Forge Beta: 07-31-2013 ver 1.4.5
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Marek14 » 07 Aug 2013, 07:33
On the other hand, using Signets or similar cards when paying and then canceling results in net mana loss. A perfect solution would be if the game made a snapshot when you start casting/activating and restored it on cancel.
Re: Forge Beta: 07-31-2013 ver 1.4.5
by cyrusvirus » 07 Aug 2013, 08:59
there is a problem whit the ability of the Necrotic Sliver, it do the sacrifice but you can't chose and destroy a permanent. If you use the ability that same ability whit a Manaweft Sliver or a Gemhide Sliver it don't work and give you mana instead.
i Hope this is the right section
cya

i Hope this is the right section
cya
Last edited by Chris H. on 07 Aug 2013, 14:37, edited 2 times in total.
Reason: mouse-over
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by Tygrak » 07 Aug 2013, 17:37
The game crashes on startup when it says opening main window.
Can somebody help me fix it? The old version works (1.4.3), when I try a snapshot of 1.4.6 it still crashes.
Can somebody help me fix it? The old version works (1.4.3), when I try a snapshot of 1.4.6 it still crashes.
- StreamException | Open
- Code: Select all
Forge Version: 1.4.5-r22726
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
com.thoughtworks.xstream.io.StreamException: Cannot create XmlPullParser
at com.thoughtworks.xstream.io.xml.AbstractXppDriver.createReader(AbstractXppDriver.java:56)
at com.thoughtworks.xstream.XStream.fromXML(XStream.java:913)
at com.thoughtworks.xstream.XStream.fromXML(XStream.java:904)
at forge.quest.bazaar.QuestBazaarManager.load(QuestBazaarManager.java:82)
at forge.quest.bazaar.QuestBazaarManager.getStallNames(QuestBazaarManager.java:191)
at forge.view.ViewBazaarUI.populateStalls(ViewBazaarUI.java:58)
at forge.control.ControlBazaarUI.initBazaar(ControlBazaarUI.java:50)
at forge.view.ViewBazaarUI.<init>(ViewBazaarUI.java:52)
at forge.view.FView.cacheUIStates(FView.java:382)
at forge.view.FView.initialize(FView.java:126)
at forge.control.FControl$6.run(FControl.java:201)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by spr » 07 Aug 2013, 17:59
It might be
It might be something to do with your settings. Try renaming the "Forge" folder in "%APPDATA%" to, say, "Forge.001". When you next start Forge, it will recreate the "Forge" folder and use default settings.
Cheers,
Steve
Tygrak wrote:The game crashes on startup when it says opening main window.
Can somebody help me fix it? The old version works (1.4.3), when I try a snapshot of 1.4.6 it still crashes.
(sorry for posting the same thing like third time in a row)
It might be something to do with your settings. Try renaming the "Forge" folder in "%APPDATA%" to, say, "Forge.001". When you next start Forge, it will recreate the "Forge" folder and use default settings.
Cheers,
Steve
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Marek14 » 07 Aug 2013, 20:39
It's possible to pass on gating ability of Sparkcaster and not return anything.
Tokens from Xathrid Necromancer don't enter the battlefield tapped.
Tokens from Xathrid Necromancer don't enter the battlefield tapped.
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Twinkie » 08 Aug 2013, 00:51
My problem with Forge not starting was kinda randomly fixed after updating Java a second time.
I found a bug though. Gravecrawler doesn't work properly. When it dies with an empty board and I play a zombie in the next round I cannot cast it from the graveyard.
I found a bug though. Gravecrawler doesn't work properly. When it dies with an empty board and I play a zombie in the next round I cannot cast it from the graveyard.
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by friarsol » 08 Aug 2013, 01:10
How are you trying to cast it from your graveyard? It should be available from the Lightning Bolt icon.Twinkie wrote:My problem with Forge not starting was kinda randomly fixed after updating Java a second time.
