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Current Known Bugs list

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Re: Current Known Bugs list

Postby randallross420 » 21 Oct 2011, 08:21

moomarc wrote:Have you tried capitalizing the card you name? Forge is generally case sensitive as far as I know, so you should name Aluren, not aluren (looks like that is what forge searched for from the log). Let us know if that helps.
i tried capitalizing just now and got what i think is the same error message, this time naming Quest for the Holy Relic. error report below.
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

CardFactory : getCard() invalid card name - Quest for the Holy Relic


Version:
Forge version SVN, build ID Unknown

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: CardFactory : getCard() invalid card name - Quest for the Holy Relic
at forge.card.cardFactory.AbstractCardFactory.getCard2(AbstractCardFactory.java:423)
at forge.card.cardFactory.AbstractCardFactory.getCard(AbstractCardFactory.java:369)
at forge.card.abilityFactory.AbilityFactory_Choose.nameCardResolve(AbilityFactory_Choose.java:1292)
at forge.card.abilityFactory.AbilityFactory_Choose.access$1800(AbilityFactory_Choose.java:37)
at forge.card.abilityFactory.AbilityFactory_Choose$14.resolve(AbilityFactory_Choose.java:1148)
at forge.card.abilityFactory.AbilityFactory.resolve(AbilityFactory.java:2146)
at forge.MagicStack.resolveStack(MagicStack.java:778)
at forge.Phase.passPriority(Phase.java:706)
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:473)
at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:417)
at forge.gui.input.InputControl.updateInput(InputControl.java:200)
at forge.GuiInput.update(GuiInput.java:30)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:17)
at forge.gui.input.InputControl.resetInput(InputControl.java:106)
at forge.Phase.passPriority(Phase.java:697)
at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
at forge.GuiInput.selectButtonOK(GuiInput.java:57)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1405)
at forge.GuiDisplay4.access$2500(GuiDisplay4.java:105)
at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1142)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
thanks in advance
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Re: Current Known Bugs list

Postby Hellfish » 21 Oct 2011, 08:35

Well, this time the problem is that you named Quest for the Holy Relic, which isn't in Forge yet. It should work if you name a card, correctly capitalized, that is in forge.

Of course,this is still a bug and should be fixed, I'm not saying anything else. :)

EDIT: Alright, it now simply asks again if you try to input a card that doesn't exist in Forge. It's still case sensitive though and there should really be a better UI for this, like MTGO's or something of the sort.Check out the next beta or nightly build :) Thanks for the report!
So now you're
Screaming for the blood of the cookie monster
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Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list

Postby Forger » 21 Oct 2011, 12:35

I played Rage Extractor and then cloned it with Phyrexian Metamorph, but the extractor didn't trigger.
And when I did cast another Phyrexian Mana card after that, it showed (Targeting Error) at the end of it but worked fine. (triggering twice and dealing damage)

I then drew another Phyrexian Metamorph but when clicked it didn't do anything. :(
Later I drew a third Phyrexian Metamorph and the second one started to work, but the third wasn't working.

When I finally could clone my clone of the real Rage Extractor, both triggered correctly from casting Phyrexian Metamorph though.

After I won I played another round and the first Metamorph I drew wasn't playable as well.

So there is a lot of weirdness going on here.

And all I wanted to do was to clone my clone of my clone of a Rage Extractor! ;(
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Re: Current Known Bugs list

Postby randallross420 » 21 Oct 2011, 16:04

Hellfish wrote:Well, this time the problem is that you named Quest for the Holy Relic, which isn't in Forge yet. It should work if you name a card, correctly capitalized, that is in forge.
yes that solves the problem. i didnt know quest for the holy relic wasnt in the game yet :). thanks a lot :)
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Re: Current Known Bugs list

Postby gos » 21 Oct 2011, 18:53

My Celestial Gatekeeper died, and was exiled, but I didn't get to return any creatures from my graveyard, for example another Celestial Gatekeeper that was there.
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Re: Current Known Bugs list

Postby Sloth » 21 Oct 2011, 19:41

gos wrote:My Celestial Gatekeeper died, and was exiled, but I didn't get to return any creatures from my graveyard, for example another Celestial Gatekeeper that was there.
Fixed! Thanks gos.
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Re: Current Known Bugs list

