Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by friarsol » 17 Nov 2011, 01:27
It looks like when I have Skullclamp attached to a token that dies in combat, doesn't draw me cards. Anyone else repro?
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Re: Current Known Bugs list
by jeffwadsworth » 17 Nov 2011, 03:23
Verified. If the Card.AttachedBy is changed to Creature.AttachedBy, same thing.friarsol wrote:It looks like when I have Skullclamp attached to a token that dies in combat, doesn't draw me cards. Anyone else repro?
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Re: Current Known Bugs list
by moomarc » 17 Nov 2011, 06:25
Has something changed in Attach AF in the last day? Suddenly I'm getting the following null error whenever an aura tries to resolve:
I removed one of the cards I'd added yesterday because I thought it was an error I'd somehow missed, but further testing throws out the same error with any aura enchantment.
- Null | Open
- null
Version:
Forge version SVN
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.GameAction.checkStateEffects(GameAction.java:909)
at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:305)
at forge.GameAction.changeZone(GameAction.java:168)
at forge.GameAction.moveTo(GameAction.java:221)
at forge.GameAction.moveToPlay(GameAction.java:468)
at forge.card.abilityfactory.AbilityFactoryAttach$1.resolve(AbilityFactoryAttach.java:76)
at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2312)
at forge.MagicStack.resolveStack(MagicStack.java:865)
at forge.Phase.passPriority(Phase.java:810)
at forge.ComputerAIGeneral.stackResponse(ComputerAIGeneral.java:564)
at forge.ComputerAIGeneral.stackNotEmpty(ComputerAIGeneral.java:506)
at forge.gui.input.InputControl.updateInput(InputControl.java:244)
at forge.GuiInput.update(GuiInput.java:34)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:21)
at forge.gui.input.InputControl.resetInput(InputControl.java:127)
at forge.Phase.passPriority(Phase.java:799)
at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:54)
at forge.GuiInput.selectButtonOK(GuiInput.java:68)
at forge.GuiDisplay.okButtonActionPerformed(GuiDisplay.java:1419)
at forge.GuiDisplay.access$25(GuiDisplay.java:1418)
at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1139)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
I removed one of the cards I'd added yesterday because I thought it was an error I'd somehow missed, but further testing throws out the same error with any aura enchantment.
-Marc
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Re: Current Known Bugs list
by Hellfish » 17 Nov 2011, 07:42
That's due to the fix for Adaptive Automaton + Champion of the Parish type situations. I'll check it out.
EDIT: Okay, I reverted the troublesome part of the AA + CotP fix, will have to do it in some other way.
EDIT: Okay, I reverted the troublesome part of the AA + CotP fix, will have to do it in some other way.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list
by Roujin » 18 Nov 2011, 01:38
Just wondering... has the bug with Animate Dead in the last release been resolved already in dev versions? Have seen no direct response to the bug report (viewtopic.php?f=26&t=5678&start=15#p74472) in the thread.
Re: Current Known Bugs list
by Zirbert » 18 Nov 2011, 03:40
When I have Maelstrom Nexus in play (and the AI doesn't) and the AI counters one of my spells, the AI's Counterspell or similar instant gets Cascade. The stack gets really wild when I have two copies of the Nexus in play and the AI counters one of my spells that already had Cascade itself!
Re: Current Known Bugs list
by s1886x » 18 Nov 2011, 07:52
I activated a Creeping Tar Pit, and then the computer used Echoing Truth, returning that and another Creeping Tar Pit that was not activated to my hand. It should only work on non-land cards. I believe that the Creeping Tar Pit is still a land when it's a creature
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Re: Current Known Bugs list
by Nordos » 18 Nov 2011, 08:18
Returning Clone via Debtors' Knell doesn't work, since you can't choose to copy any creature, leaving Clone a 0/0 creature going instantly into the graveyard.
Is that wanted?
Is that wanted?
Re: Current Known Bugs list
by FabioFLX » 18 Nov 2011, 09:58
I noticed that returning Phyrexian Metamorph from Venser, the Sojourner first ability causes the blue card to disappear just like it was a token being exiled.
Re: Current Known Bugs list
by Sloth » 18 Nov 2011, 16:52
Fixed! Thanks s1886x.s1886x wrote:I activated a Creeping Tar Pit, and then the computer used Echoing Truth, returning that and another Creeping Tar Pit that was not activated to my hand. It should only work on non-land cards. I believe that the Creeping Tar Pit is still a land when it's a creature
Nordos wrote:Returning Clone via Debtors' Knell doesn't work, since you can't choose to copy any creature, leaving Clone a 0/0 creature going instantly into the graveyard.
Is that wanted?
There have been mayor changes to Clone and friends. If you are using the latest beta the problem is probably fixed now, if you are using the nightly builds please give some feedback.FabioFLX wrote:I noticed that returning Phyrexian Metamorph from Venser, the Sojourner first ability causes the blue card to disappear just like it was a token being exiled.
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Re: Current Known Bugs list
by Hellfish » 18 Nov 2011, 17:05
Actually, for the Creeping Tar Pit business; As I understand Echoing Truth's text, you can't *target* land permanents, but the part of the effect that returns permanents only cares about the name.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
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Re: Current Known Bugs list
by Roujin » 18 Nov 2011, 17:26
That may be, but the computer shouldn't have been able to cast the spell on the activated tar pit, because it is still a land (the ability specifically says so), and the spell mustn't target a land.
Re: Current Known Bugs list
by s1886x » 19 Nov 2011, 04:38
I played one game just fine, then in game 2 I couldn't play lands. I could pick them up and drag them around in my hand, but not play them. I don't recall what the deck that I had was called, but it had Jace, the Mind Sculptor, Avenger of Zendikar, Time Warp, Oracle of Mul Daya, Lotus Cobra, Explore, and Rampant Growth.
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