it returned Skittish Valesk to its hand.
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Re: Current Known Bugs list
by Accountancy » 19 Oct 2011, 05:07
It was with the nightly build from two days ago, but if it's been fixed, no worries.Hellfish wrote:This is in the latest full-on beta, not a nightly build, right? Because I can't reproduce this, so it has probably been fixed since.Accountancy wrote:I had Iona, Shield of Emeria naming White and two turns later the computer cast Sigil of the Empty Throne and Ajani's Mantra.
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Re: Current Known Bugs list
by Sloth » 19 Oct 2011, 05:28
Yes, this is ageneral problem. Ivy Elemental will be removed from random AI decks.gos wrote:The AI played Ivy Elemental with X = 0 with plenty of mana available.
Fixed! Thanks gos.gos wrote:Upon dying, Veteran Explorer's ability triggers, but it doesn't do anything when it resolves.
This is an even more general problem that static abilities don't work on the stack. I will try to fix this.gos wrote:The triggered ability of Hada Freeblade is not being triggered by an Avian Changeling entering the battlefield under my control. I assume this is an error (I'm not 100% percent sure if Changeling is a static ability that is in affect after the Avian Changeling has entered the battlefield, but not as it enters the battlefield).
If so, is it a general changeling/ally thing?
Yes, this is a problem that can't be solved easily, since turning cards face down is not scripted yet. I think I'm responsible for this, I must have misread the card when I added it. Sorry.gos wrote:This is still happening.gos wrote:My opponent is playing Skittish Valesk [...] when it lost the flip during its upkeep, it returned Skittish Valesk to its hand.
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Re: Current Known Bugs list
by shinjiikuri » 19 Oct 2011, 11:09
I have Purity in play and the AI has Thief of Hope in play. He casts a spirit spell but I lose life insted of gaining it.
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Re: Current Known Bugs list
by ZzzzSleep » 19 Oct 2011, 11:47
This sounds correct to me. Thief of Hope causes a loss of life, not damage, so Purity won't do anything to it.shinjiikuri wrote:I have Purity in play and the AI has Thief of Hope in play. He casts a spirit spell but I lose life insted of gaining it.
Re: Current Known Bugs list
by jeffwadsworth » 20 Oct 2011, 01:42
Rev. 11303: Kjeldoran Frostbeast dies at end of turn after being blocked by any creature.
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Re: Current Known Bugs list
by Sloth » 20 Oct 2011, 10:33
I fixed the script of Kjeldoran Frostbeast (because it was incorrectly scripted as a delayed trigger), but that can't explain why it died at end of turn. Something else must have caused this. Any hints Jeff?jeffwadsworth wrote:Rev. 11303: Kjeldoran Frostbeast dies at end of turn after being blocked by any creature.
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Re: Current Known Bugs list
by Sloth » 20 Oct 2011, 12:06
OK, I found the error: The property "blockedBySource" was read just as "blocked".jeffwadsworth wrote:Rev. 11303: Kjeldoran Frostbeast dies at end of turn after being blocked by any creature.
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Re: Current Known Bugs list
by FabioFLX » 20 Oct 2011, 16:07
Computer choosed to cast an Oblivion Ring which I replied returning my Batterskull to my hand. The Batterskull is correctly returned into my hand after I paid 3, but the logger says there are "2 to Resolve" in the Stack: clicking "OK" does nothing and the game is locked in that state even the program isn't crashed.
Re: Current Known Bugs list
by randallross420 » 21 Oct 2011, 07:23
hello, i wasnt sure whether to post this here or in the beta thread.
i was very excited to see Cabal Therapy in the new update. i get an error message every time i cast it, and the program shuts down. here is what it says.
thanks very much in advance
i was very excited to see Cabal Therapy in the new update. i get an error message every time i cast it, and the program shuts down. here is what it says.
is there any way to fix this? i named Aluren in this particular game, but it happens no matter what card i name.This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
CardFactory : getCard() invalid card name - aluren
Version:
Forge version SVN, build ID Unknown
OS: Windows 7 Version: 6.1 Architecture: amd64
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: CardFactory : getCard() invalid card name - aluren
at forge.card.cardFactory.AbstractCardFactory.getCard2(AbstractCardFactory.java:423)
at forge.card.cardFactory.AbstractCardFactory.getCard(AbstractCardFactory.java:369)
at forge.card.abilityFactory.AbilityFactory_Choose.nameCardResolve(AbilityFactory_Choose.java:1292)
at forge.card.abilityFactory.AbilityFactory_Choose.access$1800(AbilityFactory_Choose.java:37)
at forge.card.abilityFactory.AbilityFactory_Choose$14.resolve(AbilityFactory_Choose.java:1148)
at forge.card.abilityFactory.AbilityFactory.resolve(AbilityFactory.java:2146)
at forge.MagicStack.resolveStack(MagicStack.java:778)
at forge.Phase.passPriority(Phase.java:706)
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:473)
at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:417)
at forge.gui.input.InputControl.updateInput(InputControl.java:200)
at forge.GuiInput.update(GuiInput.java:30)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:17)
at forge.gui.input.InputControl.resetInput(InputControl.java:106)
at forge.Phase.passPriority(Phase.java:697)
at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
at forge.GuiInput.selectButtonOK(GuiInput.java:57)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1405)
at forge.GuiDisplay4.access$2500(GuiDisplay4.java:105)
at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1142)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
thanks very much in advance
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Re: Current Known Bugs list
by moomarc » 21 Oct 2011, 07:57
Have you tried capitalizing the card you name? Forge is generally case sensitive as far as I know, so you should name Aluren, not aluren (looks like that is what forge searched for from the log). Let us know if that helps.randallross420 wrote:is there any way to fix this? i named Aluren in this particular game, but it happens no matter what card i name.thanks very much in advance
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