Forge for Android v1.6.15.003
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge for Android v1.6.8.001
by N25 » 21 Mar 2018, 12:21
Thanks again for the update! However I was hoping for a Forbidden Orchard (no tokens given to opponent) fix though but it seems was not included 

Re: Forge for Android v1.6.8.001
by jamincollins » 21 Mar 2018, 15:28
In my testing, Forbidden Orchard does create the Spirit token for my opponent:N25 wrote:Thanks again for the update! However I was hoping for a Forbidden Orchard (no tokens given to opponent) fix though but it seems was not included
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Re: Forge for Android v1.6.8.001
by KatotohanaN » 21 Mar 2018, 23:58
Have any of you tried Liliana of the Veil's ultimate lately? Whenever I do it, the stack my opponent chooses remains on the battlefield instead of being sacrificed.
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Re: Forge for Android v1.6.8.001
by N25 » 22 Mar 2018, 01:58
I've created a video about this just to be clear as well:jamincollins wrote:In my testing, Forbidden Orchard does create the Spirit token for my opponent:N25 wrote:Thanks again for the update! However I was hoping for a Forbidden Orchard (no tokens given to opponent) fix though but it seems was not includedforbidden-orchard-2.png
https://youtu.be/O1P_9DhKHQU
Re: Forge for Android v1.6.7.001
by d123moo321 » 22 Mar 2018, 22:35
Same thing here. LG V30+ running Android 8.0.0lctham wrote:Hi
I recently upgraded my phone to one that is running android 8.0 (Huawei mate 10).
Downloaded the latest forge apk and the app just loads to a black screen. Nothing at all comes up.
Anyone have forge working on android 8.0?
- Code: Select all
Failed to load skin file: /storage/emulated/0/Forge/res/skins/default/bg_texture.jpg
(ThreadUtil first call): Running on a machine with 8 cpu core(s)
could not load default card image
Game BT0 > java.lang.NullPointerException: Attempt to read from field 'float com.badlogic.gdx.graphics.Color.r' on a null object reference
at forge.assets.FSkinColor.stepColor(FSkinColor.java:187)
at forge.screens.SplashScreen.prepareForDialogs(SplashScreen.java:55)
at forge.assets.AssetsDownloader.checkForUpdates(AssetsDownloader.java:83)
at forge.Forge$1.run(Forge.java:92)
at java.lang.Thread.run(Thread.java:782)
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Re: Forge for Android v1.6.8.001
by CokedUpZombie » 23 Mar 2018, 08:36
I am running android 8 on Samsung S8 with no issues.
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Re: Forge for Android v1.6.8.001
by jtrowell » 23 Mar 2018, 15:53
@d123moo321 , I have a Huawei Mate 9 and forge works for me.
Your message looks that it might be a case of missing or corrupted texture image.
Maybe try to rollback to a previous version of Forge, this should force Forge to download again the data files, and then you can upgrade again to the last version if it works.
Your message looks that it might be a case of missing or corrupted texture image.
Maybe try to rollback to a previous version of Forge, this should force Forge to download again the data files, and then you can upgrade again to the last version if it works.
Re: Forge for Android v1.6.8.001
by Aetherbird » 25 Mar 2018, 18:55
Hi,
First of, thank you so much for your hard work on this!
Does online play already work for this mobile version? How to? Im stuck at “starting server“. Being connected via wifi direct to another phone whilst trying to connect via the other by “36743“
First of, thank you so much for your hard work on this!
Does online play already work for this mobile version? How to? Im stuck at “starting server“. Being connected via wifi direct to another phone whilst trying to connect via the other by “36743“
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Re: Forge for Android v1.6.8.001
by Aetherbird » 25 Mar 2018, 18:56
Workin again!:)KatotohanaN wrote:Have any of you tried Liliana of the Veil's ultimate lately? Whenever I do it, the stack my opponent chooses remains on the battlefield instead of being sacrificed.
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Re: Forge for Android v1.6.8.001
by Shardz » 25 Mar 2018, 21:54
From what I understand, the multiplayer mode is not quite in place yet at this time. If it is, then it isn't fully functional and will result in some issues. I have not been able to get it working, but I believe it has been noted in the app notes that this mode does not work.Aetherbird wrote:Hi,
First of, thank you so much for your hard work on this!
Does online play already work for this mobile version? How to? Im stuck at “starting server“. Being connected via wifi direct to another phone whilst trying to connect via the other by “36743“
Re: Forge for Android v1.6.8.001
by friarsol » 26 Mar 2018, 01:24
Hosting a server on Android isn't working, connecting to a server has been tested to work.Shardz wrote:From what I understand, the multiplayer mode is not quite in place yet at this time. If it is, then it isn't fully functional and will result in some issues. I have not been able to get it working, but I believe it has been noted in the app notes that this mode does not work.Aetherbird wrote:Hi,
First of, thank you so much for your hard work on this!
Does online play already work for this mobile version? How to? Im stuck at “starting server“. Being connected via wifi direct to another phone whilst trying to connect via the other by “36743“
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Re: Forge for Android v1.6.8.001
by Nobody » 27 Mar 2018, 15:18
So I just got a Samsung Galaxy S9 and when I boot up Forge I just get a black screen. Any suggestions on how to fix this to get it running?
Re: Forge for Android v1.6.8.001
by friarsol » 27 Mar 2018, 17:08
Do you have a forge.log file?Nobody wrote:So I just got a Samsung Galaxy S9 and when I boot up Forge I just get a black screen. Any suggestions on how to fix this to get it running?
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Re: Forge for Android v1.6.8.001
by Jacob5849 » 27 Mar 2018, 22:19
I get a black screen when I try to boot up the game on my LG V 30.
Failed to load skin file: /storage/emulated/0/Forge/res/skins/default/bg_texture.jpg
Failed to load skin file: /storage/emulated/0/Forge/res/skins/default/bg_texture.jpg
(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Game BT0 > java.lang.NullPointerException: Attempt to read from field 'float com.badlogic.gdx.graphics.Color.r' on a null object reference
at forge.assets.FSkinColor.stepColor(FSkinColor.java:187)
at forge.screens.SplashScreen.prepareForDialogs(SplashScreen.java:55)
at forge.assets.AssetsDownloader.checkForUpdates(AssetsDownloader.java:83)
at forge.Forge$1.run(Forge.java:92)
at java.lang.Thread.run(Thread.java:761)
Failed to load skin file: /storage/emulated/0/Forge/res/skins/default/bg_texture.jpg
Failed to load skin file: /storage/emulated/0/Forge/res/skins/default/bg_texture.jpg
(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Game BT0 > java.lang.NullPointerException: Attempt to read from field 'float com.badlogic.gdx.graphics.Color.r' on a null object reference
at forge.assets.FSkinColor.stepColor(FSkinColor.java:187)
at forge.screens.SplashScreen.prepareForDialogs(SplashScreen.java:55)
at forge.assets.AssetsDownloader.checkForUpdates(AssetsDownloader.java:83)
at forge.Forge$1.run(Forge.java:92)
at java.lang.Thread.run(Thread.java:761)
Re: Forge for Android v1.6.8.001
by Nobody » 28 Mar 2018, 02:35
I have attached the forge.log
- Attachments
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forge.log
- (694 Bytes) Downloaded 221 times
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