Current Known Bugs list
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Re: Current Known Bugs list
by Sloth » 07 Nov 2011, 07:26
Fixed! Thanks gos.gos wrote:I have Duress in my hand (my opponent is playing black, so it could theoretically have one as well). This error popped up repeatedly:
I can't reproduce this. Are you sure you've waited until the next turn?Milod wrote:after i used Liliana of the Veil ultimate ability the first ability to discard a card wont work anymore
Can't reproduce this either.Milod wrote:forbidden alchemy asked me to pay flashback while i had it in my hand
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Re: Current Known Bugs list
by Milod » 07 Nov 2011, 09:08
liliana of the veil after i used her ultimate the first ability to both discard 1 card dident work anymore for me and the AI but i stil get loyality counters for it and its for the rest of the match every turn i used her first ability happend once but i dident play her often and i used her ultimate for my first time xD directly after happend
played forbidden alchemy pretty often in my decks but this was weird situation as i stated it asked me to play flashback cost while it was in my hand xD i runned multiple forbiddens in my deck
played forbidden alchemy pretty often in my decks but this was weird situation as i stated it asked me to play flashback cost while it was in my hand xD i runned multiple forbiddens in my deck
Re: Current Known Bugs list
by Starcrash » 07 Nov 2011, 18:38
Phylactery Lich has an "$Always" trigger that checks for the Phylactery counter. It's very clever, but unfortunately this also checks for the counter before it hits play, and thus the Lich is immediately sacrificed before the counter is placed.
Re: Current Known Bugs list
by Iran » 07 Nov 2011, 23:42
Llanowar Reborn triggers "Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it." (Graft abilitie), all the time even when the +1/+1 counter was moved from Llanowar Reborn to some creature.
Exemple: A Creature enters the battlefield, you choose to move a +1/+1 counter from Llanowar Reborn to this creature. Then other creature enters the battlefield (the Graft abilitie of the Llanowar will triggers again and if you choose yes nothing happens)
Moreover the description of this trigger (Graft abilitie of Llanowar Reborn) in stack is =>
1. (OPTIONAL) Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.
Exemple: A Creature enters the battlefield, you choose to move a +1/+1 counter from Llanowar Reborn to this creature. Then other creature enters the battlefield (the Graft abilitie of the Llanowar will triggers again and if you choose yes nothing happens)
Moreover the description of this trigger (Graft abilitie of Llanowar Reborn) in stack is =>
1. (OPTIONAL) Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.
Re: Current Known Bugs list
by jeffwadsworth » 08 Nov 2011, 00:50
Technically, the script could have a check for the P1P1 counter, but otherwise this is correct behavior.Iran wrote:Llanowar Reborn triggers "Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it." (Graft abilitie), all the time even when the +1/+1 counter was moved from Llanowar Reborn to some creature.
Exemple: A Creature enters the battlefield, you choose to move a +1/+1 counter from Llanowar Reborn to this creature. Then other creature enters the battlefield (the Graft abilitie of the Llanowar will triggers again and if you choose yes nothing happens)
Moreover the description of this trigger (Graft abilitie of Llanowar Reborn) in stack is =>
1. (OPTIONAL) Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.
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Re: Current Known Bugs list
by friarsol » 08 Nov 2011, 02:51
Actually it should still trigger, just in case the permanent somehow gains a counter while the trigger is on the stack, so it should be able to move that new counter.jeffwadsworth wrote:
Technically, the script could have a check for the P1P1 counter, but otherwise this is correct behavior.
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Re: Current Known Bugs list
by Xitax » 08 Nov 2011, 05:55
Newest beta: Clone 'd a Keening Banshee. The card pic is now blank black on the play field. It would look better to leave it as a clone, or even the banshee. In fact, I'd prefer the clone, since that's what it would look like in a real game anyway. The banshee description can still be read.
Re: Current Known Bugs list
by gos » 08 Nov 2011, 13:00
When my opponent uses Disruptive Student to counter my spells, I have to pay
twice.
I'm fairly certain that this is happening in other, similar occasions. For example, I've lost the game after paying for Slaughter Pact once. However, echo costs only have to be payed once.

I'm fairly certain that this is happening in other, similar occasions. For example, I've lost the game after paying for Slaughter Pact once. However, echo costs only have to be payed once.
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Re: Current Known Bugs list
by friarsol » 08 Nov 2011, 16:30
I'm pretty sure this was fixed too. Are you on the latest version?gos wrote:When my opponent uses Disruptive Student to counter my spells, I have to paytwice.
I'm fairly certain that this is happening in other, similar occasions. For example, I've lost the game after paying for Slaughter Pact once. However, echo costs only have to be payed once.
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Re: Current Known Bugs list
by gos » 08 Nov 2011, 18:55
Version 1.1.7. I can only vouch for Disruptive Student in this version.friarsol wrote:I'm pretty sure this was fixed too. Are you on the latest version?gos wrote:When my opponent uses Disruptive Student to counter my spells, I have to paytwice.
I'm fairly certain that this is happening in other, similar occasions. For example, I've lost the game after paying for Slaughter Pact once. However, echo costs only have to be payed once.
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Re: Current Known Bugs list
by PhoenixAvenger » 08 Nov 2011, 19:09
I'm using 1.1.7 as well, and I've experienced the same with my own Erratic Portal and AI-cast Runeboggle. So it appears the problem has resurfaced.gos wrote:When my opponent uses Disruptive Student to counter my spells, I have to paytwice.
Other small things:
- Knight of the White Orchid only lets me search for basic Plains. The card as printed has no such restrictions.
- Elvish Vanguard is missing the Warrior subtype. (I get the impression this was recent errata.)
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Re: Current Known Bugs list
by Chris H. » 08 Nov 2011, 19:57
`PhoenixAvenger wrote:Other small things:
- Knight of the White Orchid only lets me search for basic Plains. The card as printed has no such restrictions.
- Elvish Vanguard is missing the Warrior subtype. (I get the impression this was recent errata.)
Fixed, thank you.
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Re: Current Known Bugs list
by Niv-Mizzet » 09 Nov 2011, 02:28
Mystifying Maze should return the exiled creature to the battlefield tapped. It currently returns it untapped.
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Re: Current Known Bugs list
by Sloth » 09 Nov 2011, 09:21
Fixed! Thanks Niv-Mizzet.Niv-Mizzet wrote:Mystifying Maze should return the exiled creature to the battlefield tapped. It currently returns it untapped.
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