Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003
by T-Rez » 01 Jul 2011, 18:35
So far I have only played M11 sealed.
Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003
by Rob Cashwalker » 01 Jul 2011, 19:43
Hmm... that's what I did the most testing with as well...
Someone reported, and I confirmed odd behavior with the AI deck building skills in 4th edition. The others I tested looked fine. I'll be looking into doing better AI decks soon.
Someone reported, and I confirmed odd behavior with the AI deck building skills in 4th edition. The others I tested looked fine. I'll be looking into doing better AI decks soon.
The Force will be with you, Always.
-
Rob Cashwalker - Programmer
- Posts: 2167
- Joined: 09 Sep 2008, 15:09
- Location: New York
- Has thanked: 5 times
- Been thanked: 40 times
Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003
by Nordos » 02 Jul 2011, 22:37
Is it wanted, that if you tap a swamp with Nirkana Revena in play, your mana pools get emptied after the trigger resolved, leaving only one black mana?!
Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003
by tchiseen » 02 Jul 2011, 23:50
I have the same thing. When you are in deck editor, you can open 'AI_*' deck, you can see their pool. Their pool has no basic lands in it, each time I've tried a Scars Block Sealed. Thus I would imagine the AI needs to be told it has access to 20 of each basic in its pool, as the user is?T-Rez wrote:When playing a sealed match I have noticed that sometimes the AI starts out with 7 cards in hand and only 22 in it's deck. It will not play any cards at all when this happens.
At other times it will start out with 7 cards in hand and only 31 in it's deck for a total of 38 instead of 40. In this case, the AI will play with no problems.
I did a search in the issues section on google code and did not find anything like it.
This issue makes me curious about when the AI creates it's deck.
Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003
by Rob Cashwalker » 03 Jul 2011, 01:55
The AI sealed decks don't add 20 of each land, like they do for the human. The AI just adds the lands it determines as necessary. I'm still loooking into why this happens.
The Force will be with you, Always.
-
Rob Cashwalker - Programmer
- Posts: 2167
- Joined: 09 Sep 2008, 15:09
- Location: New York
- Has thanked: 5 times
- Been thanked: 40 times
Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003
by Professor » 03 Jul 2011, 03:53
I just got the same issue and I used the Full Cardset option. Spooky!Rob Cashwalker wrote:Hmm... that's what I did the most testing with as well...
Someone reported, and I confirmed odd behavior with the AI deck building skills in 4th edition. The others I tested looked fine. I'll be looking into doing better AI decks soon.
-------------------------------------
PostCount=PostCount+1
PostCount=PostCount+1
-
Professor - Posts: 172
- Joined: 27 Jul 2009, 21:02
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003
by T-Rez » 04 Jul 2011, 19:01
I just played a sealed Zendikar block match and the AI had a deck size of 33 (7 in hand and 26 in library). In the first round it only played one land and never played anything again. I have the "Stack AI Land" option ticked on.
In the second round it played like normal, playing multiple lands and spells. I've played multiple Zendikar sealed games and this is the first time it has happened. But I have noticed that the AI always has less than 40 cards total in any of the blocks I have played (4th, 11th, Zen, and Ice Age).
I really love what has been done so far with the sealed mode. It's easily my favorite feature of Forge.
In the second round it played like normal, playing multiple lands and spells. I've played multiple Zendikar sealed games and this is the first time it has happened. But I have noticed that the AI always has less than 40 cards total in any of the blocks I have played (4th, 11th, Zen, and Ice Age).
I really love what has been done so far with the sealed mode. It's easily my favorite feature of Forge.
67 posts
• Page 5 of 5 • 1, 2, 3, 4, 5
Who is online
Users browsing this forum: No registered users and 67 guests