Postby gos » 21 Oct 2011, 20:36

My Cephalid Constable isn't working properly when my opponent only controls land permanents.
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Re: Current Known Bugs list

Postby jeffwadsworth » 21 Oct 2011, 22:26

gos wrote:My Cephalid Constable isn't working properly when my opponent only controls land permanents.
I just tested this with all kinds of land permanents and it worked fine. Exactly what did you have on the battlefield?
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Re: Current Known Bugs list

Postby gos » 22 Oct 2011, 00:47

jeffwadsworth wrote:
gos wrote:My Cephalid Constable isn't working properly when my opponent only controls land permanents.
I just tested this with all kinds of land permanents and it worked fine. Exactly what did you have on the battlefield?
Upon further testing, this glitch doesn't seem to be following a pattern. As far as I can recall, my opponent had 3 lands and no other permanents the first time I encountered the problem.

I tried recreating it and saw it happen again during a game, the first time my Constable damaged the opponent during that game. He had 3 swamps (2 tapped), 1 island, 1 Manor Skeleton, and 1 Electric Eel. I had lands, the Constable, and 1 Llanowar Elves. I had used Disperse on his Amulet of Kroog earlier during my turn. Every time the Constable hit him after that, it worked just fine (yay Wings of Velis Vel!).
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Re: Current Known Bugs list

Postby Accountancy » 22 Oct 2011, 08:16

I cast Wreath of Geists on my Plague Myr equipped with Livewire Lash and it triggered twice.
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Re: Current Known Bugs list

Postby Accountancy » 22 Oct 2011, 10:34

I've been having some trickiness with Desperate Ravings, when I have one in my hand and graveyard, they both cost 2U and I tried to cast one from my hand, but instead the one from my graveyard was cast, then I cast the one from my hand and there were two in the graveyard, but once I flashbacked one, there were none in the graveyard.

I also had a similar problem to Livewire Lash with Burning Vengeance, sometimes they trigger twice as much as they should.
Last edited by Accountancy on 22 Oct 2011, 10:49, edited 1 time in total.
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Re: Current Known Bugs list

Postby Sloth » 22 Oct 2011, 10:45

Accountancy wrote:I've been having some trickiness with Desperate Ravings, when I have one in my hand and graveyard, they both cost 2U and I tried to cast one from my hand, but instead the one from my graveyard was cast, then I cast the one from my hand and there were two in the graveyard, but once I flashbacked one, there were none in the graveyard.
I can't reproduce this. Were there any special circumstances?

Accountancy wrote:I cast Wreath of Geists on my Plague Myr equipped with Livewire Lash and it triggered twice.
Fixed! Thanks Accountancy.
Last edited by Sloth on 22 Oct 2011, 10:58, edited 1 time in total.
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Re: Current Known Bugs list

Postby Accountancy » 22 Oct 2011, 10:52

Even I have trouble getting it to happen, it's on and off, just now I had three Burning Vengeance and one of them didn't trigger at all, this was against Red Green Kessig Wolf Run ramp and there were no cards around that could have messed with things, just weird Burning Vengeance, working fine most of the time, then just acting up.
Edit: just realised you were talking about desperate ravings, sorry, but both these cards just seem to occasionally play up.

Also I'm not sure, but when you counter a flashbacked spell, should it be exiled? Because that's not happening.
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Re: Current Known Bugs list

Postby Almost_Clever » 23 Oct 2011, 01:03

The card image is missing for Arachnus Web.
The Computer targeted my Avacynian Priest with his Crossway Vampire 's comes-into-play ability despite the equipped Mask of Avacyn (autocard not working for some of the Innistrad cards?) giving the priest hexproof.
Second Thoughts doesn't seem to work on creatures attacking planeswalkers (the attacker was not exiled and I did not draw a card).
I did an M12 draft and only got two packs (a later draft was the expeced three).
I cannot choose only one creature with Frost Breath.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list

Postby Accountancy » 23 Oct 2011, 02:40

With the Arachnus Web, you should have a look in your pics folder, it's probably missing or corrupted or something and you might have to delete the existing folder and download it again, I can see the picture just fine.
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