Forge Beta: 04-25-2014 ver 1.5.17
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 04-25-2014 ver 1.5.17
by KrazyTheFox » 28 Apr 2014, 06:54
If you haven't checked out the preferences section since you've updated, you might find something you'd like in there.mastroego wrote:Yep, thanks for the tips about the regular deck editor.
I keep finding out stuff about Forge. Just discovered by accident that clicking L+R mouse buttons will zoom to a card... which is very nice if you use the high res images.
Not to mention the silent (but appreciated) release of the Zendikar world

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KrazyTheFox - Programmer
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by Marek14 » 28 Apr 2014, 07:26
I was just wondering about the HQ pictures -- how many exist and how many Forge should contain.kvothe wrote:I use the avatars from gatherer because that's how they look on MTGO, but I also have compiled the one that have the picture of the avatar on the old paper frame (eg http://magiccards.info/extras/other/van ... -wrath.jpg).Marek14 wrote:EDIT2: I also noticed that there are high-quality pictures for online Vanguards, with more versions than Forge currently has. Would anyone like to compile that?
Would you like those or are you just interested on the other ones (old frame and the same picture as the non-avatar card)?
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Xyx » 28 Apr 2014, 09:26
res\quest\world\worlds.txt is still missing DGM in the Ravnica world definition.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Shoujo Q » 28 Apr 2014, 10:43
I might just be missing it, but Oracle of Mul Daya does not seem to be revealing the top card of the player's library, as its card text indicates it should.
Screenshot:
Screenshot:
- Oracle of Mul Daya not working?
I see my reflection in the mirror,
and with just a touch of makeup,
I become the idol... Shoujo Q.
and with just a touch of makeup,
I become the idol... Shoujo Q.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Shoujo Q » 28 Apr 2014, 10:51
From the same game: The ability of Wanderwine Prophets doesn't work (but the Merfolk still gets sacrificed - you just don't get the extra turn).
I see my reflection in the mirror,
and with just a touch of makeup,
I become the idol... Shoujo Q.
and with just a touch of makeup,
I become the idol... Shoujo Q.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by timmermac » 28 Apr 2014, 11:49
Look at the card detail pane.Shoujo Q wrote:I might just be missing it, but Oracle of Mul Daya does not seem to be revealing the top card of the player's library, as its card text indicates it should.
Screenshot:OracleOfMulDaya.png
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Shoujo Q » 28 Apr 2014, 12:15
Ah, thanks for that. Do you just click the card name there to play that card?timmermac wrote:Look at the card detail pane.Shoujo Q wrote:I might just be missing it, but Oracle of Mul Daya does not seem to be revealing the top card of the player's library, as its card text indicates it should.
Screenshot:OracleOfMulDaya.png
I see my reflection in the mirror,
and with just a touch of makeup,
I become the idol... Shoujo Q.
and with just a touch of makeup,
I become the idol... Shoujo Q.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by timmermac » 28 Apr 2014, 12:25
I believe you click on the flashback (lightning bolt) icon for things like that. I could be wrong on that, though.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 04-25-2014 ver 1.5.17
by kvothe » 28 Apr 2014, 12:51
As far as I can tell this is the list of all of the cards:Marek14 wrote:I was just wondering about the HQ pictures -- how many exist and how many Forge should contain.kvothe wrote:I use the avatars from gatherer because that's how they look on MTGO, but I also have compiled the one that have the picture of the avatar on the old paper frame (eg http://magiccards.info/extras/other/van ... -wrath.jpg).Marek14 wrote:EDIT2: I also noticed that there are high-quality pictures for online Vanguards, with more versions than Forge currently has. Would anyone like to compile that?
Would you like those or are you just interested on the other ones (old frame and the same picture as the non-avatar card)?
http://gatherer.wizards.com/Pages/Searc ... rue&type=+[%22Vanguard%22]
Of those there are the ones that were printed back in the day (under "Vanguard"on the extras page from magiccardsinfo) for which the pictures are HQ scans.
And then there are the others that were never printed and are exclusive to magic online, so there are no HQ scans.
I believe that they should look like what is shown on gatherer, but there are no HQ versions that I can find (only the ~355x505 version).
Under "Vanguard MTGO" there are HQ versions that were made with the old frame and the picture from the card version. I don't like these ones because they don't have the correct frame or image, also some of them are missing here.
And then, under "Vanguard MTGO 2/3" there are HQ versions which were made using the old frame and the correct versions of the picture, with no missing cards. They also don't have the correct frame, but I find them preferable.
I believe that covers the HQ pictures that exist. I personally would use the real HQ scans + the non-HQ pictures from gatherer / the HQ scans under "Vanguard MTGO 2/3". But it's not for me to decide.
