Making a prettier GUI
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Making a prettier GUI
by friarsol » 11 Jan 2011, 19:39
I'm glad the name box fits. Now we just need a type box, and have the apply filter run when you press enter.
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Re: Making a prettier GUI
by Chris H. » 11 Jan 2011, 20:36
`Hellfish wrote:Looks great to me. I'm mostly just protective of the filter text box. I got addicted to it in the little time it was there last time ^^. Makes filtering for a lot of specific cards a lot smoother as I'm sure you're aware
I like the filters, especially now that we have so many cards. I think that everyone will enjoy the newest deck editor mod.

`
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Re: Making a prettier GUI
by Rob Cashwalker » 11 Jan 2011, 21:20
great, now where the hell am I going to fit the set filter combo box?
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Re: Making a prettier GUI
by friarsol » 11 Jan 2011, 21:33
Right next those. We can trim By out of each of these.
So it'd just be
Name [ ] Type [ ] Text [ ] SetDropDown
So it'd just be
Name [ ] Type [ ] Text [ ] SetDropDown
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Re: Making a prettier GUI
by Chris H. » 11 Jan 2011, 21:51
When Choppic reduces the icons at the top from 32 x 32 down to 24 x 24 we will get enough room on the first row for either a set selector or a couple of more icons for, hmmm, auras or equipment.
Or like Sol suggests, we can trim the "by " out of the strings. Or we set the textboxes to a narrower width via the width command.
We can get the set selection in one way or another.
Now squeezing in all the icons, text, buttons into the player panel will be more of a challenge.
Or like Sol suggests, we can trim the "by " out of the strings. Or we set the textboxes to a narrower width via the width command.
We can get the set selection in one way or another.
Now squeezing in all the icons, text, buttons into the player panel will be more of a challenge.

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Re: Making a prettier GUI
by choppic » 12 Jan 2011, 02:50
Filter icons in 24 x 24 pixels. Hopefully we can retain the filter by name textbox inline with the iconsChris H. wrote:...we will get enough room on the first row for either a set selector or a couple of more icons for, hmmm, auras or equipment.

EDIT: Ouch, I should read the previous post before adding one myself. Now that I saw what Chris has done with the layout, I don't think 24 x 24 pixels icons were necessary.
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Re: Making a prettier GUI
by Chris H. » 12 Jan 2011, 03:54
`choppic wrote:Filter icons in 24 x 24 pixels. Hopefully we can retain the filter by name textbox inline with the iconsChris H. wrote:...we will get enough room on the first row for either a set selector or a couple of more icons for, hmmm, auras or equipment.
EDIT: Ouch, I should read the previous post before adding one myself. Now that I saw what Chris has done with the layout, I don't think 24 x 24 pixels icons were necessary.
Thank you Choppic.
I downloaded the new smaller icons and will try them out tomorrow as it is getting late where I live.

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Re: Making a prettier GUI
by Chris H. » 12 Jan 2011, 14:15
I like the new filter pics at 24 x 24, they look nice.
There is enough room in the top row of filters to add in another component or two. At a screen size of 1024 x 768 the future set filter can take up to about 100 pixels in width.
On the second row the future set filter can take up to about 200+ pixels in width.
There is enough room in the top row of filters to add in another component or two. At a screen size of 1024 x 768 the future set filter can take up to about 100 pixels in width.
On the second row the future set filter can take up to about 200+ pixels in width.
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Re: Making a prettier GUI
by friarsol » 12 Jan 2011, 14:32
Maybe we should add a reset filter button next to the apply filter. This would clear out all of the text boxes, set all of the buttons to selected, and run the apply command.
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Re: Making a prettier GUI
by Chris H. » 12 Jan 2011, 15:08
`friarsol wrote:Maybe we should add a reset filter button next to the apply filter. This would clear out all of the text boxes, set all of the buttons to selected, and run the apply command.
A reset filter button would be nice to have. There would still be enough room in the second row for the set selector component. I also like the idea of having the return key activate the apply button and I guess that we could also have the clear button do the filter reset.
I have had some luck in figuring out the deck editor code along with Choppic's recent additions. While I am at it I would also like to set a limit to the width of the deck editor. My iMac 24" screen is too wide and the deck editor window at this size becomes distracting.
I will add as much as I can, but I am starting to get in over my head.

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Re: Making a prettier GUI
by friarsol » 12 Jan 2011, 15:58
THat's when you learn the most!Chris H. wrote:I will add as much as I can, but I am starting to get in over my head.
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Re: Making a prettier GUI
by Chris H. » 13 Jan 2011, 01:44
You are right Sol. 
I got another small mod in today. I will try to add the clear filter button next, but I doubt that I will have it ready for the upcoming beta.
That is OK, we have a long list of improvements, new cards and bug fixes.

I got another small mod in today. I will try to add the clear filter button next, but I doubt that I will have it ready for the upcoming beta.
That is OK, we have a long list of improvements, new cards and bug fixes.
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Re: Making a prettier GUI
by choppic » 13 Jan 2011, 02:51
Icon ideas for graveyard, exile, and poison counter.
Comments please before I draw them in Corel Draw
Comments please before I draw them in Corel Draw

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Re: Making a prettier GUI
by slapshot5 » 13 Jan 2011, 03:10
I don't get the graveyard one. I like exile and poison. Perhaps graveyard could just be a headstone with RIP? Cliche, I know, but it's definitely clear.choppic wrote:Icon ideas for graveyard, exile, and poison counter.
Comments please before I draw them in Corel Draw
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Re: Making a prettier GUI
by Chris H. » 13 Jan 2011, 13:22
`Chris H. wrote:I will try to add the clear filter button next, but I doubt that I will have it ready for the upcoming beta.
I added a Clear Filter button to the deck editor. It appears to work correctly.
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