Forge Beta: 03-28-2014 ver 1.5.15
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 03-28-2014 ver 1.5.15
by Zempar » 02 Apr 2014, 21:49
Where do I get pictures? I found an earlier post on the website, but it was from 2010... any pictures?
Thanks in advance
Thanks in advance
Re: Forge Beta: 03-28-2014 ver 1.5.15
by kannrain89 » 02 Apr 2014, 22:40
in this website, you can find many versions of pictures torrent file. But if you want the one for Forge, the following page will do good.Zempar wrote:Where do I get pictures? I found an earlier post on the website, but it was from 2010... any pictures?
Thanks in advance
mark.tvk.rwth-aachen.de/software/forge/
You can download LQ or HQ version, and unzip the file into your pic folder, which can be opened in your recent version of forge (in Game settings-Preferences-"Open Content Directory" button.
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by Xyx » 02 Apr 2014, 23:52
Go to Game Settings -> Content Downloaders and click Download LQ Set Pictures. It may take a few hours depending on your bandwidth.Zempar wrote:Where do I get pictures? I found an earlier post on the website, but it was from 2010... any pictures?
Re: Forge Beta: 03-28-2014 ver 1.5.15
by Fizanko » 03 Apr 2014, 01:01
Just got the same bug i experienced here happening to me again :
viewtopic.php?f=26&t=14155&start=30#p149511
But with a different AI enemy (sorry i didn't checked its name), same conditions, i win the 1st round and at the panel where it shows i lead 1 : 0 and my reward from winning the ante is shown , when i click to go to 2nd round, i'm thrown back to the main menu with the error :

viewtopic.php?f=26&t=14155&start=30#p149511
But with a different AI enemy (sorry i didn't checked its name), same conditions, i win the 1st round and at the panel where it shows i lead 1 : 0 and my reward from winning the ante is shown , when i click to go to 2nd round, i'm thrown back to the main menu with the error :

- UncheckedExecutionException | Open
- Code: Select all
Forge Version: 1.5.15-r25277
Operating System: Windows XP 5.1 x86
Java Version: 1.7.0_10 Oracle Corporation
com.google.common.util.concurrent.UncheckedExecutionException: java.awt.color.CMMException: Invalid image format
at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2201)
at com.google.common.cache.LocalCache.get(LocalCache.java:3934)
at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:3938)
at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:4821)
at forge.ImageCache.getImage(ImageCache.java:221)
at forge.ImageCache.getOriginalImage(ImageCache.java:142)
at forge.ImageCache.scaleImage(ImageCache.java:182)
at forge.ImageCache.getIcon(ImageCache.java:110)
at forge.gui.home.quest.PnlEvent.<init>(PnlEvent.java:47)
at forge.gui.home.quest.CSubmenuDuels.update(CSubmenuDuels.java:120)
at forge.gui.home.CHomeUI.itemClick(CHomeUI.java:53)
at forge.gui.home.CHomeUI.selectPrevious(CHomeUI.java:135)
at forge.gui.home.CHomeUI.initialize(CHomeUI.java:81)
at forge.control.FControl.setCurrentScreen(FControl.java:300)
at forge.view.FNavigationBar.closeTab(FNavigationBar.java:157)
at forge.view.FNavigationBar.closeTab(FNavigationBar.java:145)
at forge.control.FControl.endCurrentGame(FControl.java:445)
at forge.gui.match.ControlWinLose.actionOnContinue(ControlWinLose.java:61)
at forge.gui.match.ControlWinLose$1.actionPerformed(ControlWinLose.java:36)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.awt.color.CMMException: Invalid image format
at sun.java2d.cmm.kcms.CMM.checkStatus(Unknown Source)
at sun.java2d.cmm.kcms.CMM.createTransform(Unknown Source)
at java.awt.image.ColorConvertOp.filter(Unknown Source)
at com.sun.imageio.plugins.jpeg.JPEGImageReader.acceptPixels(Unknown Source)
at com.sun.imageio.plugins.jpeg.JPEGImageReader.readImage(Native Method)
at com.sun.imageio.plugins.jpeg.JPEGImageReader.readInternal(Unknown Source)
at com.sun.imageio.plugins.jpeg.JPEGImageReader.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at forge.ImageLoader._findFile(ImageLoader.java:85)
at forge.ImageLoader.load(ImageLoader.java:49)
at forge.ImageLoader.load(ImageLoader.java:13)
at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3524)
at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2317)
at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2280)
at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2195)
... 55 more
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 03-28-2014 ver 1.5.15
by friarsol » 03 Apr 2014, 01:29
Fizanko, it sounds like that error is you having a corrupted image on your computer. Hard to really say much more than that.