I can upload those pictures, if anyone wants them.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Shoujo Q » 28 Apr 2014, 13:02
By the way, the AI doesn't seem to know what to do when faced with certain combos such as AEther Flash and (optionally) Death Pits of Rath - it keeps playing creatures, even though they're just going to get binned instantly. Especially potent with Burning Sands (and Dingus Egg) thrown into the mix - they're willingly burning up their land (and life). The AI should hold off on such meaningless suicide plays and prioritise breaking these combos.
Probably not a lot that can be done about it, but just figured I'd point it out in case it hadn't come up.
Probably not a lot that can be done about it, but just figured I'd point it out in case it hadn't come up.
I see my reflection in the mirror,
and with just a touch of makeup,
I become the idol... Shoujo Q.
and with just a touch of makeup,
I become the idol... Shoujo Q.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Bundy » 28 Apr 2014, 16:02
Description: I play Enchanted Evening, then an empty crash report shows up, see image.
When i try to close it, it just pops back up. So i guess where the 'copy and go to forum' buttons should be and i get this report:
- Screenshot | Open
When i try to close it, it just pops back up. So i guess where the 'copy and go to forum' buttons should be and i get this report:
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.17-r25620
Operating System: Windows 8.1 6.3 x86
Java Version: 1.7.0_55 Oracle Corporation
java.lang.NullPointerException
at forge.view.arcane.PlayArea.positionAllCards(PlayArea.java:268)
at forge.view.arcane.PlayArea.doLayout(PlayArea.java:252)
at java.awt.Container.validateTree(Unknown Source)
at java.awt.Container.validateTree(Unknown Source)
at java.awt.Container.validateTree(Unknown Source)
at java.awt.Container.validate(Unknown Source)
at javax.swing.RepaintManager$2.run(Unknown Source)
at javax.swing.RepaintManager$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at javax.swing.RepaintManager.validateInvalidComponents(Unknown Source)
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- Bundy
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by Midori » 28 Apr 2014, 19:31
Description: I skipped through the phases and in the Begin Combat Phase of my opponent this error showed up. It might have something to do with my Desecration Demon. There are no cards on the battlefield or in any other viewable zone that interact in any way with my Demon or affect it, but it got copied last turn with Heat Shimmer.
- ConcurrentModificationException | Open
- Code: Select all
Forge Version: 1.5.17-r25620
Operating System: Windows XP 5.1 x86
Java Version: 1.7.0_51 Oracle Corporation
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at forge.game.card.Card.getHiddenExtrinsicKeyword(Card.java:4560)
at forge.game.card.Card.getKeyword(Card.java:4267)
at forge.game.card.Card.getAmountOfKeyword(Card.java:5131)
at forge.game.card.Card.getNetAttack(Card.java:3963)
at forge.view.arcane.CardPanel.setText(CardPanel.java:628)
at forge.view.arcane.CardPanel.setCard(CardPanel.java:666)
at forge.view.arcane.PlayArea.updateCard(PlayArea.java:638)
at forge.view.arcane.PlayArea.updateSingleCard(PlayArea.java:298)
at forge.screens.match.CMatchUI.updateSingleCard(CMatchUI.java:383)
at forge.screens.match.CMatchUI.updateCards(CMatchUI.java:375)
at forge.GuiDesktop.updateCards(GuiDesktop.java:354)
at forge.control.FControlGameEventHandler$9.run(FControlGameEventHandler.java:218)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 04-25-2014 ver 1.5.17
by kvothe » 29 Apr 2014, 00:21
Why don't the planes use the same name convention as the other cards, ending in .full?
There are some vanguard avatars that are listed twice on the deck editor but for which I can only find one version, like Birds of Paradise and Tradewind Rider. Am I missing something?
Some effects create tokens that are copies of actual cards. Pack Rat does that and uses the same picture as the real card, but Skirk Ridge Exhumer doesn't use the picture for Festering Goblin.
The same goes for planeswalkers effects. Venser -1 effect uses the card picture, but Chandra, the Firebrand -2 doesn't.
Should this be a little more consistent?
Also, most of the tokens from duel decks and modern masters are not present. Are they not set specific?
There are some vanguard avatars that are listed twice on the deck editor but for which I can only find one version, like Birds of Paradise and Tradewind Rider. Am I missing something?
Some effects create tokens that are copies of actual cards. Pack Rat does that and uses the same picture as the real card, but Skirk Ridge Exhumer doesn't use the picture for Festering Goblin.
The same goes for planeswalkers effects. Venser -1 effect uses the card picture, but Chandra, the Firebrand -2 doesn't.
Should this be a little more consistent?
Also, most of the tokens from duel decks and modern masters are not present. Are they not set specific?
Re: Forge Beta: 04-25-2014 ver 1.5.17
by sizzlewump » 29 Apr 2014, 04:19
Once again, nice work from the developers! Has there been any speculation on adding the cards Drain Power or War's Toll to Forge?
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