It is currently 17 Aug 2025, 00:19
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby Sloth » 18 Oct 2011, 20:09

gos wrote:Provoke doesn't seem to be working correctly. I attacked my opponent with several goblins, including a Goblin Grappler. The AI controlled 1 untapped AEther Membrane. I targeted the Membrane, but it blocked another, more powerful, attacking goblin.
I can see what's going wrong here. I think I will rewrite the MustBlock AI.

gos wrote:I only payed 1G for Living Terrain (targeting my Darksteel Citadel, no cost reductions in play).
Fixed! Thanks gos.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby gos » 18 Oct 2011, 20:16

The AI played Ivy Elemental with X = 0 with plenty of mana available.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby gos » 18 Oct 2011, 22:31

Upon dying, Veteran Explorer's ability triggers, but it doesn't do anything when it resolves.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby gos » 18 Oct 2011, 23:13

The triggered ability of Hada Freeblade is not being triggered by an Avian Changeling entering the battlefield under my control. I assume this is an error (I'm not 100% percent sure if Changeling is a static ability that is in affect after the Avian Changeling has entered the battlefield, but not as it enters the battlefield).

If so, is it a general changeling/ally thing?
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby gos » 18 Oct 2011, 23:43

gos wrote:My opponent is playing Skittish Valesk [...] when it lost the flip during its upkeep, it returned Skittish Valesk to its hand.
This is still happening.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby Accountancy » 19 Oct 2011, 05:07

Hellfish wrote:
Accountancy wrote:I had Iona, Shield of Emeria naming White and two turns later the computer cast Sigil of the Empty Throne and Ajani's Mantra.
This is in the latest full-on beta, not a nightly build, right? Because I can't reproduce this, so it has probably been fixed since. :)
It was with the nightly build from two days ago, but if it's been fixed, no worries.
Accountancy
 
Posts: 230
Joined: 14 Aug 2009, 12:39
Has thanked: 22 times
Been thanked: 2 times

Re: Current Known Bugs list

Postby Sloth » 19 Oct 2011, 05:28

gos wrote:The AI played Ivy Elemental with X = 0 with plenty of mana available.
Yes, this is ageneral problem. Ivy Elemental will be removed from random AI decks.

gos wrote:Upon dying, Veteran Explorer's ability triggers, but it doesn't do anything when it resolves.
Fixed! Thanks gos.

gos wrote:The triggered ability of Hada Freeblade is not being triggered by an Avian Changeling entering the battlefield under my control. I assume this is an error (I'm not 100% percent sure if Changeling is a static ability that is in affect after the Avian Changeling has entered the battlefield, but not as it enters the battlefield).

If so, is it a general changeling/ally thing?
This is an even more general problem that static abilities don't work on the stack. I will try to fix this.

gos wrote:
gos wrote:My opponent is playing Skittish Valesk [...] when it lost the flip during its upkeep, it returned Skittish Valesk to its hand.
This is still happening.
Yes, this is a problem that can't be solved easily, since turning cards face down is not scripted yet. I think I'm responsible for this, I must have misread the card when I added it. Sorry.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby shinjiikuri » 19 Oct 2011, 11:09

I have Purity in play and the AI has Thief of Hope in play. He casts a spirit spell but I lose life insted of gaining it.
shinjiikuri
 
Posts: 24
Joined: 19 May 2011, 05:49
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby ZzzzSleep » 19 Oct 2011, 11:47

shinjiikuri wrote:I have Purity in play and the AI has Thief of Hope in play. He casts a spirit spell but I lose life insted of gaining it.
This sounds correct to me. Thief of Hope causes a loss of life, not damage, so Purity won't do anything to it.
ZzzzSleep
 
Posts: 182
Joined: 29 Oct 2010, 02:19
Has thanked: 18 times
Been thanked: 18 times

Re: Current Known Bugs list

Postby jeffwadsworth » 20 Oct 2011, 01:42

Rev. 11303: Kjeldoran Frostbeast dies at end of turn after being blocked by any creature.
jeffwadsworth
Super Tester Elite
 