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by Fizanko » 03 Apr 2014, 02:23
Thanks, i'll have to redownload the whole thing, maybe one of those card images had been corrupted during the process.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 03-28-2014 ver 1.5.15
by friarsol » 03 Apr 2014, 02:50
If you know which deck you were playing against, you might be able to narrow down which images might be causing the issue.
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by Fizanko » 03 Apr 2014, 03:29
For the 2nd occurance of that problem i have no idea which deck it was, but for the 1st deck i got this to happen was "Lisa Simpson" so looking into the Lisa Simpson 2.dck it wasn't that as the deck is medium difficulty and didn't contained the card i got from the ante.
So i must have mixed it with another Simpson, and looking into Maggie Simpson 3.dck i found that it was a hard difficulty one and contained that Maelstrom Pulse card i got from the ante
Hmm, does not really tell from which of the hundred of folders filled with hundred of cards each those are coming from unfortunately
So i guess it will just be faster to redownload the LQ set
EDIT
ok, reinstalled everything (i noticed the LQ pack from http://mark.tvk.rwth-aachen.de/software/forge/ was more recent than the one i had in archive on my hardrive so redownloaded it) and downloaded available content from inside Forge.
I made a preconstructed battle with both me and the AI using the "maggie simpson" quest deck.
no crash.
I noticed that the C13 cards didn't have their image, while before they had it.
So it reminded me that i had downloaded some commander 2013 card image from outside the currently available Forge download content (somewhere in the picture board).
Probably in whatever i downloaded there was a corrupted picture.
I'll see if i can find again the cards i used.
So i must have mixed it with another Simpson, and looking into Maggie Simpson 3.dck i found that it was a hard difficulty one and contained that Maelstrom Pulse card i got from the ante
- the deck | Open
- [duel]
[metadata]
Name=Maggie Simpson 3
Title=Maggie Simpson
Difficulty=hard
Description=BRG Jund deck with Sprouting Thrinax, Jund Hackblade and Bloodbraid Elf
Icon=Maggie Simpson.jpg
Deck Type=constructed
[main]
1 Hellkite Overlord
2 Taiga
4 Wooded Foothills
1 Dragonmaster Outcast
1 Mox Emerald
1 Swamp|M10
4 Jund Hackblade
4 Bituminous Blast
4 Savage Lands
1 Forest|M10
3 Badlands
4 Bloodstained Mire
4 Blightning
1 Mox Ruby
4 Maelstrom Pulse
3 Scarland Thrinax
1 Emberstrike Duo
2 Bayou
4 Bloodbraid Elf
1 Tattermunge Duo
1 Broodmate Dragon
1 Mox Jet
2 Madrush Cyclops
4 Sprouting Thrinax
1 Woodlurker Mimic
1 Mountain|M10
[sideboard]
Hmm, does not really tell from which of the hundred of folders filled with hundred of cards each those are coming from unfortunately
So i guess it will just be faster to redownload the LQ set
EDIT
ok, reinstalled everything (i noticed the LQ pack from http://mark.tvk.rwth-aachen.de/software/forge/ was more recent than the one i had in archive on my hardrive so redownloaded it) and downloaded available content from inside Forge.
I made a preconstructed battle with both me and the AI using the "maggie simpson" quest deck.
no crash.
I noticed that the C13 cards didn't have their image, while before they had it.
So it reminded me that i had downloaded some commander 2013 card image from outside the currently available Forge download content (somewhere in the picture board).
Probably in whatever i downloaded there was a corrupted picture.
