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Forge Beta: 07-31-2013 ver 1.4.5

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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Marek14 » 07 Aug 2013, 07:33

Dreago wrote:So, I haven't tested this with everything yet, only Sol Ring, but if something produces more than one mana you can use it to gain infinite mana.

EX: I put Tarmogoyf on the stack, Forge prompts me to pay 1G, I tap Sol Ring and then cancel the spell, gaining 1 mana.
On the other hand, using Signets or similar cards when paying and then canceling results in net mana loss. A perfect solution would be if the game made a snapshot when you start casting/activating and restored it on cancel.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby cyrusvirus » 07 Aug 2013, 08:59

there is a problem whit the ability of the Necrotic Sliver, it do the sacrifice but you can't chose and destroy a permanent. If you use the ability that same ability whit a Manaweft Sliver or a Gemhide Sliver it don't work and give you mana instead. ;)

i Hope this is the right section

cya
Last edited by Chris H. on 07 Aug 2013, 14:37, edited 2 times in total.
Reason: mouse-over
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Tygrak » 07 Aug 2013, 17:37

The game crashes on startup when it says opening main window.
Can somebody help me fix it? The old version works (1.4.3), when I try a snapshot of 1.4.6 it still crashes.

StreamException | Open
Code: Select all
Forge Version:    1.4.5-r22726
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_25 Oracle Corporation

com.thoughtworks.xstream.io.StreamException: Cannot create XmlPullParser
   at com.thoughtworks.xstream.io.xml.AbstractXppDriver.createReader(AbstractXppDriver.java:56)
   at com.thoughtworks.xstream.XStream.fromXML(XStream.java:913)
   at com.thoughtworks.xstream.XStream.fromXML(XStream.java:904)
   at forge.quest.bazaar.QuestBazaarManager.load(QuestBazaarManager.java:82)
   at forge.quest.bazaar.QuestBazaarManager.getStallNames(QuestBazaarManager.java:191)
   at forge.view.ViewBazaarUI.populateStalls(ViewBazaarUI.java:58)
   at forge.control.ControlBazaarUI.initBazaar(ControlBazaarUI.java:50)
   at forge.view.ViewBazaarUI.<init>(ViewBazaarUI.java:52)
   at forge.view.FView.cacheUIStates(FView.java:382)
   at forge.view.FView.initialize(FView.java:126)
   at forge.control.FControl$6.run(FControl.java:201)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
(sorry for posting the same thing like third time in a row)
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby spr » 07 Aug 2013, 17:59

It might be
Tygrak wrote:The game crashes on startup when it says opening main window.
Can somebody help me fix it? The old version works (1.4.3), when I try a snapshot of 1.4.6 it still crashes.
(sorry for posting the same thing like third time in a row)

It might be something to do with your settings. Try renaming the "Forge" folder in "%APPDATA%" to, say, "Forge.001". When you next start Forge, it will recreate the "Forge" folder and use default settings.

Cheers,
Steve
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Marek14 » 07 Aug 2013, 20:39

It's possible to pass on gating ability of Sparkcaster and not return anything.
Tokens from Xathrid Necromancer don't enter the battlefield tapped.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Twinkie » 08 Aug 2013, 00:51

My problem with Forge not starting was kinda randomly fixed after updating Java a second time.
I found a bug though. Gravecrawler doesn't work properly. When it dies with an empty board and I play a zombie in the next round I cannot cast it from the graveyard.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby friarsol » 08 Aug 2013, 01:10

Twinkie wrote:My problem with Forge not starting was kinda randomly fixed after updating Java a second time.
I found a bug though. Gravecrawler doesn't work properly. When it dies with an empty board and I play a zombie in the next round I cannot cast it from the graveyard.
How are you trying to cast it from your graveyard? It should be available from the Lightning Bolt icon.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Tygrak » 08 Aug 2013, 08:30

spr wrote:It might be something to do with your settings. Try renaming the "Forge" folder in "%APPDATA%" to, say, "Forge.001". When you next start Forge, it will recreate the "Forge" folder and use default settings.

Cheers,
Steve
I tried that but it still gives me the same error message, I also tried reinstalling java and it didnt help. Thanks for the help though.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Twinkie » 08 Aug 2013, 13:10

Correction: Gravecrawler does work but when it dies with an empty board and you play a zombie later the Lightning Bolt icon says 0 although Gravecrawler is in there.
Had a weird bug with Swamp today. First when I added Swamps to the Deck nothing happened but when I started a game with the Deck it had 73 cards in it as if I had added the swamps anyway. In the deck editor it looked as though I was doing nothing when I added them.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Marek14 » 08 Aug 2013, 14:07

Twinkie wrote:Correction: Gravecrawler does work but when it dies with an empty board and you play a zombie later the Lightning Bolt icon osays 0 although Gravecrawler is in there.
Had a weird bug with Swamp today. First when I added Swamps to the Deck nothing happened but when I started a game with the Deck it had 73 cards in it as if I had added the swamps anyway. In the deck editor it looked as though I was doing nothing when I added them.
Well, in my experience the number at lightning bolt icon doesn't actually mean anything -- once you do anything but normal flashback, there's no guarantee of correct updating.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Twinkie » 08 Aug 2013, 14:29

I think overwriting saved decks doesn't work correctly. The bug I mentioned in the post before with the swamps not adding correctly happened in a similar way with other cards when I imported a decklist and then saved the deck under the same name as the old one. There was a popup if I wanted to overwrite the old file and I clicked yes but when I started a game with that deck it was the old one and bugs like the one with the Swamp seem to happen when you try to change it in the deck editor.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby cc-drake » 08 Aug 2013, 17:10

I block AI's Durkwood Boars with my Gliding Licid, and before combat damage I transform the Licid to an enchantment. At end of turn, I pay {U} to end the effect, but I end up with two (!) Gliding Licids in my graveyard.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby alfax » 08 Aug 2013, 17:47

Bug Report:

Volatile Rig keeps exploding itself - looks like it's not checking state-based effects to actually die, so every time it hits itself on the first effect, it's causing that effect to trigger again.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Xitax » 09 Aug 2013, 00:50

Twinkie wrote:Correction: Gravecrawler does work but when it dies with an empty board and you play a zombie later the Lightning Bolt icon says 0 although Gravecrawler is in there.
Had a weird bug with Swamp today. First when I added Swamps to the Deck nothing happened but when I started a game with the Deck it had 73 cards in it as if I had added the swamps anyway. In the deck editor it looked as though I was doing nothing when I added them.
It's a known bug that the lightning bolt doesn't update accurately, FYI.
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Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Tygrak » 09 Aug 2013, 07:04

Tygrak wrote:
spr wrote:It might be something to do with your settings. Try renaming the "Forge" folder in "%APPDATA%" to, say, "Forge.001". When you next start Forge, it will recreate the "Forge" folder and use default settings.

Cheers,
Steve
I tried that but it still gives me the same error message, I also tried reinstalling java and it didnt help. Thanks for the help though.
So does anybody else have a idea how to make it work?
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