Posts: 1172
Joined: 20 Oct 2010, 04:47
Location: USA
Has thanked: 287 times
Been thanked: 70 times

Re: Current Known Bugs list

Postby Sloth » 20 Oct 2011, 10:33

jeffwadsworth wrote:Rev. 11303: Kjeldoran Frostbeast dies at end of turn after being blocked by any creature.
I fixed the script of Kjeldoran Frostbeast (because it was incorrectly scripted as a delayed trigger), but that can't explain why it died at end of turn. Something else must have caused this. Any hints Jeff?
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby Sloth » 20 Oct 2011, 12:06

jeffwadsworth wrote:Rev. 11303: Kjeldoran Frostbeast dies at end of turn after being blocked by any creature.
OK, I found the error: The property "blockedBySource" was read just as "blocked".
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby FabioFLX » 20 Oct 2011, 16:07

Computer choosed to cast an Oblivion Ring which I replied returning my Batterskull to my hand. The Batterskull is correctly returned into my hand after I paid 3, but the logger says there are "2 to Resolve" in the Stack: clicking "OK" does nothing and the game is locked in that state even the program isn't crashed.
User avatar
FabioFLX
 
Posts: 78
Joined: 27 Sep 2011, 13:08
Has thanked: 4 times
Been thanked: 7 times

Re: Current Known Bugs list

Postby randallross420 » 21 Oct 2011, 07:23

hello, i wasnt sure whether to post this here or in the beta thread.

i was very excited to see Cabal Therapy in the new update. i get an error message every time i cast it, and the program shuts down. here is what it says.
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

CardFactory : getCard() invalid card name - aluren


Version:
Forge version SVN, build ID Unknown

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: CardFactory : getCard() invalid card name - aluren
at forge.card.cardFactory.AbstractCardFactory.getCard2(AbstractCardFactory.java:423)
at forge.card.cardFactory.AbstractCardFactory.getCard(AbstractCardFactory.java:369)
at forge.card.abilityFactory.AbilityFactory_Choose.nameCardResolve(AbilityFactory_Choose.java:1292)
at forge.card.abilityFactory.AbilityFactory_Choose.access$1800(AbilityFactory_Choose.java:37)
at forge.card.abilityFactory.AbilityFactory_Choose$14.resolve(AbilityFactory_Choose.java:1148)
at forge.card.abilityFactory.AbilityFactory.resolve(AbilityFactory.java:2146)
at forge.MagicStack.resolveStack(MagicStack.java:778)
at forge.Phase.passPriority(Phase.java:706)
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:473)
at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:417)
at forge.gui.input.InputControl.updateInput(InputControl.java:200)
at forge.GuiInput.update(GuiInput.java:30)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:17)
at forge.gui.input.InputControl.resetInput(InputControl.java:106)
at forge.Phase.passPriority(Phase.java:697)
at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
at forge.GuiInput.selectButtonOK(GuiInput.java:57)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1405)
at forge.GuiDisplay4.access$2500(GuiDisplay4.java:105)
at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1142)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
is there any way to fix this? i named Aluren in this particular game, but it happens no matter what card i name.
thanks very much in advance
randallross420
 
Posts: 49
Joined: 24 Jun 2011, 00:46
Location: new orleans, LA
Has thanked: 23 times
Been thanked: 1 time

Re: Current Known Bugs list

Postby moomarc » 21 Oct 2011, 07:57

randallross420 wrote:is there any way to fix this? i named Aluren in this particular game, but it happens no matter what card i name.thanks very much in advance
Have you tried capitalizing the card you name? Forge is generally case sensitive as far as I know, so you should name Aluren, not aluren (looks like that is what forge searched for from the log). Let us know if that helps.
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: Google [Bot] and 15 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 16 users online :: 1 registered, 0 hidden and 15 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: Google [Bot] and 15 guests

Login Form