I'll see if i can find again the cards i used.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 03-28-2014 ver 1.5.15
by Fizanko » 03 Apr 2014, 04:53
I was previewing manually one by one the pictures downloaded (from Forge content downloader) in
..\Cache\pics\icons\
And Irfanview warned me that the following files
Cable.jpg
Hercules.jpg
Weren't actually .jpg files but were png files (basically they were .png pictures that were just renamed into.jpg but aren't real .jpg)
and Hobbes.jpg
was in fact a .gif file and not a .jpg
I don't know if it has any impact on Forge and possible errors regarding file format, but better report it in case it can lead into the problem i got before in case some actual game cards do not have the right format
..\Cache\pics\icons\
And Irfanview warned me that the following files
Cable.jpg
Hercules.jpg
Weren't actually .jpg files but were png files (basically they were .png pictures that were just renamed into.jpg but aren't real .jpg)
and Hobbes.jpg
was in fact a .gif file and not a .jpg
I don't know if it has any impact on Forge and possible errors regarding file format, but better report it in case it can lead into the problem i got before in case some actual game cards do not have the right format
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 03-28-2014 ver 1.5.15
by gos » 03 Apr 2014, 11:03
Damn, that's subtle.friarsol wrote:Even though it's his creature, and he's targeting, doesn't mean he's the controller of the ability, since you control the Death Match it is technically your trigger.gos wrote:AI used the triggered ability from (my) Death Match to target my Sylvan Caryatid, which has hexproof, when he had a creature enter the battlefield.
603.3a A triggered ability is controlled by the player who controlled its source at the time it triggered, unless it's a delayed triggered ability. To determine the controller of a delayed triggered ability, see rules 603.7d–f.

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Re: Forge Beta: 03-28-2014 ver 1.5.15
by pyttroll » 03 Apr 2014, 16:33
Hi all,
I've been using Forge for a couple of months and I love it.
Now I seem to have a bug with the cube draft, my understanding is that a card should only show once during a cube draft since there is only one copy of each card in the cube.
The problem is that I see the same cards come up multiple times during the draft and I'm able to pick multiple copies of these cards.
Is this a known bug?
Thanks,
Pyt
I've been using Forge for a couple of months and I love it.
Now I seem to have a bug with the cube draft, my understanding is that a card should only show once during a cube draft since there is only one copy of each card in the cube.
The problem is that I see the same cards come up multiple times during the draft and I'm able to pick multiple copies of these cards.
Is this a known bug?
Thanks,
Pyt
Re: Forge Beta: 03-28-2014 ver 1.5.15
by Corwin72 » 03 Apr 2014, 19:14
What Cube is it?
If you open the .draft file in the \res\draft location, do you see that Singleton is set to True or False?
If you open the .draft file in the \res\draft location, do you see that Singleton is set to True or False?
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by pyttroll » 03 Apr 2014, 20:23
It's juzamjedi, I don't see any Singleton in the draft file...
Here is the content of the file
Name:JuzamjediCube
DeckFile:JuzamjediCube
LandSetCode:M11
Booster: 5 Rare, 1 Mythic, 5 Common, 5 Uncommon
NumPacks:3
Here is the content of the file
Name:JuzamjediCube
DeckFile:JuzamjediCube
LandSetCode:M11
Booster: 5 Rare, 1 Mythic, 5 Common, 5 Uncommon
NumPacks:3
Re: Forge Beta: 03-28-2014 ver 1.5.15
by Stampedo » 03 Apr 2014, 21:58
Hello,
I have Humility and Mobilization on the battlefield.
Tokens created by Mobilization are still considered as soldiers, but when I select these tokens for attacking, they become tapped.
Shouldn't they have vigilance?
Is humility overriding creature types?
Then shouldn't tokens simply be "creatures" without any type?
I have Humility and Mobilization on the battlefield.
Tokens created by Mobilization are still considered as soldiers, but when I select these tokens for attacking, they become tapped.
Shouldn't they have vigilance?
Is humility overriding creature types?
Then shouldn't tokens simply be "creatures" without any type?
Re: Forge Beta: 03-28-2014 ver 1.5.15
by Marek14 » 03 Apr 2014, 22:01
Which permanent was on battlefield first?Stampedo wrote:Hello,
I have Humility and Mobilization on the battlefield.
Tokens created by Mobilization are still considered as soldiers, but when I select these tokens for attacking, they become tapped.
Shouldn't they have vigilance?
Is humility overriding creature types?
Then shouldn't tokens simply be "creatures" without any type?01.jpg
If Mobilization was first, then the tokens first gain vigilance from Mobilization, and then they lose it through Humility so they will tap.
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