I found a bug though. Gravecrawler doesn't work properly. When it dies with an empty board and I play a zombie in the next round I cannot cast it from the graveyard.
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by Tygrak » 08 Aug 2013, 08:30
I tried that but it still gives me the same error message, I also tried reinstalling java and it didnt help. Thanks for the help though.spr wrote:It might be something to do with your settings. Try renaming the "Forge" folder in "%APPDATA%" to, say, "Forge.001". When you next start Forge, it will recreate the "Forge" folder and use default settings.
Cheers,
Steve
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by Twinkie » 08 Aug 2013, 13:10
Correction: Gravecrawler does work but when it dies with an empty board and you play a zombie later the Lightning Bolt icon says 0 although Gravecrawler is in there.
Had a weird bug with Swamp today. First when I added Swamps to the Deck nothing happened but when I started a game with the Deck it had 73 cards in it as if I had added the swamps anyway. In the deck editor it looked as though I was doing nothing when I added them.
Had a weird bug with Swamp today. First when I added Swamps to the Deck nothing happened but when I started a game with the Deck it had 73 cards in it as if I had added the swamps anyway. In the deck editor it looked as though I was doing nothing when I added them.
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by Marek14 » 08 Aug 2013, 14:07
Well, in my experience the number at lightning bolt icon doesn't actually mean anything -- once you do anything but normal flashback, there's no guarantee of correct updating.Twinkie wrote:Correction: Gravecrawler does work but when it dies with an empty board and you play a zombie later the Lightning Bolt icon osays 0 although Gravecrawler is in there.
Had a weird bug with Swamp today. First when I added Swamps to the Deck nothing happened but when I started a game with the Deck it had 73 cards in it as if I had added the swamps anyway. In the deck editor it looked as though I was doing nothing when I added them.
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Twinkie » 08 Aug 2013, 14:29
I think overwriting saved decks doesn't work correctly. The bug I mentioned in the post before with the swamps not adding correctly happened in a similar way with other cards when I imported a decklist and then saved the deck under the same name as the old one. There was a popup if I wanted to overwrite the old file and I clicked yes but when I started a game with that deck it was the old one and bugs like the one with the Swamp seem to happen when you try to change it in the deck editor.
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by cc-drake » 08 Aug 2013, 17:10
I block AI's Durkwood Boars with my Gliding Licid, and before combat damage I transform the Licid to an enchantment. At end of turn, I pay
to end the effect, but I end up with two (!) Gliding Licids in my graveyard.

Re: Forge Beta: 07-31-2013 ver 1.4.5
by alfax » 08 Aug 2013, 17:47
Bug Report:
Volatile Rig keeps exploding itself - looks like it's not checking state-based effects to actually die, so every time it hits itself on the first effect, it's causing that effect to trigger again.
Volatile Rig keeps exploding itself - looks like it's not checking state-based effects to actually die, so every time it hits itself on the first effect, it's causing that effect to trigger again.
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by Xitax » 09 Aug 2013, 00:50
It's a known bug that the lightning bolt doesn't update accurately, FYI.Twinkie wrote:Correction: Gravecrawler does work but when it dies with an empty board and you play a zombie later the Lightning Bolt icon says 0 although Gravecrawler is in there.
Had a weird bug with Swamp today. First when I added Swamps to the Deck nothing happened but when I started a game with the Deck it had 73 cards in it as if I had added the swamps anyway. In the deck editor it looked as though I was doing nothing when I added them.
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Tygrak » 09 Aug 2013, 07:04
So does anybody else have a idea how to make it work?Tygrak wrote:I tried that but it still gives me the same error message, I also tried reinstalling java and it didnt help. Thanks for the help though.spr wrote:It might be something to do with your settings. Try renaming the "Forge" folder in "%APPDATA%" to, say, "Forge.001". When you next start Forge, it will recreate the "Forge" folder and use default settings.
Cheers,
Steve
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